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RE: 8-Bit Adventures OOC(Last Spot..!)

 
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5/19/2014 23:40:04   
Daimyo Daimyo
Member

So how is damage and accuracy calculation done?
MQ  Post #: 126
5/20/2014 2:44:53   
Arthur
How We Roll Winner
Dec14


@Legendium, LOL. Accepted. I'll put your update up in the 2nd one. How do you want to enter the story?

@Daimyo, here's how:

Damage Calculation:

{(Min. Damage + Max. Damage)/ 2}+[Highest number in STR/MAG/PRE No. of Dice Rolls.]


Example:

The Strongest Weapon In-Game:

TitanKill Edge: 60-120
Your STR Stat= 10

Damage Done:

180/2=90

90 + 10 Dice Rolls(2 2 5 4 6 6 1 3 5 4)

Highest Number is 6.

So your Damage done is 96.

There are also Bonuses like (Highest Dice No. *10)

When that takes effect, your Damage done is 150.

Any dice no. beyond 4 with the bonus taking effect counts as a CRIT. Hit.

Precision Calculation:

Precision, if too low might result in a Miss or decrease the effectiveness of your attack. Make sure your STR/MAG to PRE Ratio does not vastly divert from 2:1. Archers don't have this taking effect. However, this, you only need to worry about once your stats have reached really high levels.

(Sum of PRE Number of Dice Rolls/PRE)
=>(Total Sum of max dice numbers, that is addition of all 6's.)/EPRE.

If your PRE is 3.

Dice Rolls (2 5 3)

10/3= 3.33 or 3is your Effective Precision or EPRE.

EPRE, if more than 5 can be added to Damage. If less, it will be subtracted. But don't worry, PRE will only come to effect if you wish it in every battle.
DF MQ AQW  Post #: 127
5/23/2014 3:43:48   
megakyle777
Member

quote:

By all means, I think he's a fine side-quest final villain. Maybe the DoG final round foe? What say?


I just realised I never replied to this. I recon if you could lay down some rumors about that guy and why he is a threat it would be good. Because of the buildup to the spoiler bit see.
DF  Post #: 128
5/23/2014 5:08:21   
Chazero
Member

So... how long til the next update?

Praise Thanatos
AQ DF MQ AQW Epic  Post #: 129
5/24/2014 1:40:22   
salene
Member

Since I have nothing to do... suggestion time!!!


Pantheon Stalker: A gnarled tree spirit. Bonsai Stalkers are patient and deadly hunters, and will attack anything from a fly... to a hero!!!

Pantheon Druid: There was once a great pantheon here, but now all that remains are ruins. The druids of the pantheon are an ancient race, one that will do anything to protect their holy space. Unfortunately for you, they have perceived you a threat, and now their deadly binding spells are headed strait towards you.

Vines of Wrath: Vines enchanted by the Pantheon Druids. They lay on the edges of the pantheon, growing at an uncontrollable rate. They can be seen glowing dark green in the night, lighting the horizon with their glow. Beware, as once you are within their reach, you are as good as dead...

Beast of the Pantheon: No one has ever seen it's face, although many no its reputation. All that is known is the sharpness of it's claws, and the fortitude of its scales.

Living stone: The Pantheon lives. The Pantheon breathes. The Pantheon feeds.

God of revelries: The creator of the Pantheon, the God of Revelries has lived within the Pantheon for decades, savoring its freedom and ambiguity. Now you have found his sanctuary though, as well as his entire life, and he will protect it with the ferocity of a thousand suns.

Grassland predator: A breed of dangerous feral cats, amazing hunters, with claws of flint. Although they are nothing more than a few large cats alone, together they are a pride.

Alpha Banshee Arachni: Small, wispy spiders that ride the wind, singing their tune. They live in forests, floating, searching for prey. They are usually small, but you have stumbled upon the Alpha. About the size of a deer, this thing could eat you alive. And not only is his size multiplied... so his his shriek.

Freedom Nymph: She tempts you with her offers of freedom, with her offers of riches and love. All she really offers is sharp claws and teeth, and a quick painful death.

