Squrwogrona
Member
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@Machaar In previous phases 2v2 was similar from level 24+-, thanks to juggernaut (which was more powerfull than rank 60 is now, imo), but at least we had strategy. 2v2 now is just more broken, but to say it is unplayable from lvl 38 up, people wouldn't play it if that were true. What I am seeing every day I log in and battle, people lose/win more thanks to RNG than an actual rank. Sometimes I get lvl 36 partner (I'm 27 rank now) against two lvl 40 and own them, other times I get 40 lvl partner against two lvl 39 and get my ass kicked bcs of one crit that decided the battle. Battle engine needs a revamp, you as player don't decide if you win, the engine does it for you. I posted about this problem in several threads now, but generally what I am seeing is that people blame ranks, skills, builds, whatever, but not the real culprit, which is Omega RNG (i.e. "luck"). What I think, tone down luck, like a lot and then there will be sense to balancing things. Every balance change made till now just dances around this issue, almost like hm, lets do at least some balance so people can't say we do nothing, but really why waste time on mundane balance like swapping %, adding/lowering cooldowns when luck negates it all... I've made my build, which is not perfect, but created with one thing in mind: how the system would work if there was no RNG. Well, the build works most of the time and when it doesn't, lets just say it is still worth it. Don't let me get started about those rude hypocrites, who just spout trash at you, doesn't even matter that luck favors them, but whatever. Thing is, there are rare times when 2v2 battle lasts 20+ turns and like 1 crit block, stun or deflect procs, i.e. nearly zero interference from RNG. Those battles are most fun and are the most rewarding in a sense of accomplishment and it is like a breeze from pre Omega Epic Duel. That is my main reason for still playing. But the rest of battles in 2v2, (80% +-) are just result of luck favoring either your team, or enemy team. As I stated above, it should be ideally opposite, i.e. 80-90% skill, 10% luck Hell, if the devs made a button "let your computer decide", they wouldn't need to change a thing in current mechanics. Which is bad. Horrible even. There, I've said my piece, now I'm gotta get roasted.
< Message edited by Squrwogrona -- 1/14/2015 9:15:28 >
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