Vypie
Member
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Hello! I would like to suggest some things about the character movement and camera, along with other stuff. After having played many different 3D games, including MMOs over the years, I instantly notice when something is unintuitive, regarding the movement of the character, in conjunction with the camera. In general AQ3d makes a very similar approach to how other games, such as big MMOs, usually do it. Though there could be some improvements. So far, so good!: -'RMB' rotates character, and 'LMB' rotates the camera. -Clicking both makes the character run and turn with the movement of the mouse. -Walking using 'W' while pressing the 'RMB', makes the character turn with the mouse movement. Now, something that I felt was a bit off, was that you could also turn your character while walking, using 'LMB'. But there is no point to that, as pressing the 'RMB' does EXACTLY the same thing. If, while using WASD, you could press 'LMB' to rotate the camera around your character, it would be amazingly useful! I really was missing it. One mouse button controls the character. Another mouse button controls the camera. But while walking around, both are being used to turn the character. Wouldn't it be much better to be able to look around our character while walking in one direction? I remember using that to check behind me if monsters or enemies were chasing me, to more to a position while still being able to watch the battle, to look around and see the world while walking down the road. It's pretty useful to not be stuck to frontal camera movement when you are moving. Okay that's what was bothering me most. :) Now some other minor things: - Walking backwards feels so sluggish, I think it could be better if it was at least 50% faster. - Turning using WASD seems to be too fast to feel natural. Even when pressing just a bit, it moves a lot, and when walking around you have to make micro ajustments constantly (when not using the mouse to turn, ofc) I would reduce the speed of turning by 30%. Still faster than most games out there. But seriously, when adjusting the direction, it feels like you are punching the camera to the left or right. -There could also be a way to toggle between walking and running. It adds immersion, and its cool to see our character being able to walk casually. -Usually there's a way to double-click to move to the clicked location, but this is optional. Note: the character should just walk in a straight line that way. It should not be automatic to the point of making turns and avoiding walls to reach the target location (it would be too much). _________ Other things that I noticed were kind of bothering, was that you could not select a target unless you were close enough. It seems this was made to put a limit on the fireball casting range. It was a bit strange because you could select a target, move away from the it, and still have the target selected. You could then proceed to shoot fireballs from a longer distance than normal. I'm sure some of these are just not final, and will be changed as things get polished. But in any case, we should be able to select a character or enemy from far away, to check level, Health bar, and name. A message saying "you are too far" when trying to use a ranged attack, would too be useful. Stuff I would love to see added: - Seeing the "target of the target" - Knowing who the boss is attacking is useful, and lets you know who to heal. In a crowd, It is impossible to see, not even click the person. Clicking on the "target of the target", would make that target also yours. Its also useful to see what monster or player another player is targeting. - Chat bubbles. I'm sure this is a thing to happen, though! -Health bars of characters in combat! It would be nice to be able to see the health of the monsters around you without having to click each of them (a floating health bar above the creature). - An "Entering Combat" message to see when you have aggroed some monsters, and a "Leaving Combat" message, to let you know when the monsters have stopped chasing you. - Attack speed stat. I would love to see this added to the game. It's a stat that would increase your Auto-attack speed, and maybe reduce casting times. Maybe even cooldowns? Anyways, a way to make your character become faster would make much sense, specially in the case of rogues and such agile classes. We could too have Weapons with different speeds. Daggers could attack quicker, compared to big Swords or maces, at the cost of base damage. Some stuff I think could become better (mostly regarding animations): - Attacks of monsters and players do not seem natural, because the animation is not timed to the moment the damage is dealt. - Jumping seems weird. I haven't checked with male characters, but the female ones, when jumping, open the legs to the sides way too much, and it feels unnatural that a person would jump like that (atleast in relation to the rest of the body). - The flips when jumping... they are cool, but a bit unreal, since no character would even do that in normal occasions. In my opinion, it would be okay if they were just less frequent. - Poison could stack. Currently, poisoning a target makes it unable for other players to also poison the same monster, rendering one ability completely useless. It makes sense, as the more poison you have suffered, the worse the damage is to your body. Everyone should be able to contribute with the best damage they can do against a boss, for example. ___ I'm sure there was more I wanted to add, but this is what came to my mind at this moment. They are mostly opinions based on many different experiences, I hope some stuff could be considered. Thanks for making this game ...it already makes me want it to be the best it can possibly be! :)
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