Cataleptic
Member
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@Mother1 quote:
Look at your original post. Nowhere in it does me mention anything about the skill being tied to primary damage. Assimilation is a primary skill for tech mage, how can you not deduce that from what I said? quote:
Your suggestion for balance literally states the skill should drain a percent of the opponent's energy and nothing as I pointed out about it draining based off of primary damage like Atom smasher. It was also why Xendran mention this version of Assimilation being busted. No, no it doesn't. That's why I suggested that it wouldn't be broken if it based on primary damage like atom smasher. Also, Xendran disagreed with how I initially put it, whether he agrees with the way its been restated now, I have no clue of. quote:
If you want it to drain based off of primary damage then you should have the OP reflex that suggestion cause otherwise you will have other people feeling this skill is busted or OP while spreading mass confusion about your idea. I'm not understanding what you mean with the 1st few words of this. But to answer the end of it is, this skill wouldn't be busted if it was being based off of primary damage, and what is there to be confused about? I literally explained it to you on how it would work. quote:
TM can't beat legendary bosses (Insert Mark Hamil joker laugh here) TM can and has beaten legendary bosses in fact the very first boss the legendary titan was beaten for the first time by a player using a TM build. I myself have beaten the second legendary boss M4tr1x using a TM build, as well as a few other using TM as well. The only reason people choose to use TLM over TM when battling these bosses is because TLM has longer lasting as well as stronger shields than TM which means the battle is far easier as a TLM than a TM. But these doesn't mean they can't beat the bosses. Inert [J. Jonah Jameson laugh from spiderman on here]. Yeah, tech mage can't beat any legendary bosses who's damage isn't purely one based. That's why you hardly see anyone using tech mage for bosses. Tech mage can only beat 3 legendary bosses and that's because they are extremely weak compared to the rest of them. The end if your sentence proves my point. This is why tech mages need a buff to keep up with the rest of 3 bosses, not 3 scraps that can be beaten at even somewhere in the 30's. quote:
Also TM can beat more legendary bosses than BM can due to the simple fact that they can sustain their energy far better than BM can when the end game comes. It isn't just about draining the energy down to 0 it is about being able to sustain your energy long enough to heal loop as well as shield yourself while in this end game and Blood mage once the opponent's energy is down to 0 has a massively hard time doing this. Especially if the bosses have high damage duo attacks with their weapons and sidearm (Legendary titan, Dage, Nightwraith for example all have this) In fact the only reason BM can at all beat any legendary boss is because some of them are single damage end game bosses meaning you can make a build that goes against their end game damage which means you can remove the need to shield and just focus on healing which is easy if the boss has reroute. Tech mages can only beat 3 bosses (M4TR1X, god of war, and shoggoth). Those are the 3 that I know they can beat. Everyone else is pretty impossible to beat as Tech Mage. Blood mages can 4 defeat bosses (M4TR1X, god of war, Slayer, Shoggoth), so they have more over tech mages. Again, you have prove my point as to why tech mage is also surviving matches to some bosses for long as they. You have a better chance killing legendary bosses as BM than you do as tech mage, and if you want to go to the technical route about it, then switch to tactical mercenary, because we both know that's the only class that kills every legendary boss in the game. Beating legendary bosses require you to be able to heal loop and shield look which requires a decent about of energy. TLM catches a break in this area because they only need energy for one shield and healing but TM needs their energy for using both shields and healing. Battery back while at the max does give back 333 energy, is nowhere near enough to heal and shield look successfully to survive. Assimilation extra amount of energy (as it is now) comes in handy just like TLM Frenzy. Now if you were to take away the energy regain to buff the drain and add an energy cost to do said drain this will make fighting those bosses even harder due to the lost of the extra energy source. I'm confused, didn't you just say say tech mages can sustain their energy better than blood mages? And if this is going to look busted, then isn't this going to further help tech mages sustain their energy more than blood mages would be able to?. Tech mages would still be able to heal loop throughout the match. Your argument is that, if this costed energy, tech mages wouldn't be able to replenish their energy well, tech mage would still be able to replenish their energy. Atom smasher on tactical mercenary cost energy but no one uses that for bosses, and even if they did it wouldn't be an issue with their energy replenishing. Blood mage can beat the bosses that tech mage can. Mother1, tell me this, do you think tactical mercenary is balanced?
< Message edited by Cataleptic -- 11/25/2018 21:43:01 >
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