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RE: Monster Bugs - read the topic rules BEFORE posting.

 
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11/9/2012 9:31:18   
darksampson
Member

I got a shadow Rock (149) in Battle Monsters, but it got stuck at the loading screen. Everything loaded except monster, waited for atleast 15 mins.

Fixed. Thanks! ~IMR

< Message edited by In Media Res -- 11/9/2012 12:25:24 >
AQ  Post #: 1251
11/10/2012 23:20:05   
master of chaos1
Member

monsters no loger give me XP or gold?
Post #: 1252
11/10/2012 23:24:39   
Ingo
Member

^ You probably reached the xp and gold cap
AQ  Post #: 1253
11/10/2012 23:27:43   
master of chaos1
Member

yah i did... yesterday? how can i fix it

EDIT: isnt the cap supposed to reset after every day? thats what i read somewhere

< Message edited by master of chaos1 -- 11/10/2012 23:30:07 >
Post #: 1254
11/10/2012 23:33:45   
Ingo
Member

yep, so if you want to wait, it will reset in about half in hour
@ below the server reset is based on the time that you see for example on my post.

< Message edited by tomboy22 -- 11/10/2012 23:38:06 >
AQ  Post #: 1255
11/23/2012 0:08:41   
Doom
Member

Type of bug: Monster (Staton) Will not load.

Bug details: The monster portion of the load screen is stuck at loading, while during the The Face of Silence


Did you log out and log back in? Yes
Did you clear cache? Yes
Did the bug happen again? Yes
Browser Info: Google Chrome
Flash version: 11.5.31.2
Number of players online: 1727
AQ  Post #: 1256
11/26/2012 21:20:45   
Trainz_07
Member

The Rogue Pirate (Level 130) monster never seems to load for me :( I've tried relogging in as well as clearing the cache but nothing seems to be working
AQ  Post #: 1257
11/28/2012 6:18:44   
Jekyll
Member

^Yes, I would also like to report that the Rogue Pirate, level 130, has not loaded for me in 4 different battles too.
AQ DF AQW Epic  Post #: 1258
11/28/2012 10:21:28   
  Ianthe
 formerly In Media Res

 

Oh, here we go - the Rogue Pirate / Staton should be fixed. He was missing some "on load" code.
AQ  Post #: 1259
12/10/2012 3:40:41   
Rafiq von den Vielen
Member

I think that's a monster bug, not entirely sure tho.

Possible bug: Guardian Dragon doesn't "un-hover" Cyclone Wyvern on hit.
Before bug: Attacked Cyclone Wyvern and got Guardian Dragon.
During bug: It still hovered after it got hit and used its whirlwind attack.
After bug: Defeated it and went on farming.

Equipment worn during battle: Spear of Awe (attuned to Earth), Cyclone Shield, Lord of the Skies (150), RanGer's Scope/Pendant of The 'Galin G (145)
Char page: Click!

Browser: Firefox 15
Flash version: latest


< Message edited by Komou -- 12/10/2012 3:43:52 >
Post #: 1260
12/16/2012 16:32:46   
Rastaban
Member
 

Baby Energy Dragon level 22 is able to keep you from casting spells or using skills for a single turn if both hits of the breath attack connect. I logged into AQ and then found the Baby Energy Dragon in RA immediately after. It attacked first and locked my spell and skill menu even though I dodged both hits. It can also cause this effect on single hit attacks.

That's intended - Kal was trying out something new. ~IMR

EDIT2: To clarify, the problem I'm having isn't the effect itself (I actually like the idea) but that it doesn't work as described in the encyclopedia entry. Reading the entry left me under the impression that the effect shouldn't happen unless it uses the breath attack and both hits connect. If you're saying that the effect triggering despite dodging both hits of the breath attack or triggering on the single hit attack is intended then my problem is with the monster's encyclopedia entry and I'll bother Suikoman444 instead.

Also, Stragath is counted as an undead in his description but the Shadowslayer Shield doesn't trigger on him or his head in the 10th Anniversary Event.

Fixed. Thanks! ~IMR

EDIT2: You're welcome. Do you think Doc Sawbones in the same event also counts? The description mentions him being brought back by the Mysterious Necromancer and he is missing his left foot.

