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5/15/2020 19:34:45   
Mother1
Member

It is just as the title says.

with this idea the original 6 classes would be scrapped, all of their moves would be put into a pool and with certain rules and restrictions players can come up with their own skill trees for their players. With this people could come up with far more creative builds that can be used to work the way they truly want to, and instead of trying to balance 6 classes the staff would only need to worry about balancing the skills.

This would also make it so Promo's that focus in a specific area (for example strength) won't benefit one single class that would work better in this area while punishing another who is weak in this area.
Epic  Post #: 1
5/18/2020 20:17:49   
.Lord Ginger.
Member

This is a great idea and I would love for this to come to reality if it ever becomes possible in the future. I would love to see enhanced creativity with skills, since some classes are just bad at running certain builds that maybe someone wishes they could run.
AQW Epic  Post #: 2
5/20/2020 12:42:00   
Steroided
Member
 

This can't be implemented. One of the main reasons why Epicduel died right after Omega was released is because the Developers encouraged originality. This caused no originality to be produced. The best builds in the entire game were copied instantly. If your idea goes through, Epicduel WILL shut down. There is no discussion about it.

But I won't just say that and go. I'll help your idea with my own suggestion. 3 New Skill slots. #13, #14, and #15. Placed right below the bottom 3 Skills. Unlocked at Level 40. They don't share the same 39 points for the regular skills. You will only get 1 "New Point" to spend maximum. You can only choose 1 of the three slots to place that point in, then they branch off into even more new skills to be unlocked at a later time. Each of them only have 1 Level and no requirements/improvements. Each of these Skills are Passive in-game Skills and none of them will be activated Skills. Each individual class would get a unique Skill pool of actually helpful skills they can choose from.

Basically, what I'm saying is give classes a minuscule/changed version of what the other classes have so that they aren't completely left out. Like Deadly Aim, except the "New Skill" version would only increase Sidearm damage by 5% and not 25%. Obviously, classes with Deadly Aim would not get this specific "New Skill". The New Skills purpose would only be to further extend certain builds usability if they are falling short in that class. Example: Giving Bounty Hunters a 5% Deadly Aim might allow them to be able to use Celtic Gear in a lot more circumstances and may encourage Strength BH to be used in the future.

This is to ensure that players aren't switching classes or simply quitting the game at every single bad promo release/balance update. Bringing all the classes just a tiny bit closer together by partially filling in what's been missing from them. The Developers could funny enough decide to the exact opposite and make classes even more unique by doing the same thing, but with brand new Skills instead. Which I wouldn't mind tbh. So what do you think about this idea instead, Mother?
Post #: 3
5/20/2020 17:27:59   
Legendary Ash
Member

The problem is that the basic definition of a skill pool operates differently than a customized skill tree, putting the two concepts together offers an undefined suggestion at best.
The former is simple to implement due to requiring no need to develop restrictions of certain combinations of skills, the latter has a complexity that is determined by the branches of the tree.
The direct result of skill pools is that players have little reason to select more than one stat of preference, they should select only stat relevant skills to achieve optimal damage/defense ratios and 100% effectiveness in skill points, while a tree customized from a collection of class skills with to be determined rules will still have a number of skill points wasted on other skills to acquire a desired skill, the amount of wasted points may vary for each stat as they have in our current classes.

Steroided's suggestion of buffing current classes with more passives whose strength is on par with a core is an unnecessary addition as it offers zero creativity in terms of skills, complicates balance and requires additional structural programming to implement.
Effort devoted to designing fresh cores consumes less time and provides more diversity.
AQ  Post #: 4
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