Ward_Point 
		  Armchair Archivist 
    		   
    		   
		      
		   
		 | 
	  
	    
		  		Sol Neko			      	Earth/Light Armour. Subrace Armour				      	Location:  Haven (Sol Neko [10], Advanced Sol Neko [70, 90, 120, 135, 150]); Temp version called Neko Transformation automatically added to a Subrace slot in your inventory when you become a level 0 Neko.    	Element:	Neutral   	ClassLv	0	1	2	3	4	5	6	7	8	9	10	10	10	10	10	10
	Level		-	-	-	-	-	-	-	-	-	-	70	95	120	135	150
	PLevel	10 MC	13 MC	16 MC	19 MC	22 MC	25 MC	28 MC	31 MC	34 MC	37 MC	40 MC	70 MC	95 MC	120 MC	135 MC	153 MC
	Price	146	-	-	-	-	-	-	-	-	-	-	23032	184868	4229511	20236032 96820665
	Sell	73	-	-	-	-	-	-	-	-	-	-	11516	92434	2114755	10118016 48410332 COMBAT DEFENCE   	Melee	27	27	28	29	29	30	31	31	32	33	34	40	44	48	50	53
	Ranged	27	28	29	30	31	31	32	33	34	35	36	42	46	50	52	55
	Magic	27	27	28	28	29	29	30	30	31	31	32	37	41	45	47	50 ELEMENTAL MODIFIER		   	Fire	96	96	95	95	95	94	94	94	94	93	93	89	83	83	80	78
	Water	120	119	118	117	116	115	114	113	112	111	110	110	110	110	105	105
	Ice	96	96	95	95	95	94	94	94	94	93	93	89	83	83	80	78
	Wind	100	100	100	100	100	100	100	100	100	100	100	100	100	100	100	96
	Earth	89	88	87	85	84	83	82	81	79	78	77	63	56	49	43	40
	Energy	100	100	100	100	100	100	100	100	100	100	100	100	100	100	100	96
	Light	89	88	87	85	84	83	82	81	79	78	77	63	56	49	43	40
	Dark	120	119	118	117	116	115	114	113	112	111	110	110	110	110	105	105 ATTACK		   	Hits:	2													   	Type:	«As Weapon»													   	Element: 	«As Weapon»													   	BR%	130	139	148	157	166	175	184	193	202	211	220	310	370	460	505	559
	Stat%	166	185.8	205.6	225.4	245.2	265	284.8	304.6	324.4	344.2	364	281	347	446	495.5	554.9
	BTH	1	1	2	2	2	3	3	3	4	4	5	8	11	15	16	19 EFFECT	 You receive Armour Lean x0.8   If you are a Level 10 Neko and have completed Katshiro's final Subrace Quest, your Neko Transformation will automatically be upgraded to the Level 70 version. As you level up, when your character level meets the next armour level, it will automatically upgrade to the next available tier (95, 120, 135, 150G).   The appearance is based on your hair colour and whether your face is male or female.   	   DESCRIPTION   Draw upon your inner strength and transform into a Neko! - Neko Transformation   You have earned the trust of the neko tribe and have gained the powers of a Sol neko! Provides defence against Earth and Light elements, and boosts the power of your pets and guests! - Sol Neko   You have earned the trust of the neko tribe and have gained the powers of a Sol neko! Provides defence against Earth and Light elements, and boosts the power of your pets and guests! (Requires advanced Neko quest completion.) - Advanced Sol Neko               Sol Neko / Neko Transformation			Advanced Sol Neko     Skills             Neko Charges - Passive   You gain Sol Charges for every turn you spend in this form. Sol Charges are consumed by usage of Feline Fine and Cataclysm ClassLv	6	7	8	9	10
Charges	2	2	2	4	4    Level 0: Natural Empathy - Passive   As a member of the neko tribe you feel a natural connection to your new family. This empathy extends to your pets and guests, granting them bonus damage!   Pets and Guests gain +5% damage.    Level 1: Sol Claw - Active   Infuse the power of Sol into your claw, striking with the powers of Earth and Light!   SPell that seeks between Earth and Light. Generates 1 Sol Charge on use.   Uses CHA/4 for stat bonus to damage. Uses CHA*3/40 + DEX*3/40 + LUK/40 for BtH. ClassLv	1	2	3	4	5	6	7	8	9	10	10	10	10	10	10	
PowLvl	13	16	19	22	25	28	31	34	37	40	70	95	120	135	150G	
																	
