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RE: Flash help and tutorials, come here to share your wisdom or ask questions

 
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1/24/2006 18:32:32   
Zoltan
Member

Well thats what were here for... also with the rotation its mostly for birds eye view objects and it doesnt pay to use circles because you wont see them rotate and if you do its because your registration point is not center. The registration point can be changed/set when you press F8 to convert objects to movie clips, buttons or graphics it looks like this
_ _ _
|_|_|_|
|_|+|_|
|_|_|_| kinda....
Post #: 326
1/24/2006 18:41:00   
Metal
Member
 

Oh wow, I didn't know that. I leave my registration on the default top left corner. That's cool, I'll use that when I work on 3D, above view stuff.

I did some of the other things I found on this page.

http://img26.imageshack.us/my.php?image=sh224lp.swf

I did the button, and I did the movement, the smilie moves with the arrow keys, and pressing the button leads to an animation.

Now I need to know how to make the border an actual border.
I went to the flashkit website, and did their tutorial, but it's very hard to understand and my actionscript error checker says that I have mistakes (a total of 4 mistakes, one for each barrier)

Ya know how to explain this so I can understand it?

< Message edited by Metal -- 1/24/2006 18:42:59 >
Post #: 327
1/24/2006 20:54:40   
Zoltan
Member

Well that would be hittests very hard to do actulay... well creating a barrier atleast, anyway i havnt masterd barriers yout but I know a way to do it im just to busy to look and type out something now.... BUT I prommise I will help you....

Anyway I need anyones opinion its my banner for my latest/upcoming project it was made in flash but is saved as a .gif

http://haze.voodoolabs.net/banner.gif
Post #: 328
1/24/2006 21:58:04   
lil boi blue
Member

lol nice, only problem with .gif's is that it cant sustain script, so i just plays loops of everything, eventually they'll up date it to .png's and it will probably be able to, or all forums will update their capacity file types to .swf....that would be sweeeet
AQ DF  Post #: 329
1/24/2006 23:46:31   
Zoltan
Member

Yeah thats why it is just a looped banner for one of my upcomming projects
Post #: 330
1/26/2006 19:56:18   
flsg
Member

using If and else if statements aren't a good choice, I suggest to use the case statement:
switch(you case){
case yourcase
statements
break;
case yourcase
statements
break;
..............
defaut
defaut statement
}
exemple:
switch(true){
case Key.isDown(68)
trace("key1")
break;
case Key.isDown(72)
trace("key2")
break;
defaut
//do nothing
}

_____________________________

My flash gallery
my game thread

flsg, proud old member of AQ(still playing :O)
AQ  Post #: 331
1/26/2006 20:50:30   
Sir Peter Wolvesbane
Member

quote:

ORIGINAL: lil boi blue

index
-custom cursors
-get objects to follow cursor


how do i make custom cursors?

1) Open a new flash document.
2) On the stage draw what you want to be your cursor
3) Make the "cursor" a movie clip by right clicking it->convert to symbol, make it movie clip, and call it "cursor" (You should get into the habbit of naming things)
4) Add this script in actionscript text spac on bottom of screen----> onClipEvent(load){startDrag("", true);Mouse.hide();}


How do you add an event I'm new to it?

I think I got it now what do i do?

< Message edited by Sir Peter Wolvesbane -- 1/26/2006 21:12:37 >
AQ  Post #: 332
1/26/2006 22:54:55   
Zoltan
Member

Ahhhhhh what do you mean what do you do now, if you finished the tutorial........ you could eat your own hand.....

If you didnt get the tutorial here is an interactive tutorial on making the custom cursor http://haze.voodoolabs.net/flash.html

< Message edited by Zoltan -- 1/26/2006 22:57:52 >
Post #: 333
1/27/2006 8:11:28   
Sir Peter Wolvesbane
Member

What do I click?
When I've posted what button do I click to activate it?
AQ  Post #: 334
1/27/2006 18:18:17   
da nite slaya
Banned


Hello, i was wondering where to go in macromedia.com to get a free trial
AQ  Post #: 335
1/27/2006 18:40:05   
Sir Peter Wolvesbane
Member

Which button?
AQ  Post #: 336
1/27/2006 20:45:25   
lil boi blue
Member

http://www.macromedia.com/cfusion/tdrc/index.cfm?product=flashpro

and all those buttons do are
+ = add another text script
A = search what text or key words do
(Target) = insert target
(Check) = check for syntax errors
AQ DF  Post #: 337
1/28/2006 12:15:38   
flsg
Member

Sir Peter Wolvesbane: looks like you're REALLY new at Flash
you can't activate a AS like that, you must export this movie (Ctrl+Enter)
AQ  Post #: 338
1/28/2006 20:30:31   
Sir Peter Wolvesbane
Member

Would you guys do me a favor?

If so: Then could you edit this where I only have the swordfish not the green background


The reason I came here is because it looks like it was made in flash.


Also: Can you please tell me what to do as soon as I made my cursor, how do I use it?

