Oliver Bell
AK in Limbo!
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quote: So here's my proposal. We play a game that's sort of like Risk, conquering areas as indicated by the map by the black lines. I gave each clan 3 areas and their own color that indicates the areas they control. The white areas are not owned by anyone at the start of the game. Battles would happen in the weekend, but it'd be up to the clans to discuss where they intend to attack. There would also be a GameMaster, who's job is to collect the attack plans of each clan, which they would provide to him/her by PM. After the weekend comes, there's the usual score tally thing. Maybe like... if two clans are going for the same uncontested area, the one who manages to raise their Defense Score more wins the spot. Attacking a clan would require for their Defense Score to drop below what it started as. As another example, say Dynami is going after B7, but Igneus decides that they will attack owned Dynami lands. At the end of the weekend, Igneus has successfully lowered Dynami's D.S. which will result in their attempted capture of B7 to fail. This is a tad easier to do than to somehow keep score on the Dynami's attempted capture of B7 AND Igneus' attack on Dynami lands, that'd then occur in Dynami possibly capturing B7 but also losing an area to Igneus. If anyone has better ideas for these, do tell. Anyway. The attack plans have ONE little thing to 'em. They will only be revealed AFTER each weekend plan. Sure, the clans can go about diplomacy and make treaties and plans, but for the sake of the game's secrecy and THRILL, we politely ask that they keep such actions a secret. Anyway, after the weekend is over, the map is updated along information being given out who did what, attacked who, repelled who's attack and so on. The first round will sort of be crucial, as it will give each clan an idea which clan they should focus their effort afterwards, one way or another. Also, each clan can only take ONE action per weekend. Like attack an enemy clan area or try to capture a free area. Speaking of which, the free areas are currently labelled as A, B and C. B currently has a LOT of free spots, but it's sort of a historical area so I figured it would be allright to make it tougher to control. In case people are upset about it, go ahead and say and I can cut down on 'em. A is the route for Glacius, Nocturu and Geoto to go about in their own corner, primarily for Glacius since they lack any contact to the mainland, just like Aerodu, who have the C area for them, along Igneus and Nautica. While Glacius really has no chance right now but to attempt capture of either A1 or A2, depending who they wish to go after, Aerodu has the chance of either capturing C2 or attacking Nautica. I figured the best way to go about the uncontested areas which connect some Paxia areas to the main one is to make it a 2-step thing, so it won't be that Aerodu makes one move and by next week they're ready to invade the mainland. I figured I might do a summary of the rules explained above in details: -Monday to Friday, you get to decide where to attack. Battles for taking control of an occupied area are done during the weekend. The clan who has gained the most points wins. If the two or more clans manage to beat the defender's score raise, the defending clan lose, and the area is given to the clan who had a higher increase in points. -Battles begin at Saturday 01:00 AM to Monday 01:00AM AQ Server Time (GMT-5 Eastern Timezone). -You have until Saturday at 01:00 to AM your clan's battle plan to the GM (me). If it's not received by the GM until then, the clan is considered skipping it's turn. -Battles are done in the Adventurer Server (free button on the homepage) to give a fair chance for every player to participate. -Each clan has two actions during the week. That is 2 areas you can attack that are next to ones you already control. As to not create any confusion or things that might get this thread delete, THIS IS NOT AN ACTUAL SUGGESTION FOR PAXIA IN-GAME! This will be some sort of contest game for Paxians to play in, to fill the huge gap of inactivity so we can actually do something. The current map of Paxia is above (or will be when I update it). Round One: Since we started a new game I decided to do these summaries like previous games. Geoto took 2 neutral spaces, B1 and B2. Glacius took 2 neutral spaces, A1 and A2. Aerodu failed to start flying high taking only C2 a neutral space and failing to take C7 from Nautica. Round Two:Geoto took two more neutral spaces, B3 and B4, Lucian took another two, B6 and B7. Glacius attacked Nocturu but failed to take anything, Aerodu attacked the neutral C1 and Nautica's C7 and