Lord Machaar
Member
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quote:
I just have one quick question though. Why were "ranks" implemented in the level 40 instead of making the level go up (so that a rank 1 can't encounter a rank 40; instead, a 40 can encounter only 36-44)? Frankly you can already see that the reason behind making a ranking system which is "Giving no-lifers something to play with once they reach level cap" is long gone. Do you think it is possible to add more ranks? Atleast levels were "add"-able since they were balanced, but adding more ranks is impossible, since they are not balanced, and the only way to add more ranks is to let a rank 120 face rank 1 pretending that, once again, rank 120 player has 0 advantage. Ranks can't obey the same rules levels have, and here is why: In the case of levels, a player with level X can't face a player with level X+5 or X-5, that's why you can always higher the level cap without worrying about imbalance or isolating high levels player since in the end many players will follow up, in the case of ranks, this isn't possible, since for example if we want to add more 60 ranks making them 120 ranks, and unlike levels, less and less players will reach these ranks, meaning that if you want to add more ranks, you need to make rank ranges, e.g, a player with rank X, can't face a player with rank X+60 or X-60, but is it possible? It's not, because when you reach rank 120 for example, you will have to face players lower than you by 60 ranks only, meaning you will face players with rank 60+, but are there enough player with these ranks? ofcourse not, and therefore this means the isolation of high rank players, generally 80+ The only solution to add more ranks it is to acknowledge that ranks give "Advantage" from ground up, same as levels do, for example a player with less ranks has more chances to go first, more rewards, and etc... but sadly ranks aren't being considered as an advtange, therefore adding 60 more ranks, means that it's totally normal for a rank 1 to face a rank 120 according to the logic devs are working with right now. So to conclude, I hope no-lifers are happy because they brought the game to its dead end with their death wish: - No more ranks = Nothing to do when you reach rank 60, I mean forever since it's impossible to add more ranks, atleast in levels case, we were dying for new levels, and the excitement of it. - Imbalance. Which 90% of players other than these no-lifers will face in their way to rank up. - Unlike levels again, in the end, when you have 60 ranks, you will end up using all these 60 legendary points in well-defined places, but in the case of levels, the more you level up, the more possibilities you have to invest your points in, even after reaching 100 levels, you will find yourself with endless possibilities to spend your level up skills and stats on, but in the case of ranks, you will end up spending them on 6 things, sidearm/primary/aux/bot damage and defense resistance. Meaning all players with rank 60 will end up doing the same thing with these 60 legendary points, but on the other hand it's not the same thing in terms of levels. - And finally, unlike leveling up system, players will find difficulties ranking up knowing that they will face a player with 60 ranks more than them, with totally no more rewards or chances to go first, like leveling up something gives, meaning that if you are a new player wanting to start the game, you will find it too late to rank up in such a PVP environement dominated by no-lifers, but as you can see in the case of leveling up system, and down from level 38, any player can start any day without fearing that it's too late. Unless ofcourse devs decide to give their no-lifers another 60 ranks without acknowledging they give advtange. That's the last option they have to entertain their "No-lifers". And kids, you can see how wishes turn into nightmares, sadly not just for you, but for those who around you to. And a little side not for @Ranloth, the concept of "ranking system" is fabulous, giving players something to do after they reach level cap, but how they realized this concept in reality is totally different, but as you know, after 6 years, we are still facing the outcomes of childish acts, dreams of individuals who can't even plan for long term outcomes of such a system, for individuals who frankly never played the game.
< Message edited by Lord Machaar -- 3/29/2015 12:33:52 >
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