< Message edited by Sir Peter Wolvesbane -- 1/28/2006 20:32:22 >
AQ  Post #: 339
1/28/2006 21:25:24   
lil boi blue
Member

the only purpose of a cursor that you make is to replace the one you have, so like in games instead of having that boring white cursor in the game to have a new one that fits the game's theme, that is the only purpose of a custom cursor

import the fish onto the stage of flash goto modify =>bitmap =>trace bitmap =>color threshold = 1

< Message edited by lil boi blue -- 1/28/2006 21:29:02 >
AQ DF  Post #: 340
1/29/2006 0:32:42   
Sir Peter Wolvesbane
Member

?
AQ  Post #: 341
1/29/2006 3:41:43   
Zoltan
Member

OK with that fish image, to draw it easy in flash all you have to do is trace it using the trace bitmap option, now to get this option you must first select the 'bitmap' or the fish that you have on the 'stage'= the white part of the screen where you draw stuff.. Now once you have that highlighted goto the modify tab (it is like the file tab at the top of the screen) and if you go down there is an option called trace bitmap mouse over it and then select the trace bitmap option,,,, now an options box should appear there will be a text box with the writing colour 'color' threshhold enter the number 1 into that textbox then select ok,,,, now the 'bitmap' fish should be replaced with a flash image version of it which you can edit.

Custom cursor issue...... Ok so I see you have the script done, good now that you say that you have finished the tutorial all you need to do is test to see if your movie is working which at the same time creates a .swf file, which is a view only file for flash.... anyway to do this all you need to do is press control+enter and a screen will come up with an image of your cursor and the code will tell the computer to hide the origonal mouse pointer and put that image in its place... It should be something like this

http://haze.voodoolabs.net/cc.swf
Post #: 342
1/29/2006 8:36:52   
Sir Peter Wolvesbane
Member

For some reason it says I messed up it says I messed the script up.
When I copied it of the tutorial and everything it said sytax error when I clicked control+enter
AQ  Post #: 343
1/29/2006 9:00:22   
Sir Peter Wolvesbane
Member

Here's what it says


**Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 1: Statement must appear within on/onClipEvent handler
onClipEvent(load){startDrag("",true);Mouse.hide();}this

Total ActionScript Errors: 1 Reported Errors: 1

AQ  Post #: 344
1/29/2006 10:51:59   
Lyrics
Member
 


Thanks for the tuts they do help^-^
Post #: 345
1/29/2006 11:06:05   
The Illusive Man
Member

Sir Peter, For starters, i have done drag scripts myself (custom cursors for websites i have made in flash), and that looks nothing like one. (you missed out one or two key things :) )

Thanks To Tim van Helsdingen for this info and how to put it into place (i could have never done it without him )




First draw you're cursor, and convert it into a movie clip (right click/ mac - control click, convert to symbol, then click the movie clip button, then OK)

Then Double Click On The Cursor, And Position It, So that the end is on the little cross in the middle of the page (so that it functions like a real cursor)

Give the cursor an instance name (open the properties panel, and voila! there it is [Where it says instance name ]) of CURSOR (note the capitals :^D), then give it the script (actions panel) of
{ startDrag ("_root.CURSOR", true); Mouse.hide();}


You Now Have An Invisible Mouse, and the custom cursor in it's place :^)



If you ever wan't the actual mouse to show again, in the frame that it is in, make it a keyframe, and then put the code into the frame:

Mouse.show();





You now have a custom cursor

You Can Thank Me Later

< Message edited by althorne -- 1/29/2006 11:08:51 >


_____________________________

Post #: 346
1/29/2006 12:28:09   
lil boi blue
Member

usually with actionscript when coping and pasting you always forget one little { or a ; in there which screws it up, i usually test all of zoltans to know if they work or not lol, sorry zoltan, just proofreading, typically i go through and fix if necesary,
conjecture 1.1
if there is a {/( then there must be a }/)
AQ DF  Post #: 347
1/29/2006 15:50:17   
flsg
Member

quote:

ORIGINAL: Sir Peter Wolvesbane

Here's what it says


**Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 1: Statement must appear within on/onClipEvent handler
onClipEvent(load){startDrag("",true);Mouse.hide();}this

Total ActionScript Errors: 1 Reported Errors: 1



why is there a "this" at the end?

< Message edited by flsg -- 1/29/2006 17:08:40 >
AQ  Post #: 348
1/29/2006 16:10:04   
Sir Peter Wolvesbane
Member

It was in the tutorial
I took it out and it worked!!!!!!!!!!
Am I able to use it for my cursor?
Like have it appear when I use the internet.

< Message edited by Sir Peter Wolvesbane -- 1/29/2006 16:13:10 >
AQ  Post #: 349
1/29/2006 16:38:33   
lil boi blue
Member

most likely, depends how you export it, go to control panel, hardware, mouse, pointer options, and browse to your mouse pic
AQ DF  Post #: 350
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