speedmeteor101
Member
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I've already seen cysero reply to this; lemme give you guys HIS response. quote:
SlyCooperFan1 • 7 days ago That draw distance is really scaring me with the environment pop-in happening in the video. It makes sense for the mobile builds, but for the PC builds will we be able to change how far the draw distance goes? I'd like to push that to the max. • Reply•Share › Avatar Cysero SlyCooperFan1 • 7 days ago Honestly probably not but that might happen, depending on how things go. We would LOVE to make a PC/Steam/Windows10 version with higher rez textures, higher poly models, farther culling distances, more ground clutter and nice effects like realtime shadows but we may not have the time or resources. That would be, essentially, making a separate game right next to the mobile version. • Reply•Share › Avatar SlyCooperFan1 Cysero • 7 days ago The problem is, PC players have a certain expectation on what the game's options allow for, and expectations for certain degrees of performance. The textures and models being low-res doesn't mean much - Sky Rogue, for example, is as minimalist as you can get but it's one of my favorite PC air combat games. But if you guys can code an intricate-enough options menu into the game for the PC builds, specifically for things like framerate, FOV, draw distance, etc. it would go over really well with the community on Steam. The playerbase on that platform is a unique one in their demands - not having options like those, especially in a 3D game where you're competing with other F2P 3D MMORPGs, wouldn't be met with good reception at all. EDIT: That options menu could also be used on the mobile builds to help some setups run the game smoother by disabling/lowering some options, as well. • Reply•Share › Avatar Cysero SlyCooperFan1 • 7 days ago All true, but again. it's not as simple as putting sliders in the menu. We'd have to make new models for everything, export or repaint new textures for everything, literally, everything in the game and that's just the start. We can't just make an awesome version and turn it down on the mobile version. All the high rez maps and models and textures and other options would still be there bloating the file size of the downloaded client on mobile. It really would be making a whole new game side by side with the version that we're working on now. We simply don't have the resources or time. 1 • Reply•Share › Avatar SlyCooperFan1 Cysero • 7 days ago Why would you have to make new models and textures for something like draw distance or field of view? • Reply•Share › Avatar Cysero SlyCooperFan1 • 7 days ago For that it doesn't. I was speaking more to the expectations of PC gamers comment. Culling distances and draw distance are entirely determined by performance and that might be something that we could do simply bit we'd have to alter some things about the maps. They are small, as it stands, if you get up high enough in Greenguard you can see all of the outside edges. Frankly, they are small enough that seeing increased draw distances wouldn't do much other than ruin any illusion of scale that we've managed to pull off so far.
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