x ts
Member
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IMO if I won I would save my wish for something else. Remember, #1 gets both a wish and a custom item[along with 20 codes]. I like founder armor, but I mainly like the style. I would rather use my custom wish on the founder armor to make it more to my taste[I mean what's stopping winners from doing this? which would be a even bigger booboo than 15 people getting the armor(assuming all 15 want it) since there would be 20(21?) copies] or even ask to see if I can get my own completely designed/ requested armor; now since I also share the same sentiment about being unique, my codes will probably sit and collect dust for all eternity lol. Furthermore, a issue that I can see that may seem to be a bigger issue than having more than a welcomed number of iconic item wielders, but no one has pointed it out is whether or not there should changes/rules/exceptions/additions implemented by the devs as the gifting reaches certain points of money spent. I've never stay around for gifting, so I'm not sure how much people spend on gifting every year; however, my point is whether or not the rules/rewards for the top 15/ top 3 etc should change as the average/overall amount of money spent by the top 15 increases in order to make the rewards more worthwhile in direct correlation to amount spent. Maybe add stretch goals that change the rules/rewards of the contest as the amount spent/gifts sent out increases? I imagine the reason for only 1 custom item is because of the amount of time/money needed to do so. ps: I've also been playing since closed beta, but couldn't buy the founder armor mainly as I was a kid and I think ED didn't accept AE prepaid cards yet.
< Message edited by x ts -- 11/30/2018 16:59:54 >
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