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New idea for Dailies cheevo's

 
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4/5/2015 17:19:31   
Mother1
Member

Now we have the daily solo, daily team, and Juggernaut However as they are now the rule to win them is that you need to have the most wins for that day in order to get the daily cheevo.

However for my idea it works a bit differently.

Instead of getting these cheevo's for having the most wins, you get these wins for having the best win ratio for the day.

Now to keep people from just doing 1 battle and winning with a 100%, there will be a decent minimum bar that each player must reach in order to qualify for the cheevo (minimum battles bar can be tweeked to make it harder but the concept is what is important.)

1 vs 1 Minimum battles to be fought 150
2 vs 2 minimum battles to be fought 100
Juggernaut minimum battles to be fought 75

Once you passed this minimum quota if you qualify for the LB due to having a high enough win ratio your name will show on the LB and at the end of the day you if you have the highest win ratio you will get the daily win ratio cheevo for said battle mode.

Now for this idea to go into play win ratio's would need to come back for said LB so they can see how they are doing. However with this idea in play the game will be promoting smart builds that get good ratio's rather than fast builds that get the most wins. Not to mention said player can have the bragging right of having the best ratio for said day.

Lastly the cheevo itself should be made to where instead of saying how many times you won said cheevo it should show the date that said player won it. If the player wins again for a second time just add the date to the cheevo.

So any thoughts comments concerns?

< Message edited by Mother1 -- 4/5/2015 19:53:31 >
Epic  Post #: 1
4/5/2015 17:28:26   
Lord Machaar
Member

Good idea, but:
- requires bringing back winning ratio. Not sure if they are planning to ever do so.
- depending on your level/rank, you have better chances at winning this cheevo, not the case if the cheevo like daily is based on how much wins you do, since that is based off how much time you dedicat to the game.
MQ Epic  Post #: 2
4/5/2015 18:44:23   
Satafou
Member

Supported, a "heavily PVP focused MMORPG" should have something rewarding for high ratio players. Removing win ratio's in general was a horrible idea in the first place. However as much as i like this idea, it should be a separate achievement from the current ones. They both fulfill different purposes, one being the quickest/dedicated player , the other being the most successful player. Both are the most meaningful achievements as they are actual achievements, unlike mission oriented missions which are simply collected.
Post #: 3
4/5/2015 19:52:01   
Mother1
Member

@ Satafou

That was the whole Idea of it to make new ones for each of these. The first one we have already is for the person who gets the most wins AKA the fastest. Adding this would make it for the most successful as you pointed out.
Epic  Post #: 4
4/5/2015 21:05:10   
.Lord Ginger.
Member

Having a high % doesn't mean fastest wins... I did 393 wins for an all day BH build daily it was 90%, but 393 wins in 20 hours...
AQW Epic  Post #: 5
4/5/2015 23:53:09   
Rayman
Banned


Nobody here said that high % means That you get the fastest wins of the day of course not.

Ontopic:
Supported but it should be actually added after they fix the ranks quite a bit because right now its a complete mess.
AQW Epic  Post #: 6
4/6/2015 15:34:28   
Oswald Cobblepot
Member

Not agreed. Win ratio is no longer in game and everybody know why.
AQW Epic  Post #: 7
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