brotherinlaw
Member
|
@ProbablyCallum First off, chill the hell out. I'm not kicking your dog, I'm not holding your daughter hostage, I'm not even personally attacking the game. I'm offering constructive criticism, pointing out observed flaws and suggesting ways to fix things. I even point out that it's from my limited perspective, and that, from a development standpoint, my ideas and observations may have no basis (at least, I hope that's what I'm getting across). If the staff reacted as defensive and vitriolic as you are right now, we'd have no influence on the game whatsoever. And that's exactly why these forums exist, to promote discussion and try to influence the development of the game for the better. So take a chill-pill. Secondly, I may have been wrong. I wrote "1-2 Inn releases" to cover my bases, simply because I was not sure. And, yes, I did a (rough) fact-check on the Design Notes and, at least back as far as October, you are right. There was only one Inn-release per month. In fact, the one month I remembered getting two Inn challenges, was actually two released at once, explaining my confusion. I am certainly not above admitting my mistakes. Heaven knows I've made more than my fair share on the forums alone. I do NOT, however, make it a habit of accusing others of purposely spreading misinformation for malicious purposes, and I'd appreciate that you never make that mistake against any other user ever again. Thirdly, the Malerious saga, if you haven't noticed, is a seasonal event. It's the very point of the saga, as it has no bearing on the rest of the story (far less, in fact, than the previous saga with Caitiff in it) and connects only with it's own saga. Even Uuanta, who you'd think as a hero would pitch in for other emergencies happening at the same time, doesn't seem to exist outside of it. And I respect that. Like I said, Frostvale events usually take up the whole month, and it was spliced with AE's second biggest holiday, Friday the 13th, so it all was to be expected. I addressed it as such. Fourthly, as I'd said already (making me think you skimmed my comment just so you could argue with me, a poor habit you should give up), I know the Verylus and Sans Robin quests are filler (though, it should be noted, the last Verylus was original art, defeating the point you made). In fact, my point was that those quests, which build on existing characters and develop world lore, are great filler. The Inn challenges, though, are an extra week of nothing for new players while end-game players can grind for a new toy. If they could make their filler content from only reused assets and just put some interesting writing to it, I think that would go much farther for the fanbase. After all, that's the formula used for about 30% of Book 1. And finally, two more points. To begin, the animations and art used for the challenges are, looking at the page of the encyclopedia, is about 50% original and 50% reused, though in the case of boss monsters this is often scaled up or slightly altered from any previous appearance in terms of power. That's still probably more time-consuming than simply reusing all old assets. In addition, this is most certainly NOT the first time this has happened. Challenges have, on several occasions, taken more time than expected from the developer's time. They've been released a day ot two late, rebalanced or bugfixed at a later point, or some other change like keeping guests from entering the challenge fight. You see, I've done challenges, despite your own erroneous assumptions, and have since the Inn first released. I remember several such fixes or rebalances, some of which before I actually beat the challenge, which was annoying. I even remember one being considered far too easy for people on the forums, but they ramped up the difficulty before I was free to get on. Another, either the Unraveler or around that time, made the staff believe that the Guardian class's potential insta-kill was too OP, so they changed it. quote:
Come back with complaints about the inn when you've actually hit level cap and played inn content, until then please stop barging in on inn related discussions that you know nothing about. Never assume yourself to be the smartest and most experienced while the other's an idiot, you're sure to make a fool of yourself. And there's no need for hostility to an opposing viewpoint, anger and hostility only serve to make one seem ignorant and bigoted. There's no reason we can't have a nice chat without a heated discussion. @xelessarx Interesting, you seem to feel the Inn releases add quality to the game, while storyline/side quests have degraded in quality on their own. I just find that interesting because my conclusion was that they'd declined as a result of the staff focusing on Inn content, though that has been proven wrong to me (well, not proven, per se, but I trust that they know what they're talking about.) I do agree with @BluuHorseOfficial in that having so many storylines running simultaneously is the reason there's so much detachment from them, and it's actually something I forgot to mention in my previous posts. After all, we're already getting between two storyline quests a month and one storyline quest in two months (depending on class-releases or holiday releases, in addition to Inn and Reimagined). The fact that, with so many questlines existing with open-ends, means that every quest that is released for one means other storylines go another month until they continue their own stories. It's quite frustrating, to be honest. I'm not claiming that I know everything, understand all the issues, or have all the answers. I just know that the way things are isn't a good place to be, and that it needs to change. If what I say seems heated, it's only because I'm passionate about a game I have loved and known since childhood.
|