This is something we really wanted to do, but due to the way the click to continue has been implemented, there's not really a good universal way for us to determine when the click to continue is active- and also what the click to continue is affecting, so to speak, and thus, if we were to implement something like this, it would require replacing the click to continue in every single quest/town in the game. Which would be almost two thousand manual file updates.
It's not... impossible. But going through every single map file in the game is not quite something we have the resources to do at the moment.
I spent quite a while and tried a lot of different things to get something like this working without having to edit every file with a click to continue, but I was unable to find a solution.
It's for sure something I want to see in the game, so I might revisit the project in the future.
< Message edited by Verlyrus -- 10/26/2021 16:48:16 >