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RE: Compilation of Suggestions

 
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2/14/2017 7:27:05   
Rayimika
Banned

 

Added non-mc items 4th. If this gets in, Molten Beasts beware.
AQ AQW  Post #: 26
2/26/2017 1:52:25   
Rayimika
Banned

 

Added compression armor. MC items 5)
AQ AQW  Post #: 27
3/9/2017 5:13:01   
Rayimika
Banned

 

Added MC 6) Non MC 5) quality items.
AQ AQW  Post #: 28
3/9/2017 5:58:42   
  Rorshach

The Question
(AdventureQuest)


[5] This armour's MC is very niche as we don't have many Void-based damage dealing stuff. But would fit right in when using one.

quote:

4) Electrified Blecch
Description: It seems Mogbusters are after it. Quicke, hide this fella before it's too late!
Effect: Same as Pixel Ether on click and 50% energy plus 10 BtH for sp upkeep


I do not understand how the effect works..?

< Message edited by Rorshach -- 3/9/2017 6:09:45 >
AQ DF MQ  Post #: 29
3/19/2017 5:49:58   
Rayimika
Banned

 

Added non mc 6 Battle Symphony.
These spellcaster MC are pretty powerful, yeah. I was thinking about on the lines of why stuffing your full armor inventory with different element spellcaster lean if you can use something else for better damage like compression armor when mp is 20-0.
Saw your edit. Essentially it's Energy+BTH kinda like Windter Crown (CHA and damage) just it's so that you can also click it for sp/mana conversion.

< Message edited by Rayimika -- 3/19/2017 5:51:23 >
AQ AQW  Post #: 30
4/29/2017 6:02:32   
Rayimika
Banned

 

Update : MC 7
Working on balancing Battle Symphony.
AQ AQW  Post #: 31
5/8/2017 8:14:31   
Rayimika
Banned

 

Alright, this looks like the final version. Though I probs should make it mc for compressing 3 options:
quote:

6) Battle Symphony
non-mc quickcast spell similar to Conjure Shadow
has 3 options:
Inspiration: A toggle that gives +50 STR/INT for 128 mp a turn
Keen Edge: Toggle for +20% weapon damage for 154 mp a turn
Spiked Armor: A toggle for +20% armor damage for 154 mp a turn
Description: A collection of hymns and battlecries you can recite inbetween whacking your foe.

VStat bonus is based off MGrace so normal cost
Keen Edge and Spiked armor receive omnielemental 0.8 power and 1.2 cost penalty.
AQ AQW  Post #: 32
5/24/2017 13:47:26   
Rayimika
Banned

 

Added MC 8 Berserker armor.
AQ AQW  Post #: 33
6/8/2017 7:44:35   
Rayimika
Banned

 

The supplies of MC items have arrived:
quote:

9) Spellweaving
MC quickcast spell, makes you pay 20% damage and MC for 1/8 chance to cast spell in the same turn for free during your attack on normal attacks. The initial cast lets you choose to program 1-8 and puts you in endow mode - on proc you attack and spell animation plays simultaneously.
Description: Advanced endow techniques allow a spell specialist to perform devastating casting combos while attacking by applying mystical energy to your weapon.
AQ AQW  Post #: 34
6/29/2017 3:44:32   
Rayimika
Banned

 

Another variation of spellcasting armor for capped players that isn't Generalist:
quote:

10) Arcane Bloodmage
150 Non-Elementally alligned MC spellcaster lean armor. 0.8 damage done 1.25 damage taken. EleComp to spells receives 0.6x penalty and should be around 1.5. Comes with a spellburst-type effect - you pay 153 HP for every spell cast in the armor to receive +50% boost. Resistances flat, around 63? 45/45/55 MRM. Normal attack is one hit. MC bonus: click on the tip of the robes to activate INT drive 50 intellect for 35 sp.
Description: Not very suited for battle, these rune-notched garments empower the mana potential of the user most prominently.