Base	13	15	17	19	22	24	26	29	31	34	63	93	127	150	179	
Rand	27	31	35	40	43	48	53	57	63	67	126	184	253	298	358	
Stat	185.8	205.6	225.4	245.2	265	284.8	304.6	324.4	344.2	364	562	727	892	991	1109.8	
BtH	3	4	4	5	6	7	7	8	9	10	17	23	30	33	38	
																	
eleComp	1.05836	1.05736	1.05952	1.06201	1.06887	1.0798	1.07613	1.07563	1.06856	1.08138	1	1.12485	1.14202	1.11921	1.13271	
SP	53	59	65	71	78	84	91	98	105	112	193	271	360	419	490	    Level 2: Nine Lives - Toggle Guardian Only   Your heightened senses allow you to focus and boost your LUK! It's a good thing you can turn it on and off at will, or else you'll just wind up doing that thing where a cat sees SOMETHING you don't and starts freaking out.    Boosts Luck for the listed SP per turn. ClassLv	0	1	2	3	4	5	6	7	8	9	10	70	95	120	135	150G
LUK	15	15	20	20	25	25	30	30	35	35	35	45	45	45	50	50
SP	10	10	14	14	17	17	21	21	24	24	24	31	31	31	35	35    Level 3: Feline Superiority - Passive   A lot of people think that cats are HUGE jerks who think they're better than everyone else, but now that you're a neko, you KNOW that you're better than everyone else! Your mere presence inspires your pets and guests to strike more accurately!   Pets and Guests gain +4.25 BtH    Level 4: FURocity - Toggle Guardian Only   Your bond with your companions grows even greater! You can now command them to attack viciously and leave your foe bleeding, at the cost of lowering your defences.    Changes the lean of the armour. Increases damage taken by +20% (eg: You go from x0.8 damage taken to x1.0 damage taken, or x1.0 to x1.2), Pets and Guests now attempt to make the enemy [url=]Bleed[/url]. The monster takes a +10 bonus to its save. 	Pets						Guests	
Power: 	0.168*[hits connected]/[hits attempted]	|	0.252*[hits connected]/[hits attempted]  Level: PowLvl vs MonsterLvl   Major: YourCHA vs MonsterEND   Minor: YourLUK vs MonsterLUK    Level 5: Animal Magnetism - Toggle   You're super suave and a pretty cool cat. You can boost your Charisma for a small SP upkeep!   Boosts Charisma for the listed SP Cost per turn ClassLv	0	1	2	3	4	5	6	7	8	9	10	70	95	120	135	150G
CHA	15	15	20	20	25	25	30	30	35	35	35	45	45	45	50	50
SP	10	10	14	14	17	17	21	21	24	24	24	31	31	31	35	35    Level 6: Feline Fine - Active Guardian Only   Ever seen a cat completely fail at something, but walk off and act like they meant to do that? You now have that power! Once you have enough charges, you can regenerate some SP. This quick-cast skill doesn't take a turn to cast.   Quick-cast skill. Consumes 40 Sol Charges to regenerate the listed SP.  ClassLv	6	7	8	9	10	10	10	10	10	10
Level	28	31	34	37	40	70	95	120	135	150G
SPRegen	67	73	78	84	90	154	217	288	335	395    Level 7: Elenyantal Attunement - Toggle   Call on ancient neko magic to enhance your pet and guest attacks! You'll take more damage while this is active, but your companions' attacks will leave your foes burning!   Changes the lean of the armour. Increases damage taken by +20%, Pets and Guests now attempt to [url=]Burn[/url] the enemy. The element of the burn matches the attacking element of your pet/guest. Burns of different elements do not stack.  	Pets						Guests	
Power: 	1.4*[hits connected]/[hits attempted]	|	1.4*[hits connected]/[hits attempted]	