NPCS:

Earthen Dictator: A trader of the forest. He comes to towns, selling his wares and speaking of woods far away. People say he is all natural, but his magi dagger tells you otherwise.

Speaker of Ages: A story teller. Go to him for quests, stories, and to start the Pantheon saga. Once you have completed the Pnatheon saga, he will also open his shop to you.

Varisha: An infamous weaver. She can communicate with insects, and bend them to her will. She makes strong armor enchantments and potions, as well as beautiful rugs and tapestries. She is also the only person to sell you Arachni ear-muffs

Locations:

Pantheon: Ancient ruins, full of deadly creatures. Beware when going here, as the rewards are plentiful, and the risk high.

Bosses:

Myxor: You have put the Myth stone into the codex, and awakened the true wrath of the ruins. The Pantheon comes alive as Myxor rises. Able to summon Pantheon Golems, Wandering druids, and spirits of the grove, Myxor truly awakens the ruins. You can hear his echoing cry, screaming for blood and for protection that will never last.

Silken Ancestress: You have defied Varisha for the last time. She is angry now, her skin turning grey, and her eyes stormy. Their is a strange beauty about her, although you can sense her power. Beware, for she has the power of her ancestors behind her.


Just some ideas, no need to use them. I was basically just thinking aloud :D

AQ DF AQW  Post #: 130
5/24/2014 1:51:44   
Arthur
How We Roll Winner
Dec14


Perhaps for an 8-Bit Adventures spin-off that I'll call

8-Bit Adventures: The Island

I'll try to update today seeing as deathlord has posted.
DF MQ AQW  Post #: 131
5/25/2014 6:04:13   
Chazero
Member

I decided to check my application and I noticed I don't have a cooldown for Hunter's Reflexes. How long of a cooldown will be appropriate but not OP or UP?
AQ DF MQ AQW Epic  Post #: 132
5/25/2014 6:05:48   
Arthur
How We Roll Winner
Dec14


3-4 turns should be appropriate.
DF MQ AQW  Post #: 133
5/25/2014 6:09:35   
Chazero
Member

Should it have an MP cost since the skill would cooldown before the effect ends and if it does need an MP cost, what would be appropriate?
AQ DF MQ AQW Epic  Post #: 134
5/25/2014 6:12:51   
Arthur
How We Roll Winner
Dec14


You can leave that part to me.
DF MQ AQW  Post #: 135
5/25/2014 17:39:39   
salene
Member

Update posted!

Time to keep generating ideas! (again, feel free to not use these ideas. I am merely using this opportunity to improve my creativity and writing skills. All I am really doing is writing down whatever pops into my head :D)

Temptine: A small temptress like fairy. They live in the swamp, and tempt travelers to their deaths. When captured in a jar, they can be sold for a moderate amount of money, used as an unending light source, or be used as a sort of "mana potion" giving the user 1 mana every other round. For every round they are used as an object, they have a 10% chance to break out of the jar, and join your enemy.

Velian minstrel: Small cherub crickets. They play wonderful tunes that can be heard for miles. Upon defeating one, there is a chance that three more will spawn. They are especially annoying because of their regenerative capabilities.

Thriving meech: Large rats of the woods, meech feed on the mana of their enemies, while also carrying potent posions. The only way to tame a rampaging meech is by feeding it gold

Pestilences Wren: Vulture like creatures that live in high trees. These in particular carry potent paralyzing and debilitating diseases, which their bone like claws are dipped in. More common and powerful in the night, they can also rarely be seen during day.

Gigilith Wren: Large Wrens that live in rocks and mountains. These Wrens are faster than average, and have ranged attacks in which they forcefully expel the sharp feathers from around their necks. They are also adept close fighters though, with beaks as sharp as iron.

