Big Burst
Member
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New to Artix, New to Forum Just some general observations. 1. Level progression is entirely meaningless. Just referencing traditional mmorpgs here... but normally you progress to open new skills and abilities, not to continue to implement the same strategies from the tutorial over and over. Higher level gear is somewhat motivating but when you tie the requirement into a finite number of keys, personally i find myself skipping certain gear at certain levels since I cannot justify the key cost. And imho seems silly just to waste keys because i got em. 2. If you are not able to introduce new skills, tier out the four available. Make a new skill available every 3-5 levels or so. At least it feels like I have a reason for progression. 3. Associating key cost with pick up groups is just bad. Many players enter a dungeon 5 levels early. I understand, some are pro and can hold their own, others are just leeching. This is especially the case with the Halloween event. Anyway, if I spend a key and get a great group, completely worth the key. If I get no one who joins or leeches, i almost want my key refunded. Seems like their should be an option for something like solo, party only or same level members... i dont know. I guess I just dont like being charged keys and being unable to complete a dungeon due to chance. And on the flip side, if I can solo the dungeon, then let me solo it instead of having leeches pull random mobs and expect me to kill em. 4. Pretty sure this has been mentioned before.. lack of diversity in dungeons. 5. Great 3d mobile graphics. I understand its not easy to deliver mmo data in close to real-time and have it rendered seamlessly, bravo! 6. I would agree that i was not expecting a grinder. Sorry, at least not a level 15. From playing other mobile mmos, the main difference between a standard mmo and a regular mmo is time. If Ii have a break at work, I have absolutely no reason to hop on AQ3D. Maybe at lunch it makes sense... but i get the sense that there is close to nothing I would accomplish in 15 mins in AQ3D. The game has the depth of a mobile mmo and the grind of a traditional desktop mmo. A ridiculously long gring wont keep players playing. Introduce king of the kill, gvg, speed dungeons, player of the week, top DPS, most kills for the day, something... introduce events, challenges and badges that players compete for. Now we arent just yawning to the same tired computer AI or falling asleep watching netflix as we mindless tap the 3 key. 7. Expand your kickstarter. I have played many kickerstarters and i understand when the funding period is over, its over. But you have already subverted that policy by introducing the guardian packages. I understand that your founders are entitled to exclusive items, but i think you are shooting yourself in the foot. Instead of offering the same packages, just offer similar packages... $99 Guardian pack with additional keys and bear form... $199 guardian pack with pimp armor, bling and a honda cbr. I am a working adult and after understanding the game, there is no reason to purchase crystals. Guardian skills set, yes. new skill sets, yes but i can farm pots and once you understand game mechanics, you fully understand there is no reason to purchase gears with crystals or speed them up. Since for example, the attack stat does not directly equate to damage, i can definitely play for 2 hours while my weapon finishes crafting. again, longtime mmo player. so it became quickly apparent the item stats displayed are multiples of their true values making the variance once again insignificant. If i cant kill this dude with what i got, getting another +40 attack aint gonna change that.... 8. I think the only thing that has players excited is that this is beta. since the game is still in its infancy there is hope that it goes it the right direction. personally, im waiting on being able to multiclass and pvp. But since the game lacks depth, i think you will continue to see what you currently see... every level 15 wearing the exact same gear and using the exact same skills. the ability to change classes on the fly is a fantastic recipe for ftom. there was a time when you locked your class and learned to master your class, at best, you had to travel across the universe to visit a frog who charged 1 billion gold to change classes. since there is currently no need for a party build (one warrior, one mage, one rogue) then why should this change with pvp. Just a funny feeling its going to be a mirror match. please introduce some diversity... some thinking... some decision making. Not saying to exclude certain classes from certain weapons but at least have people think about their builds. I considered making a build planner and linking it to wiki... lol... for what? everyone goes to wiki, gets the highest damage stat and calls it a day. There are other options but if you min-max dodge, hit, dps or crit... that leads to 4 builds with one being the most popular? again, sounds like a mirror match. Perhaps multiclassing will add actual build planning to your game, I hope it does... people complain about rngs but at least it gives you a reason to keep playing and your hard work has a direct correlation to your abilities. He is the best warrior on the server because he farmed frog dude 10 trillion times for the perfect sword with the perfect stats. Not, i hit max level since I have few friends playing and there is no exp split and there is absolutely zero, i mean NO difference between me and every other level 15 warrior on this server... so basically, you cant be expectional? not through hard work (traditional mmo), not through mastering your class, not through creativity, innovation or game knowledge. If you give me any character in this game close to my level, the outcome will be the same. In fact, i dont even think i would bother to check their gears. at most I would check their gear level. If their gear level was close, im off to the races. 9. Again, great platform, almost no lag, i have fallen though a few floors but your early recompense of extra keys more than made up for that... first couple of days were fun, even told some guildmates about your beta... just dont know if I'll be around next halloween.
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