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RE: Flash help and tutorials, come here to share your wisdom or ask questions

 
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All Forums >> [Gaming Community] >> [Legends and Lore] >> Artists of Legend >> Art Academy >> RE: Flash help and tutorials, come here to share your wisdom or ask questions
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10/7/2005 19:10:33   
sakabato
Member

ok i followed to tutorial for sigs but im stuckwhat do i do after i upload the pic to imageshack?
AQ  Post #: 176
10/9/2005 15:18:26   
CodeLabMaster
Suggestions Contest Runner Up


Well, you use the image tag in your signature box. In other news...

NEW: Having Weapon Troubles?
AQ  Post #: 177
10/9/2005 17:12:21   
lil boi blue
Member

thats pretty cool, how many fps did you run that at (looks like smooth movements)

otherwise here's my latest
http://img262.imageshack.us/my.php?image=japanese1sd.swf
AQ DF  Post #: 178
10/9/2005 17:45:46   
CodeLabMaster
Suggestions Contest Runner Up


I try to do all of mine between 30-36. That one specifically was a 36 fps and my first time using a camera stage frame.

You flash is pretty cool and could only be made cooler if you added sounds. (And maybe do a bit a layer rearranging and smothing out, stuff like that)
AQ  Post #: 179
10/9/2005 18:17:10   
lil boi blue
Member

phew, sound........that is hard, i did it once, but you have to time everything perfectly and my microphone isn't exactly the best audio catcher, i thought it was cool the whole scroll up the sword and then zoom out,

the one scene that honostly took forever was the one where the guy and the pigs are having tea, and the one where he is getting inside the vent (i have to make a new pic every frame)
my favorite action is the guy flying sideways and shooting......yeah, matrix, i was originally make the camera fly around him but that would have taken forever. Now i may go back and edit some stuff to make it "cooler"
AQ DF  Post #: 180
10/9/2005 18:46:43   
CodeLabMaster
Suggestions Contest Runner Up


Actually, making the camera fly around him is really easy. I used a camera frame to go up my sword and fade in at the beggining of my little flash I made this afternoon and posted. I didn't have to use a tween except when I tilted the sword. Basically, make a movieclip with a box and put some action script on the box to make the stage follow it. If you want, I can post up how to do it.
AQ  Post #: 181
10/9/2005 18:50:27   
lil boi blue
Member

if you could that would be great (lol i mean when it does a 360 turn around the waist area, i would have to make all seperate angles of him since these aren't 3D)
AQ DF  Post #: 182
10/9/2005 18:56:32   
CodeLabMaster
Suggestions Contest Runner Up


Oh, your talking about a 3D shifting type thing. That would be harder, but you could still probably do it with about 16 frames and some simple shape tweens and action script snipets, not 360 frames.

NOTE: This is not my code, the code for this camera I found on the internet on I believe O'Rielly something. Nevertheless, it is some kickass code, so here.

function camControl() {
	parentColor.setTransform(camColor.getTransform());
	var scaleX:Number = sX/this._width;
	var scaleY:Number = sY/this._height;
	_parent._x = cX-(this._x*scaleX);
	_parent._y = cY-(this._y*scaleY);
	_parent._xscale = 100*scaleX;
	_parent._yscale = 100*scaleY;
}
function resetStage() {
	var resetTrans:Object = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0};
	parentColor.setTransform(resetTrans);
	_parent._xscale = 100;
	_parent._yscale = 100;
	_parent._x = 0;
	_parent._y = 0;
}
// make frame invisible
this._visible = false;
// Capture stage parameters
var oldMode:String = Stage.scaleMode;
Stage.scaleMode = "exactFit";
var cX:Number = Stage.width/2;
var cY:Number = Stage.height/2;
var sX:Number = Stage.width;
var sY:Number = Stage.height;
Stage.scaleMode = oldMode;
// create color instances for color 
// transforms (if any).
var camColor:Color = new Color(this);
var parentColor:Color = new Color(_parent);
// Make the stage move so that the 
// v-cam is centered on the
// viewport every frame
this.onEnterFrame = camControl;
// Make an explicit call to the camControl
// function to make sure it also runs on the
// first frame.
camControl();
// If the v-cam is ever removed (unloaded)
// the stage, return the stage to the default
// settings.
this.onUnload = resetStage;



To use it, just make a movie clip square and add this code snippet to it.

EDIT: For sound, you would be suprised how easy it is. Just draw 6 mouths and put them all on differant keyframes in a movieclip called mouth. Next, change the symbol in a graphic, and set it to be a single frame. (Note: The six most common mouths are: Open Mouth, Lips Pressed, Teeth Clenched, O Mouth, Tounge on Teeth and smile closed mouth) Then, make that graphic symbol into another movie clip. Make the mouth graphic on layer 1, and the sound on layer 2, set the sound to stream so you can edit it easy. Then, just change the mouth over the course of alot of keyframes to whatever mouth goes with that sound. I'll make an example for you in a sec.

EDIT2: CLICK THIS! You will have to wait a moment for it to load.

