Shiny_Underpants
Member
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quote:
~original: @Vypie Chemical imbalances, not "personalities". It's not a theory either. I hope you are not ignorant as to assume mental health problems do not exist. (I do have firsthand experience of people with mental health problems.) There are a lot more things attributed to mental health problems than actually result from them. Industries like gambling, tobacco, and alcohol always repeat the narrative that it's some peculiarity of the individual. But the majority of people who become addicted to these things do not have any pre-existing conditions (such as ADD) or imbalances. Although it is possible to develop things like dopamine imbalances from exposure as children. Dopamine can be imbalanced simply from an isolated stimulus, as well, so things that are designed after the fashion of one of these industries- in this case, gambling- will actually create the problems. In this case, I would say it functions by creating anxiety. Relieving stress, coupled with a reward, can stimulate the release of 'happy drugs' such as dopamine, prompting players to spend more money. In a way this actually ties into some of your arguments, so I will apologise for that. But I (obviously) don't think one can say that the players are at fault for this. All the theories about how some people are more easily addicted to things (and personalities are affected by internal mechanisms like drug/hormone release) are quite reminiscent of the 'refrigerator mother syndrome' back in the day, so forgive me for my impatience with the subject. They also have a similar amount of corroborating evidence (and obviously there will be some cases in which it holds true). quote:
~original: @Loftyz They do have to make money. Cysero can either say that, or choose not to say that, but neither of those choices will change the reality that salaries and profits have to come from somewhere. But if you think AQ3D's practices are like really bad and disrespectful, then you haven't played many MMOs. I've always been of the opinion that releasing content is only worthwhile if you have a positive impact with it. What's the purpose of a game company that only concerns itself with monetary profit? Well, they're American, so unlike here, health insurance for their staff, I suppose. Nevertheless, the health of one group of people shouldn't, where possible, come at the cost of another. I also expect there may be a legal crackdown on predatory content of that sort sometime in the future (when the laws catch up), and hopefully AE will be on the right side of it at this stage.
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