Tweaked Maiw's Spellforce to receive 0.6 penalty instead of /8.
AQ AQW  Post #: 35
7/1/2017 7:13:25   
Rayimika
Banned

 

Modified the item somewhat to go away from hp costs. Consider this my whim.
quote:

10) Spellmancer Robes
150 Non-Elementally alligned MC spellcaster lean armor. 0.8 damage done 1.25 damage taken. EleComp to spells receives 0.6x penalty and should be around 1.5. Comes with a free skill - Nether Inspiration - to enhance spells - they deal 1.5x damage if activated but consume 200% mana. Resistances flat, around 63? 45/45/55 MRM. Normal attack is one hit. MC bonus: click on the tip of the robes to activate INT drive 50 intellect for 35 sp.
Description: Not very suited for battle, these rune-notched garments empower the mana potential of the user most prominently.


< Message edited by Rayimika -- 7/1/2017 9:50:33 >
AQ AQW  Post #: 36
7/2/2017 4:43:05   
Rayimika
Banned

 

Basically a spell version of Kindred's skill. This will find a use with Nuglath Wrath/Sacragon Spur I'm inclined to think.
quote:


7) Gater Force
non-mc spell. This uses your turn and heals you a little. Your weapon special may occur.
Cost: Free
Description: This ancient technique absorbs the energies from your nearest surroundings.


< Message edited by Rayimika -- 7/2/2017 4:44:45 >
AQ AQW  Post #: 37
7/11/2017 12:55:47   
Rayimika
Banned

 

Minor QoL updates in MC10.
AQ AQW  Post #: 38
8/14/2017 13:39:03   
Rayimika
Banned

 

Finally figured a way for devs to start doing auras:
quote:

8) Holy Aura
non-mc neural element pet. Doesn't do any damage, instead increases blocking by 12+CHA/ExpCHA*12. Reasoning: Monster damage is 1.4 melee, adding blocking removes 1.4-(85-x)/85*1.4 melee for x blocking which is about 0.2(0 CHA pet damage) and 0.4 melee(BM pet damage standart) at 73 and 61% enemy chance to hit respectively.
Appearance: Ideally, a cirlce around the character, some holy symbol on the ground, maybe sparkles.
AQ AQW  Post #: 39
9/6/2017 10:04:27   
Rayimika
Banned

 

Improved
quote:


7) Infected Wolf
Double MC Earth pet, attack is one hit melee -10 bth lean. MC is that every attack increases the damage of subsequent attacks by 85/75*50%/(10*sqrt(power)*(10*sqrt(power)+1))/2. This plays nicely with average battle duration. Has additional flavor effect - when the vulnerability stacks to max +10,03% damage it starts affecting all earth attacks from the player side, because the monster would be dead by assumptions anyways.
Clicking on the wolf will make you go through END save first and INT save later(you can be infected and then you can use your affinity with beast magic to transform). Failing either one makes you skip a turn. Regardeless, right afterwards, your hands transform into claws, replacing no-drop weapon with
--Nine Inch Nails
MC(#2) Earth Melee weapon +4 BtH lean, full random damage lean; Lucky strikes become Ferocious.
Descriptions: This guy feasted on bad meat. Each his bite will spread corruption in your foe's flesh, making it vulnerable.
AQ AQW  Post #: 40
9/12/2017 3:01:33   
Rayimika
Banned

 

quote:


9) Call Artix
non-mc SP call spell, summons light guest with one-hit and healing attack - click to toggle.
Description: Ho! Artix Krieger, Artix Krieger!
By water, wood and hill, by the reed and willow,
By fire, sun and moon, hearken now and hear me!
Come, Artix Krieger, for my need is near me!
AQ AQW  Post #: 41
10/16/2017 6:45:02   
Rayimika
Banned

 

quote:

16) Allow to program temporary items other than Dragonblade as character's nodrop, that will uppear upon login and not disappear on logout. Provides a nice alternative to awe weapons and enhances everyday expieience by foregoing on-login shuffle. As a RP enforcement, a character must obtain the temp item atleast once(or obtain then save somewhere among login slots for guardians depending on implementation) for it to be in the "permanent nodrop replacement" list.
AQ AQW  Post #: 42
10/24/2017 3:19:29   
Rayimika
Banned

 

quote:


7) Gater Force
non-mc spell. This uses your turn and heals you as a a healing spell based on vstat. Your weapon special may occur. Afterwards you become exhausted and can't block hits at all for 4 turns(-15 blocking). You can use it only if clear of blocking redux.
Cost: Free
Description: This ancient technique absorbs the energies from your nearest surroundings.