Daring Wren: These Wren have very low health, but astonishingly high attack. They are also more reckless than a normal Wren, which can be both good and bad

Hollus Mystic: A shape shifting moth, the Hollus Mystic is not necessarily hostile... unless it decides to turn into something hostile! (Cannot turn into bosses or mini bosses)

Legion Snitch: The henchmen of Idols Bane, legion snitches are common spies, armed with scythes, picks, axes, and clubs. They are slightly stronger than the common thug, and their weapons are coated with Rial slime.

Rial: A large glob of slime. Rials are often known to trap travelers in their slime, and then pull them under that marshes water and drown them. They then feed on their corpse, growing bigger, stronger, and slightly slower.

Persus Thug: Large, giant like thugs. During the day they are larger than life, but during the night they are only about as big as the average human child. They also have a third eye, usually covered by a dirty rag on their forehead. When they are about to die, they may shoot you with the eye, destroying them and taking away 50% of your health (rounded down)

Bavlar Clocker: Clockwork golems, enchanted by Ryland. They are slightly similar to gargoyles, made of cogs and stone and wood. Although they aren't smart, they are powerful and fast, and will do anything for their master. Wearing a temptine pendant can make the Clockers loyal to you, if you are lucky. Otherwise, you better hope black and blue look good and you.

Bosses:

Ryland, the gluttonous: Ryland, a larger than life persus thug from the north, was born taller than thee average adult persus. Able to hurl the largest of Wrens, Ryland was as big as the average giant by the time he was an adult. Ryland also has an atrocious appetite, eating everything he can find. Ryland only has one eye though. He is able to use his eye blast without it killing him, however he does have low accuracy when using this attack. He can also eat you then spit you out, leeching 25% of your mana and health, as well as doing damage to you and you lose a turn.

Vlair, The living death: An ancient vampire, one that is stuck at 100 years old. He is wise beyond his many years though, containing knowledge of the ancients themselves. He is also faster than he appears, with his claws dipped in Wren poison. Beware, as he also has many magical spells up his sleeve, his most notable being his "Vern Incarti" spell, which is able to effectively detain a magicians magic, and his "mevro valum" spell, able to melt an archers bow or a knights blade.

Castus, Wren Hijacker: The largest Wren you have seen yet, this Wren is also smarter and stronger than the rest. Lucky for you, he lacks the poison and strength of his brethren. Instead, he has a blinding look, similar to that of the cockatrice, and defense stronger than a dragon!

Vesper, corrupted militant: Once a great leader, Vesper became way too stressed. So he turned to dark magic, creating a mixture called Vertoux brew, and drinking it religiously. Vertoux brew can fully heal someone, wiping away misery and pain, unfortunately though, all great magic comes at a price. The brew turned Vesper into a large monster, covered in black sludge, all that can be seen of poor Vesper are his glowing white eyes, and Bit banner. Even though Vesper is corrupted however, he still is an expert spearsmen, and now, he is hunting you!

Idols Bane: The Idols Bane, also known as Mari Charter, is a perfect spy. She is usually hired however to ruin someones reputation, turning their friends and family against them. Some one has hired her, and now, all of bittia seems to be against you. Be careful what you drink hero, as she is everywhere...

Achilea, Meech HighLady: Achilea, once a beautiful seamstress and healer, was attacked by Vlair, who was jealous of her youth and beauty. He nearly killed her, stealing her beauty from her. She in turn became disgusting, covered in lumps, with a hunched back, and torn white dress. She now lives in large ruins, using blood magic to control all that oppose her. Beware hero, as her minions are all around you...

Lym, Hollus Druid: A fat, jovial druid. He wears robes of moss and twigs, with a crown of golden berries and figs, made into a glowing wreath atop his bulbous head. He has a slightly green tint to his skin, and shaggy brown hair covers most of his body. His bottom half however, is that of a dear. Lym is a master with his oak wood staff and short bow, able to cast powerful healing spells around him and his companions. He also has control over powerful druidic summoning spells.