Turns: 	2					|	3	  Level: PowLvl vs MonsterLvl   Major: YourCHA vs MonsterDEX   Minor: YourLUK vs MonsterLUK    Level 8: Purrfect Malice - Passive Guardian Only   Your neko powers grant you an unnatural ruthlessness and malice, increasing the damage dealt by burns and bleeding by 25%!   Increases the damage of Burn and Bleed statuses by 25%    Level 9: Cataclysm - Active   Draw on your neko powers to provide a massive damage boost to pet and guest damge!   Quick-Cast ability. Consumes 40 Sol Charges to gain +100% damage to pets and guests for this turn. You have to stay in the Sol Armour for it to be applied.    Level 10: Nekoverlord - Active Guardian Only    You're done toying with your prey - time to show them who's boss! This skill consumes all active Burn and Bleed statuses on the monster to unleash a massive attack!   Consumes Burn and Bleed Statuses for additional power. No cost to cast this spell. You gain +1 Sol Charge for casting it.    Uses CHA/4 for stat bonus to damage. Uses CHA*3/40 + DEX*3/40 + LUK/40 for BtH.   Calculate the modifier with the below formula and apply it to the listed spell damage. HITS: 4   Type: Magic   Element: Seeks between Light and Earth   MODIFIER: 0.375 + BLEED + BURN   BLEED							BURN			
POWER/100 * EXPECTED_DURATION * 1.25 / 2	|	BURN = POWER/10 * DURATION * 1.25 / 2
Power: Bleed power, as listed in bubble.	|	POWER: Burn Power, as listed in bubble.			
EXPECTED DURATION: 100/(100-DC), Min 1, Max 10	|	Duration: Burn duration, capped at 10 turns	 DC = ( Difficulty required to inflict Bleed) - 1   														   	Damage	3-11	4-12	5-14	5-16	6-17	6-19	7-21	8-23	8-25	9-27	16-47	26-78	36-108	42-125	51-152
	Stat%	49.16	54.35	59.7	65.1	70.81	76.88	81.95	87.23	91.95	98.41	140.5	204.44	254.67	277.28	314.27
	BTH	3	4	4	5	6	7	7	8	9	10	17	23	30	33	38 [image][/image][img][/img]      Numbers thanks to In Media Res. Evolved Male Image thanks to Zeldax. Vamp Female Image thanks to mega000200.        Analysis      Starts off as a standard armour attack:   ClassLv	0	1	2	3	4	5	6	7	8	9	10	10	10	10	10	10
PowLvl	10	13	16	19	22	25	28	31	34	37	40	70	90	120	135	153
BR%	130	139	148	157	166	175	184	193	202	211	220	310	370	460	505	559
Stat%	166	185.8	205.6	225.4	245.2	265	284.8	304.6	324.4	344.2	364	562	694	892	991	1109.8
BTH	1	1	2	2	2	3	3	3	4	4	5	8	11	15	16	19 With two equally powerful hits, each hit does *1/2 damage.      Lvl. 1 and Lvl. 10 start out as standard skills:   ClassLv	1	2	3	4	5	6	7	8	9	10	10	10	10	10	10
PowLvl	13	16	19	22	25	28	31	34	37	40	70	90	120	135	153
															
Damage	13-40	15-46	17-52	19-59	22-65	24-72	26-79	29-86	31-94	34-101	63-189	93-277	127-380	150-448	179-537
Stat	185.8	205.6	225.4	245.2	265	284.8	304.6	324.4	344.2	364	562	727	892	991	1109.8
BtH	3	4	4	5	6	7	7	8	9	10	17	23	30	33	38
SP	53	59	65	71	78	84	91	98	105	112	193	271	360	419	490
eleComp	1.05836	1.05736	1.05952	1.06201	1.06887	1.0798	1.07613	1.07563	1.06856	1.08138	1	1.12485	1.14202	1.11921	1.13271 Lvl. 1: Multiplied by the listed Elecomp   Lvl. 10: Takes -62.5% damage. Gains power by consuming active Burn and Bleed statuses.           Updates      April 27, 2018: The Armour was released.  
			
			
  < Message edited by Ward_Point -- 1/18/2021 22:30:12  >					
			
			
				  
				  		 	
		  
		 |