Reworked and now balanced.
AQ AQW  Post #: 43
5/7/2018 2:23:10   
Rayimika
Banned

 

Removed excessive and pointless, did a reformatting, several pointers here and there and new additions.
AQ AQW  Post #: 44
5/25/2018 7:46:56   
Rayimika
Banned

 

quote:

10) Wand of Mana Negation
mastercraft wired spellcasting stave. What it does is restore 392 magicka without popups every time or inflicts wand attack prismatic burn if spells are disabled. MC bonus: if any mana points either by misc/guest/etc. or monster drain was spent with it equipped during that turn, they get restored aswell.
AQ AQW  Post #: 45
7/29/2018 12:53:40   
Rayimika
Banned

 

quote:

11)Sol Neko:
a) if one of companions is inactive it's power is transferred to the other
b) Psycho Fiend wep skill triggering furocity and affinity
c) -//- receiving boost from cataclysm

12)CHA Ferocious Strike Mastercraft bonus spreading out to enable pet four leaf clover damage and ranged(in Pikex2's case) skills with it out including Your Body Heals at the Speed of Light
AQ AQW  Post #: 46
8/9/2018 2:24:13   
Rayimika
Banned

 

quote:

11) Rayimika's Spellblade
MC 5% Melee/Magic dagger +3 +2/+5
20 Celerity potence
Attempts inflict global celerity on equip and at turn begin
LUK vs DEX
INT vs STR
AQ AQW  Post #: 47
8/10/2018 10:00:53   
Rayimika
Banned

 

quote:

2)Blasphemy Champion
Armor: Heretic Armanents
Earth/Energy
Following weapon element weapon-based skill
FSB passive while wearing full set attempt elevuln, deffloss for enemy and damage reduction, celerity for player character
Misc: Shaman Mask
0.5 Earth +10 BtH chance to negate a hit(+300 blocking)
Weapon: Disciple's of the Long Forgotten ShortSword
Magic 0% proc
MC: Earth/Wind
Click to activate/deactivate Lotus Spear mode as in 20% special with healing and +10 75/85. Once BtH lean kicks in further procs reduce it by 1 (x+75/85) [up to a limit of 8415]
AQ AQW  Post #: 48
8/16/2018 9:30:23   
Rayimika
Banned

 

quote:

13) Intensify difficulty in Chimera's Venom and Overlord quest

14) Dragonsteel Schimitar and Sword Master Emblem boosed in complexity to Hourglass Hatchet/Serrated Sacragon Spur level
AQ AQW  Post #: 49
8/24/2018 10:55:52   
Rayimika
Banned

 

quote:

12)Fencer's Finesse
MC 20% Melee Wind dagger (+3 BtH Lean and +0 on special)
Compresses a skill "Backstab" quickcast 392 sp 50% skill damage and 4/3 SP cost and deals +29/24 damage; when foe is affected by guaranteed turn immobility impact improves by +150% of a skill(thefore quadraple) but consumes 1 turn of 100% disable.
Special: -33.(3)% damage. If the hit connects it inflicts Panic (-30% damage). There's no initial save, but the save to remove the panic is: inflict with STR/LUK, resist with END/LUK, +0 bonus. The Panic stacks, with an additional -30%. If damage reduction exceeds 110% then overflow[10%] is assigned as active and enemy is controlled for one round of 100% not acting.
AQ AQW  Post #: 50
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