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RE: Flash help and tutorials, checked daily

 
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3/10/2006 20:17:36   
Zoltan
Member

sjw also for buttons you can use this script on(release){getURL("http://haze.voodoolabs.net")}
Post #: 551
3/10/2006 21:52:45   
ericabo123
Member

how do i loop music?and how would i fix this problem: i drew grass and when my character walks on it hes like under it...kinda. How do i fix this?
Post #: 552
3/10/2006 23:13:06   
somebody621
Member

For the grass, simply use swapDepths so the character is on top. I don't know about the music.
Goodrun:It is explained on page 27 for mine(not the explosion one).

< Message edited by somebody621 -- 3/10/2006 23:23:47 >
Post #: 553
3/10/2006 23:29:21   
Grie Velorn
Member

here's something i made(with sound)
F-Blade
lil boi blues fire
AQ DF  Post #: 554
3/10/2006 23:41:25   
somebody621
Member

You can do it with vectors and shape tweens, or you can use flsg's idea of color transforming, calculate the distance from the center, and change the height and width, _x and _y, according the the distance from the center. The second way is much more complicated; however, it should produce a smaller file size.
The movie should have its animation embedded in an MC, not on the main timeline. Otherwise, it isn't that bad.

< Message edited by somebody621 -- 3/10/2006 23:42:50 >
Post #: 555
3/10/2006 23:42:14   
ericabo123
Member

somebody, could you elaborate more on the grass thing..how do i do whatever you said lol.
Post #: 556
3/10/2006 23:50:24   
somebody621
Member

Fear my in depth explanation!
The depth is how far the movie clip is embedded into the movie. Think of it as layers in actionscript. What you simply must do is
A.) right click on the character movie clip and go to arrange>bring to front. This brings the character above all other movie clips in the same layer.
It works for everything like graphics, MC's, text boxes, etc.
B.)use the swapDepth method. This is for switching the depths of movie clips in actionscript. When you export a movie, it is inconvenient to actually have to switch layers by using the visiblilty function. It's very useful in showing 3d perspective. If you want more on this method, I suggest you go to this awesome guide. It really explains depths in depth, better than I ever could =P.

< Message edited by somebody621 -- 3/10/2006 23:59:04 >
Post #: 557
3/10/2006 23:55:33   
ericabo123
Member

when i click arrange i dont get anything saying bring to top. I do have all other derections though.I have bring to front forward backward and back.

< Message edited by ericabo123 -- 3/10/2006 23:57:51 >
Post #: 558
3/10/2006 23:58:53   
somebody621
Member

Sorry, It's bring to front.
Post #: 559
3/10/2006 23:59:55   
ericabo123
Member

i hit arrange bring to front and the grass still covers my character.ill post it to show you... link

< Message edited by ericabo123 -- 3/11/2006 0:00:58 >
Post #: 560
3/11/2006 0:11:48   
somebody621
Member

Are all the objects on the same layer?
Post #: 561
3/11/2006 0:12:38   
ericabo123
Member

yes

< Message edited by ericabo123 -- 3/11/2006 16:05:17 >
Post #: 562
3/11/2006 0:19:53   
somebody621
Member

Make the ground all into one MC.
Post #: 563
3/11/2006 0:42:22   
ericabo123
Member

still doesnt work..
Post #: 564
3/11/2006 2:24:38   
lil boi blue
Member


quote:

ORIGINAL: Goodrun

here's something i made(with sound)
F-Blade
lil boi blues fire


well, lol, that took me forty two circles put together, what i basically did was in FLASH 8 i made all of the circles in the center yellow-white to yellow, then ouside yellow to orange, then out outside orange to red, i made it all a giant movie clip and added glows/blurs to it, an effect only applyable in flash 8, or atleast the easier way
AQ DF  Post #: 565
3/11/2006 2:50:37   
Grie Velorn
Member

cool ill try that thanks
AQ DF  Post #: 566
3/11/2006 4:01:25   
Darklord517
Member

LBB it still does not work i added the text to my main char and it still does not work.
AQ DF  Post #: 567
3/11/2006 9:09:19   
flsg
Member

quote:

ORIGINAL: ericabo123

how do i loop music?and how would i fix this problem: i drew grass and when my character walks on it hes like under it...kinda. How do i fix this?

easy:
//declare new Sound object
var mySound=new Sound()
//attach the sound in the library
mySound.attachSound("mysoundname")
mySound.start(999,0)

it's something like that
edit: did anyone see what I made?
http://img163.imageshack.us/my.php?image=fire0gm.swf


< Message edited by flsg -- 3/11/2006 9:11:11 >


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AQ  Post #: 568
3/11/2006 10:09:04   
JJ_Legend
Member
 

Ok dude, I need help. I have two orbs. Red + Black, I want to make them glow and flash continously. Could you please help.
Post #: 569
3/11/2006 10:14:07   
somebody621
Member

Just put the animations into a movie clip. Movie Clip's animations are disconnected from the ones on the main timeline. Also, unless told not to, they loop forever.
Post #: 570
3/11/2006 10:15:29   
JJ_Legend
Member
 

Yeah, but I don't know how to make them flash.
Post #: 571
3/11/2006 10:16:49   
somebody621
Member

What do you mean by flash? If it's just blinking between two colors, just put the flashing part in one movieclip and embed it into the glowing one.
Post #: 572
3/11/2006 10:29:22   
JJ_Legend
Member
 

Ok, I can make the Glow, But I can't animate it. That's what I mean.
Post #: 573
3/11/2006 10:58:20   
lil boi blue
Member

darklord: you have to put dynamic text boxes above your good guy and mean guy, select the text above your good guy and in the properties box in the box that says var:________ name it HP and in the text above the mean guy name the text's variable enemyHP with no space

JJ_Legend: ok, if the guy has the glow then on frame one make it very low but give the frame motion tween, now make a new frame on 6 and make the glow go up, but then on frame 12 copy and paste the FIRST FRAME onto frame 12
AQ DF  Post #: 574
3/11/2006 11:43:44   
ericabo123
Member

im still having the same problem....look what happens when you walk on the grass.... here..i did fix the music though, i didnt need a script! all i had to do is edit it and click loop..
Post #: 575
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