goldslayer1
Member
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quote:
You can have a faction with great leadership, but in due time.....if there are no updates surrounding factions then the faction will go inactive and fail. I find this notion to be bogus. Faction's barely got any improvement at all since beta. The way the "Influence" system was implemented didn't end up as an improvement. Then they got rid of the Flags and Tokens. Not because it was bad, but because a faction had put in over 140K tokens into a single flag. and statistically, no one else could capture that due to lack of tokens. but they forget it takes months to farm 140K+ tokens. quote:
Leadership can't keep a player playing Epicduel You fail to understand how all time factions operated. Leadership cant keep players playing, while thats true, that's not what they're supposed to do. When an inactive players goes inactive what does the leader do? replace him with an active player. quote:
Everything you are suggesting is based around keeping players in the faction who no longer play or players who've been there a while and don't wanna get kicked due to their influence. How would this benefit the faction competition? Yes, the idea is that inactive players dont have their faction history wiped off when kicked for inactivity. Think of it like with sports team, retired players no longer play, but their accomplishments are still there in the team's history for the public to see. Like their own private "Hall of Fame" if you will. The idea is the same here with Legacy Members, It would allow factions to keep their retired players in without erasing their accomplishments within the faction and taking up a spot. And how does this help competition? Well first, if you're a player looking for a faction, you want a faction that's good, and isn't gonna kick you out the minute you go inactive for a couple weeks, correct? So if you're a guy looking for a faction, and you look at the faction's long list of legacy members, you're going to know that your activity in this faction wont go down the drain if you cant play for a couple of weeks. Second, It also helps competition within the faction. If you see a legacy member with a TON of contribution, some would like to match or surpass that contribution. It would help players measure their impact in a faction to players of year's past. Third, it gives an incentive to not faction hop. Fourth, Again this one IMO is a big reason, and I dont see why anyone would disagree with this. The faction's history is written by and in its members. Kicking them, whether active or not, is erasing that. When a new player joins a faction, that player doesn't know the faction's history, because he doesn't know who the prior members were. How cool would it be if you joined a faction, and one of the Legacy Members is Comicalbiker, E Z R A, or Deathnightmare? (All former members of CAD) All players who've had significant activity through out their playing time, whose faction accomplishments would be erased if they went inactive. Or otherwise hinder a faction from being competitive if they use up spots for inactive members. quote:
Now the multiple leader suggestion I can strongly agree with. If we had this feature back in the day, a lot of factions would still be around. Especially the older factions. Yeah, many suggested a founder "Step down" where it would give faction leadership to someone else entirely. but they said it wasn't possible. So I've been suggesting multiple leaders instead. Leaders who have the same powers as founder except for disbanding. Officers can recruit, but that's it, they cant kick. This is why factions dont last long if the leader goes inactive. Its a very limiting system, and Legacy Members and multiple leaders would give a lot more options for factions.
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