suceeded at taking both, bad luck Nautica. Round Three: An interesting week, Geoto took the neutral B5, Glacius took A7 but failed in attacking A8 belonging to Geoto. Aerodu have left Igneus handing to the edge of oblivion after taking C3 and C4, Lucian had the worst week of us as it failed to take any spaces. Round Four: A most interesting week, Geoto gained A14 but lost B3 to the surprise return of Dynami, who also took Lucian's B7. Lucian took C11, thus eliminating Igneus from the game, but could not break through Dynami. Aerodu suceeded in wiping out Nautica leaving us two clans down in one weekend. Glacius did not send in plans on time so could not take part in this round, if there are just 2 clans left I am willing to be more lenient but not in a massive multi-clan conflict like this. Round Five:The beast that is Dynami is well and truely back, it fended off attacks from Geoto, Lucian and Aerodu like nothing, leaving all 3 clans gaining no spaces, while at the same time taking B5 and B6 from Geoto and Lucian. Glacius has made Geoto's day even worse taking A8 while finishing off Nocturu by taking A6. That just leaves us with active clans now. On a side note a big thank you to Digdog of Dynami for giving me a tip which allows much faster map updates. Round Six: Once again Dynami fended off attacks from all sides yet also slipped into an old habit, not sending in plans of its own. Aerodu were closest with 279 gained to Dynami's 456, the gap is narrowing and Christmas holidays are approaching. Round Seven: Dynami took two areas while fending off attacks all round. Round Eight: A pre-Christmas twist, Dynami take massive losses across the board, Geoto took B3 and B8 while Lucian took B6 and B7 and Aerodu took B11 and C5. This leaves Dynami with just 3 areas, so one more bad weekend and it is over for them. Round Nine: Dynami once again get an overwelming score but sent in no plans, the only area taken was a Geoto area taken by Aerodu, I get the feel some payback may be in order when Dynami is gone. Round Ten: Dynami came back like a storm taking two Lucian areas, B6 and B7, meanwhile Geoto has retaken the land wrongfully taken by Aerodu, B8. Round Eleven: Dynami unleash their strength again, taking a Geoto and Aerodu area, B8 and B11, They only had a gain of 70, less than normal, strange considering the Anti-Dynami alliance was undermanned this weekend with Heroes of the Scape being away. Round Twelve: The tide of Dynami spreads further seizing C5 and B1. Round Thirteen: Unlucky for Dynami. They lost 2 areas to Geoto, B5 and B8, and two to Aerodu, B11 and C5. Once again Dynami failed to send in any plans. Round Fourteen: Dynami's collapse has continued, despite the war, losing B1 and B9 to Geoto and B7 and B10 to Aerodu; there was some unexpected competition between Lucian and Aerodu over B7 with both clans attacking it but in the end Lucian was 4 points behind Dynami so had no ability to challenge Aerodu for the area. Round Fifteen: Dynami has been completely defeated! Both Lucian and Geoto attacked Dynami's last area in B6 but it was Geoto which got to claim it, alongside Aerodu's C5, eliminating Dynami after a long campaign; congratulations to the Anti-Dynami alliance. Now things will get interesting, with just Geoto, Aerodu, Glacius and Lucian in the game who will decide to attack whom? Round Sixteen: Surprisingly nasty round for Geoto, being pincered between Glacius and Aerodu never looked like a great position but still. Glacius and Geoto attacked each other but in the end it was Glacius who emerged victorious taing A13 and A14. Aerodu meanwhile took C5 and B9 from Geoto. Round Seventeen: Glacius and Aerodu are still crushing Geoto in a pincer with Aerodu taking B8 and B6 and Glacius taking A9. Things could have been worse if Glacius hadn't attacked A12, as for once Lucian got a positive score; a very large positive score. Ironically they sent in no plans and High Paladin their game master has announced he will not be doing so, even asking if he can surrender his clan's lands to Geoto. Meanwhile Geoto's attack on Glacius came to nothing, with a score just over -1000 it was pretty much doomed. Round Eighteen: Geoto lost both B5 and B1 to Aerodu with another low score, however the RNG has struck in Lucian's favour granting the B6 and B7 from Aerodu and holding off the Glacius assault, which failed to take A10 and A12. Geoto is down to just 3 areas but it is not going to go down without a fight. See previous threads for previous games. EDIT: Now with the power of this starting score screenshot I declare the first round of the new PUC open!
< Message edited by Oliver Bell -- 3/10/2014 1:39:00 >
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