< Message edited by CodeLabMaster -- 10/9/2005 19:06:10 >
AQ  Post #: 183
10/9/2005 20:19:37   
Valgaera
Member

erm.... how do you use that actionscript. can you be a bit more descriptive. I drew a square and converted it to a movie clip and added the actionscript, but when i played it, the .swf didnt show anything at all.
AQ  Post #: 184
10/9/2005 20:30:06   
CodeLabMaster
Suggestions Contest Runner Up


Well, that square will act as a camera, showing whatever is in the box. Draw a background and some scenes, then move the box around and take a look at your creation.
AQ  Post #: 185
10/9/2005 21:28:49   
lil boi blue
Member

onClipEvent (load) {
function camControl() {
parentColor.setTransform(camColor.getTransform());
var scaleX:Number = sX/this._width;
var scaleY:Number = sY/this._height;
_parent._x = cX-(this._x*scaleX);
_parent._y = cY-(this._y*scaleY);
_parent._xscale = 100*scaleX;
_parent._yscale = 100*scaleY;
}
function resetStage() {
var resetTrans:Object = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0};
parentColor.setTransform(resetTrans);
_parent._xscale = 100;
_parent._yscale = 100;
_parent._x = 0;
_parent._y = 0;
}
// make frame invisible
this._visible = false;
// Capture stage parameters
var oldMode:String = Stage.scaleMode;
Stage.scaleMode = "exactFit";
var cX:Number = Stage.width/2;
var cY:Number = Stage.height/2;
var sX:Number = Stage.width;
var sY:Number = Stage.height;
Stage.scaleMode = oldMode;
// create color instances for color
// transforms (if any).
var camColor:Color = new Color(this);
var parentColor:Color = new Color(_parent);
// Make the stage move so that the
// v-cam is centered on the
// viewport every frame
this.onEnterFrame = camControl;
// Make an explicit call to the camControl
// function to make sure it also runs on the
// first frame.
camControl();
// If the v-cam is ever removed (unloaded)
// the stage, return the stage to the default
// settings.
this.onUnload = resetStage;}

ok, i fixed it a little, you had to add what i put in blue, knew there was something missing lol (i got 15 errors when i first tried to do it)

i added this to the front page, lol its getting pretty full of info

< Message edited by lil boi blue -- 10/9/2005 21:41:13 >
AQ DF  Post #: 186
10/10/2005 22:32:06   
CodeLabMaster
Suggestions Contest Runner Up


You know what? You should have flash contests. Like where you have to make a flash video up on the spot about something random, and you can't use any of your previous drawings or something of the sort. I think it'd be fun.
AQ  Post #: 187
10/10/2005 22:39:03   
lil boi blue
Member

I got it, flash jams, yeah........that'd be cool, but maybe on weekends since we are all busy during the week.
we would have to do it in GoCA since this thread is for questions
AQ DF  Post #: 188
10/10/2005 23:28:36   
Zoltan
Member

that sounds like a good idea but i wouldnt join.... im not to good at movies i like making games but i try to be artistic¿ if thats spelt right
Post #: 189
10/10/2005 23:44:19   
lil boi blue
Member

it can be just regular animated art (like 10 frame up down movements of a guy) for all we care, either way, its not like were doing it for a prize at all, just to see if we can keep up with days and finish this jam, unlike the one J was trying to do, just dissappeared off the map.....

the more the merrier
AQ DF  Post #: 190
10/11/2005 23:39:55  1 votes
hunterdurandw
Member

can i join the clan im borred
AQ  Post #: 191
10/11/2005 23:50:22   
lil boi blue
Member

lol, its not a clan, its just a list of people who use the program flash and answer questions, clans are here

http://forums2.battleon.com/f/tt.asp?forumid=13
AQ DF  Post #: 192
10/12/2005 1:10:23   
J6
Owns a Robot


my art jam failed because neither oishii nor I had the time to do it. if you can do a well planned out flash jam, i'd gladly pin it for the week.
AQ MQ  Post #: 193
10/12/2005 1:17:26   
lil boi blue
Member

that'ld be cool, i'll work on it over the weekend (start it on friday) just so i can get through school with no distractions :)

ahhh, i see your using the rating tool for user posts J, lol

< Message edited by lil boi blue -- 10/12/2005 1:18:27 >
AQ DF  Post #: 194
10/12/2005 17:52:47   
strayspaz7
Member

how do i bring up pictures from my file so i can make them animate
and........ wen i try to there r no pics in my pic file
and wen i try to make another folder and i put an image in it and i try to bring it up but there'll be nothing in there
Post #: 195
10/12/2005 19:45:30   
lil boi blue
Member

there are a couple things, when you upload pics that aren't FLA file, they aren't fillable/drawable (meaning you can put different fills in them and stuff) you have to do that in paint or something (i use paint) also go to windows and open library or press Ctrl + L to get it up on the right hand side of the screen. also flash doesn't accept certain types of files nor file size. I would only upload pics for backgrounds or upload sprites of them. I prefer make them again in flash as best as possible so you can adjust everything on it
AQ DF  Post #: 196
10/13/2005 16:57:37   
strayspaz7
Member

i guess i kinda get it
Post #: 197
10/13/2005 19:07:10   
lil boi blue
Member

yeah i found uploading pics weird too, just mainly use them for backgrounds lol
AQ DF  Post #: 198
10/13/2005 19:32:25   
CodeLabMaster
Suggestions Contest Runner Up


Well, the animators of JibJab.com use pics religiously.
AQ  Post #: 199
10/13/2005 19:40:23   
strayspaz7
Member

yea dude jibjab is a great place i luv it
Post #: 200
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