the class composition for doing challenge bosses is: "bring 4 supports", and it always will be.
mainly, they should not give crit chance+%
some support classes should lose it, and others should keep it, but either (1) conditionally, or (2) be given negatives to compensate for the fact that crit chance+% is an absolutely insane stat, and basically, the only stat that is actually important
and mainly, i'm salty
remove every Magnitude ability, and replace it with "10% chance to apply Magnitude Overload for 2 seconds, which gives crit chance-30% to everyone (cancelling out the crit chance given by Echoing Earth)
you could do this, and people would still use Stonecrusher, because it is a tank class, insane damage, huge HoT, haste buffer, & crit chance buffer. Except now, spamming 3 & 4 off cooldown would have a penalty, because it would proc Magnitude Overload more often.
Lord of Order
Allow Blessing of Order to mitigate True Damage (maybe), but every use of Blessing of Order refreshes the timer of Stability. change Stability timer to 20sec.
Change Harmony to give LCK-20% (LCK is not balanced, and Lord of Order does not like imbalance).
Do you spam Blessing of Order for Order stacks, or do you wait for 20sec so it can be used for mitigation?
The point is, people would still use this, because it gives All Out+%, huge heals, haste buffer, huge hit chance, huge crit chance.
remove crit chance+% from Illuminate
changed my mind. Lightcaster is bad, and crit chance+15% isn't that great.
should probably remove the dodge chance+% though, because too many other supports give dodge chance+%
I don't know how high Infinita Nox should stack to; but it shouldn't be 15, because that's absurd.
remove crit chance+% from Depraved Empowerment.
change Anathema to decrease mana costs by 50% for 3 seconds, instead of 12 seconds (on a base 12 second cd skill, which equates to 100% uptime.. on a mage mana model class.. with an autoattack that regens 15 mana..)
this class is S tier in everything. It's so good that bringing a 2nd or 3rd LR is often better than bringing any other class. It should be bought back down to the power-level of an endgame class like VHL. VHL and LR are both great, but one of them immediately gives every other class secondary stats+420%, and one of them doesn't. LR is clearly too strong.
Archfiend & Oracle
a paragon of virtue
the shining example of what a support with crit chance+% should be
change to crit chance+10%
people would still use this, because 10% is still insane. even 5% is insane. it's literally free.
If you want to keep it at 25%, then make it also reduce critical damage by 50% (crit modifier-0.5, which isn't actually "-50%")
reduce the amount of crit modifier gained from LCK.
not for any reason in particular. it's just too high.
and there you have it. mage mana model is no longer absolutely insane because every skill in pt farms is critting 100% of the time
or maybe just remove "mage mana model" from the game entirely, because it's a system that rewards you with more mana if you're doing more damage, and that allows you to do more damage, which regains more mana, which.. etc.
< Message edited by Loftyz -- 8/9/2021 5:11:42 >