JhyShy
Member
|
Pets & Guests Compilation Info: A bunch of pet and guest ideas, mostly compression stuff. The Rotting MC Earth/Darkness Overcharged Pet/Guest. MC is spent on compression Appearance- A floating three headed undead, one is a rotting zombie head, one is a black skeleton in the middle, the last one is a ghostly face that looks like its screaming. Cost: Gold Elements- Default mode is Darkness. Can be toggled to deal earth damage. Animation- 3 hits (One for each head) Effects- MC is spent on elemental compression Comes in Call, Summon and Pet flavor Clicking on the body makes it switch elements. Takes 15% Melee of player HP and 35% Melee in SP/MP to deal +50% damage Description- A rotten undead. Created from cursed materials and fusing 3 types of undead together creating this abomination of a creature. While it no longer has a soul, the husk of what is left can attack with Rotting Earth and Cursed Darkness. Info- Basic Overcharged compression like Prototype Hunter Drone. The Ghastly MC Wind/Harm Overcharged Pet/Guest. MC is spent on compression Appearance- A blob of fused ghosts. Cost: Gold Elements- Default mode is Wind. Can be toggled to deal Harm damage. Animation- 2 hits Effects- MC is spent on elemental compression Comes in Call, Summon and Pet flavor Clicking on the body makes it switch elements. Takes an additional 50% on resource to deal additional damage. Description- A ghastly undead. Created by a cruel Necromancer, this amalgam was no longer able to form coherent thoughts. Now that the souls are free, this form remains. With you this abomination can blast with powerful winds or untold Harm. Info- Not much to say, always nice to have harm compression Cruel Figures MC Neutral Pet/Guest. MC is spent on compression Appearance- Colorful Stick figures in action poses with a black one floating above all of them with white flames on its hand. Cost: Gold Elements- Default mode is elemental seeking, alternate mode is a greater Omni-elemental attack. Animation- 4 hits for elemental seeking. 9 hits for the greater Omni-elemental attack. Effects- MC is spent on elemental compression Comes in Call, Summon and Pet flavor Clicking on the body makes it switch modes. Takes -45% damage to seek between all elements and harm in ele-seeking mode. In Ele-seek mode, the first attack deals the element the foe is weakest against, the second attack deals with the element the foe is second weakest or its other weakest element. (Mimicking how Zeruel used to use the beastmaster guests to attack with the strongest element against them and the other strongest or second strongest element against them.) Takes the Greater Omni-elemental boost in the Greater Omni-elemental attack. Deals one hit per element and harm. Description- A collection of otherworldly beings, they can attack with the foes first and second elemental weakness or attack all in unison for greater damage Info- Okay this is just too much, should probably create a much more basic variant Warlic, the Archmage MC Neutral Guest. MC is spent on compression Appearance- Warlic Cost: Gold Elements- Default mode is elemental seeking, alternate mode is an Omni-elemental attack. Animation- 2 hits for elemental seeking. 8 hits for the Omni-elemental attack. Effects- MC is spent on elemental compression Comes in Call, Summon and Pet flavor Clicking on the body makes it switch modes. Takes -40% damage in Elemental Seeking mode. Gains 132/109 Boost in Omni-Elemental mode Description- Warlic the Archmage! Here to help you on your journey with basic elemental attacks or a great omni elemental attack! Info- Now that's more like it Skele-Blaster MC Overcharged Darkness/Energy Pet/Guest. MC is spent on compression Appearance- Gaster Blaster from Mr. Sans Undertale from the hit game Undertale featuring Mr. Sans Undertale. Cost: Gold Elements- Default is Energy, Alternate mode is Darkness. Animation- 2 hits. Effects- MC is spent on elemental compression Comes in Call, Summon and Pet flavor Clicking on the body makes it switch modes. Takes additional 50% resource to gain +50% damage. Description- A creation of Zorbak... That he gave up and had Kaley finish. With her knowledge it can attack with powerful Energy Anima attacks or Necrotic Darkness attacks! Info- Back to basics. High Druid Dragon MC Overcharged Earth/Wind Pet/Guest. MC is spent on compression Appearance- Yggdrasil from Dragon City. Cost: Gold Elements- Default is Earth, Alternate mode is Wind. Animation- 3 hits. Effects- MC is spent on elemental compression Comes in Call, Summon and Pet flavor Clicking on the body makes it switch modes. Takes additional 50% resource to gain +50% damage. Description- A legendary Druid, you can call upon this dragon to attack with powerful wind and earth attacks! Info- Not much to say, man, I'm really pulling it up with a lot of overcharged items for this one, eh. High Destroyer Dragon MC Overcharged Fire/Light Pet/Guest. MC is spent on compression Appearance- High Eternal Dragon with its armorfrom Dragon City. Cost: Gold Elements- Default is Fire, Alternate mode is Light. Animation- 4 hits. Effects- MC is spent on elemental compression Comes in Call, Summon and Pet flavor Clicking on the body makes it switch modes. Takes additional 50% resource to gain +50% damage. Description- A powerful Warmongering Dragon! Now bent to your will, call/summon upon this dragon to wreck your enemies with devastating Fire blasts or Light blasts! Info- Another overcharged guest and pets, I'm starting to think I like overcharged pets. Elemento MC Fire/Water/Earth Pet/Guest. MC is spent on compression Appearance- Elements Dragon from Dragon City. Cost: Gold Elements- Default is Fire, Alternate mode is Water, last mode is Earth Animation- 3 hits. Effects- MC is spent on elemental compression Comes in Call, Summon and Pet flavor Clicking on the body makes it switch modes. Takes -5% damage from the additional elemental compression. Description- A Dragon of Legend! Mastering not just one element, but three of