Items:
Vertoux brew- instant health, at the price of sanity, as well as your allegiance will be moved closer to darkness. It will also cure poisons and other debuffs.
Items required: Wren Claw X 2 (dropped by Wrens) Cloth of Vesper X 3 (can rarely be found in the woods, also dropped in mass by Vesper) Spore X 5 (found in woods, common) Healing potion X 1

Temptine Pendant- Adds to your charm, this pendant will enable you to charm creatures of lower intellect than you
Items required: Temptine in a jar X 1 (kill a Temptine with a jar in your inventory) Wrought Iron pendant X 1 (dropped by Achilea) Flux juice X 1 (found after killing your tenth enemy)

Pendant of the hearth- When touched, you have a 25% chance to regain mana, 25% chance to regain health, 25% chance to damage yourself, and 25% chance to lose mana.
Items Required: Vlairs Incisor X 1 (dropped by Vlair if you have a Moot in your inventory) Wrought Iron pendant X 1 (dropped by Achilea) Flux juice X 1 (found after killing your tenth enemy)

Pendant of Lym- Used In summoning Lym. If you defeat him, you can keep the pendant, which gives you protection from a variety of spells, at the cost of 1 health
Items Required: Rial glue X 10 (dropped from Rials) Lime moss X 10 (extremely common in the forest, also a drop from Gigilith Wrens) Natural Wren leather X 3 (dropped from Wrens if you have a moot in your inventory) Carving tool X 1 ( dropped by Idols Bane, Legion snitch, Vesper, and Persus thug) Wrought Iron pendant X 1 (dropped by Achilea) Flux juice X 1 (found after killing your tenth enemy)

Moot- Able to pull items from various enemies, such as teeth, feathers, scales, and other useful armor and potion ingredients.
Items required: Stone Spore X 1 (rarely found in the forest, also dropped by Gigilith Wren) Carving tool X 1 ( dropped by Idols Bane, Legion snitch, Vesper, and Persus thug) Rial Glue X 3 (dropped by Rial. Can be combined with Wren poison to make more potent Rial Glue) Towering incription X 1 (Dropped by Persus Thug during the day)

Rylands all seing eye- Increases your accuracy, as well as making sure that your first attack will always crit. You can also activate its special ability, which costs 3 mana, and stuns your enemy for 2 turns. If you use the stun ability more than once a battle, there is a 10% chance it will overheat and leave you with 1 health.
Items Required: Rylands eye X 1 (dropped from ryland if you have a moot in your inventory) Flux juice X 1 (found after killing your tenth enemy) Carving tool X 1 ( dropped by Idols Bane, Legion snitch, Vesper, and Persus thug) Castus Leather X 1 (dropped by Castus if you have a moot in your inventory) Vlairs Enchant X 1 (dropped by Vlair if you have defeated Castus first)

Stave of the Ancients- A powerful stave, able to deal immense amounts of damage, as well as increasing your health and mana by a large amount. This staff also deals twice as much damage to dragons and dragon kind. When triggered, it uses all of your mana, and adds your mana to your health. Next round, your mana will be restored and your health will go back to its original number. The staff can also open any door, and deflect any blood or dark magic.
Items required: Vlairs Incisor X 1 (dropped by Vlair if you have a Moot in your inventory) Rylands eye X 1 (dropped from ryland if you have a moot in your inventory) Wrought Iron pendant X 1 (dropped by Achilea) Nova Flux Essence (gained after defeating at least 5 bosses, or 100 enemies) Castus rod (dropped by Castus if you have a moot and carving tool in your inventroy) Idols mask (dropped by Idoles Bane) Vespers Enchanted metal (dropped by Vesper, must be taken to an alchemist and blacksmith to make it enchanted)

Idols Face Burner- Can transform your face into any enemy or hero, making you an exact replica of that person. If you take the mask of while fighting an enemy, the enemy is blinded and slowed for 2 turns
Items required: Idols mask (dropped by Idoles Bane) carving tool X 1 Nova Flux Essence (gained after defeating at least 5 bosses, or 100 enemies) Lyms enchanted lilly pad (dropped by Lym if you have moot in your inventory)












< Message edited by salene -- 5/26/2014 1:48:33 >
AQ DF AQW  Post #: 136
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