Lord Machaar
Member
|
We (Me and many players, true players, not Omega/Late delta kids) played the game for a good 6 - 3 years, we had back then, and we have now, a number of wins that are capable to make us reach rank 60 and beyond, if ranks were presented at that time, and with the huge player base, many players will have reached a good ranks. And not only a small amount players do, which leads to the necessity of unfair battles between those players and very low rank players. But all those wins went into vain, but atleast that maintained a balanced battle modes for all. For those who hadn't time to do many wins at that time didn't have this problem, they had time while playing PVP. Omega closed one gap, and expanded another one. The gap is closed is the one between F2P and P2W players, but on the other hand with the ranking system, it expanded a huge advantage gap between all players. (+) + (-) = 0. That's what basically Omega is. If ranks weren't presented, there were many other goals players had in their disposal to achieve and spend their time on, PVPs don't gain only exp. It gain you credits, influence, both of those are a well challenging things to do in-game. No one till now have maxed out the tier achievements of the wars that have occured. (Not talking about heavy spenders, talking about players who actually play the game and feel the heat and use their brains to win a battle to help their align. to win the war.). If those two things weren't enough for some. Then a new system should've been introduced, but not ranks: Ranks were presented to give a small number of players something to do, because they were bored. If devs felt bad for you (and those players), and wanted to give you something to play with, a toy, that's not my problem. But that toy, to be my character and my enjoyment, I don't accept that, and other players with low ranks too, that have something in-life to do. Basically what they did is, sacrificing with 90% of players' joyment, and the whole balance of the game, just to satisfy some no-lifers. Solutions are simple even now, and this can be solved, as I stated in my OP. It's madness if only a small number of players are enjoying the game on behalf of the other players. Just because they felt bored, and DEVs couldn't find a way to give them something to get busy with, they came up with a new system that gives them supreme advantage, instead of creating a flexible system to maintain the game's balance and provide something joyful for players to do to kill their boredem after reaching level cap. As Xendran has stated in my post "Unplayable PVP": " This game has been around for a long time. Anything that truly matters to them has already been fixed. Anything that hasnt been fixed by now, don't expect it to ever be. Tweaked, modified and changed a bit? Sure. Fixed? No. " If balance really was important to devs, they would have found a way to fix it, and probably all balance problems. Once gifting was over, they came up within days with a new permanently gifting way. By accident? I believe not. Those wise words really made me think about this and see what's going on. I, for now, still don't want to say that, but having an unbalanced PVP battle modes, is running in the favor of the devs. How? Well, every promo they will present, they can make it crazily OP, no one will ever notice, why? Because the game is already unbalanced. Before those promos came down, so why we should blame promos, tricky, no? Another thing is, ranks will force more and more players to buy packages to try to encounter players with high ranks than they are, but this plan will fail too soon, since players will find out no matter what they buy/use/enhance, they will end up losing. And I just hope this doesn't bring the game down to its final drop down.
< Message edited by Lord Machaar -- 1/27/2015 21:51:27 >
|