them! Attacking with earthly gravity, fire magma and water tsunamis! This dragon is not one to mess with! Info- I. AM. BIASED. I love this guy, this guy is my OG dragon from Dragon City so of course I make him a triple compression pet and guest (I'll be making more of those here in a second) Sahasra MC Water/Darkness Pet/Guest. MC is spent on compression Appearance- Millium Dragon from Dragon City. Cost: Gold Elements- Default is Water, Alternate mode is Darkness, last mode is Water and Darkness. Animation- 2 hits. 4 hits for Water and Darkness mode. Effects- MC is spent on elemental compression Comes in Call, Summon and Pet flavor Clicking on the body makes it switch modes. In the last mode, it attacks with both water and darkness, does 4 hits and takes additional HP from the player to boost damage by +25%. Description- The Dragon born from the new Millennium! Attacking with refreshing water or ominous Darkness it attacks with the foreboding future. At your command it can show your opponent just how their future will feel like with both Water and Darkness attacks! Info- This is basically a clone of Legion Ghoul. Royalty of Heck MC Overcharged Earth/Harm Pet/Guest. MC is spent on compression Appearance- Barons of Hell from Doom. Cost: Gold Elements- Default is Earth, Alternate mode is Harm, last mode is Earth and Harm. Animation- 2 hits. 4 hits for Earth and Harm mode. Effects- MC is spent on elemental compression Comes in Call, Summon and Pet flavor Clicking on the body makes it switch modes. Takes HP from the player to boost damage by 50%. In the last mode, takes additional SP/MP to gain +25% damage Description- A bruiser of a demon, these demons deal brutal ground attacks or demonic sorcery! Although due to the brutality of these attacks, they wear on your health and spirit/mana! Info- I really hope they keep the pet and guest option here, because I REALLY want to recreate the bruiser brothers in AQ. The Viles MC Overcharged Fire/Harm Pet/Guest. MC is spent on compression Appearance- Archviles from Doom. Cost: Gold Elements- Default is Fire, Alternate mode is Harm. Animation- 2 hits. Effects- MC is spent on elemental compression Comes in Call, Summon and Pet flavor Clicking on the body makes it switch modes. Takes additional 50% from resources to deal +50% damage. Description- A Vile creature of Heck! These beings can summon a near unstoppable pillar of Fire in their line of sight or deal incredibly vile demonic magic onto your opponent! Although these are powerful they take a toll on your soul/mana the more you keep them around! Info- A basic application of Archviles to AQ, really, this should be more complicated but man. I HATE ARCHVILES. The Super Shotgun! MC Overcharged Earth/Harm Pet/Guest. MC is spent on compression Appearance- A Double Barrel Shotgun with a cape. Cost: Gold Elements- Default is Fire, Alternate mode is Harm. Animation- 4 hits. Effects- MC is spent on elemental compression Comes in Call, Summon and Pet flavor Clicking on the body makes it switch modes. Takes additional HP from the player to deal +50% damage. Description- A legendary artifact that strikes fear into the hearts of Demons and Fiends alike! Although it hurts you as well in battle, the damage it deals to your opponents? Super. Info- Another Super Shotgun reference from Doom. Why didn't I call this the super double barrel? Because its better. Because its SUPER. The Cursed Ones MC Overcharged Fire/Earth Pet/Guest. MC is spent on compression Appearance- The Humanoids from Shin Godzilla's 5th Form. Cost: Gold Elements- Default is Fire, Alternate mode is Earth. Animation- 3 hits. Effects- MC is spent on elemental compression Comes in Call, Summon and Pet flavor Clicking on the body makes it switch modes. Takes additional 50% from resources to deal +50% damage. Description- A powerful Eldritch creature with regenerative properties. It can make itself explode on your opponent to deal vicious burning attacks or attack it with its ghastly green earth beams! Info- I LOVE GODZILLA. The Rainbow Dragon MC Overcharged Neutral Pet/Guest. MC is spent on compression Appearance- Legendary Dragon from Dragon City. Cost: Gold Elements- Default is Harm, Alternate mode is Omni-Elemental mode, last mode is Heal mode. Animation- 4 hits for Harm and Heal mode. Deals 8 hits in Omni-Elemental Mode. Effects- MC is spent on compression Comes in Call, Summon and Pet flavor Clicking on the body makes it switch modes. Takes additional 50% from resources to deal +50% damage. Takes -5% damage for having an additional mode Gains the 132/109 Boost on omni-elemental mode. Description- A powerful and legendary dragon! Although it has no specific elemental alignment, it can attack with powerful otherworldly magic, heal you with their knowledge over the years or attack the enemy with its sorcerous omni-elemental magic! Info- Once again, I show my bias. I love this guy in Dragon city, one of my all time favorites with their design and how they were basically THE legendary dragon back in the day. The Learnean Dragon MC Overcharged Neutral Pet/Guest. MC is spent on compression Appearance- Learnean from Monster Legends. Cost: Gold Elements- Default is Harm, Alternate mode is Elemental Seeking mode. Animation- 3 hits. Effects- MC is spent on compression Comes in Call, Summon and Pet flavor Clicking on the body makes it switch modes. Takes additional 50% from player HP to deal +50% damage. Takes -15% damage on elemental seeking mode to seek between Fire, Water and Earth. Description- A monster of legend! An old and near immortal dragon, it is cursed to grow its annoying heads over and over to repent for its sins against the beings they wronged. Call/Summon it to deal unworldly magic onto your opponent or seek between attacking with fire, water or earth! Info- Okay this is my final overcomplicated/overcooked pet and guest suggestion this time. I'm just biased cause this guy has always been my favorite in Monster Legends lmao
< Message edited by JhyShy -- 5/13/2025 7:02:58 >
|