EDIT:

Windows 7 Home Premium x64
Google Chrome Version 23.0.1271.97 m
Flash 11.5.31.5
One player online at the time.

I doubt any of this matters this time around, but it couldn't hurt.

< Message edited by Rastaban -- 12/17/2012 18:05:53 >
Post #: 1261
12/16/2012 23:00:22   
kipperkin
Member

Every time I do the Frostvale Tree quest and get a Jotun Raider, it doesn't load. All the other stuff like "background" load, but "monster" just keeps on loading.
I've cleared cache, refreshed and everything.

Huh. I'm not sure what's causing it - it works for me on all servers.

Does it work in other browsers, or on other computers? ~IMR


< Message edited by In Media Res -- 12/17/2012 1:35:49 >
DF  Post #: 1262
12/26/2012 11:27:49   
Neil 1000000
Member

Ok this bug has been around for a while and I have no idea why it hasn't been fixed yet but the Archdemon's fire resistance is set at 200% and though I may be hitting really high its not doing the same amount of damage to his health compared to what its showing. I think the % is wrong.

Just now it had 3836 health I hit over 800 and now it has 3595 health. -_-

Read the monster's description. ~IMR

< Message edited by In Media Res -- 12/26/2012 16:12:28 >
AQ DF  Post #: 1263
1/25/2013 6:14:56   
  Rorshach

The Question
(AdventureQuest)


My Overlord's Phoenix keeps on triggering the burn on Pygmy Zombie - or at least the pop-out message of it setting the zombie ablaze keeps showing every turn that my pet attacks.

However, although the message shows, the zombie was never afflicted with that status at all. Hence, I'm not sure if the zombie can't be afflicted with burn in the first place. But the message for the trigger keeps showing for every turn and not actually happening is definitely a bug that I suspect.

Which message, exactly? ~IMR

< Message edited by In Media Res -- 1/25/2013 13:23:14 >
AQ DF MQ  Post #: 1264
1/29/2013 20:15:44   
Epsilon2012
Member

To get the Snayl Tail from the Snayl monster...you can only click the shell and not on the tail.

Eh. The shell is easier to click. ~In Media Res

< Message edited by In Media Res -- 1/29/2013 23:35:04 >
AQ DF AQW  Post #: 1265
1/31/2013 12:12:20   
Ubear
Member

Not sure if this is a bug or not, but Ambush (2) always goes first, before the chance to choose your starting gear for the battle

Not a bug. It's an ambush. ~In Media Res

/facepalm
thanks!

< Message edited by Ubear -- 2/3/2013 17:53:20 >
AQ Epic  Post #: 1266
1/31/2013 20:45:32   
flashbang
Member

I'm pretty sure this has been reported before but, I was fighting an undead zard (2) and they went before I pressed Start Battle.
AQ DF AQW  Post #: 1267
2/2/2013 2:11:49   
Trainz_07
Member

^Same problem occurred to me when I fought either the packs of Lightzards or Sunrays. I did try clicking the buttons in a desperate attempt to change my armor before the enemies finish their attacks, but this always results in the battle menu disappearing.

< Message edited by Trainz_07 -- 2/2/2013 2:12:18 >
AQ  Post #: 1268
2/7/2013 3:08:08   
SW7951
Member
 

Sir Lancelot doesn't seem to respect the "Ready Inv Before Battle" option. Other monsters including the other trainers seem to, but Sir Lancelot just attacks straight away.

EDIT: Essentially what the two posts above me say :)

Derp, I thought that this was fixed with the engine update. Fixed, thanks! ~IMR

< Message edited by In Media Res -- 2/7/2013 9:35:56 >
Post #: 1269
2/8/2013 0:32:49   
UnderSoul
Member

Finally got around to reporting this. I blew up a Sunray, don't quite remeber the tier, and I didn't get the spell. The message saying that "The MP fueled explosion gave you a healing spell!", but I didn't get it.
AQ DF MQ AQW Epic  Post #: 1270
2/9/2013 21:09:14   
Death snake1
Member

Location: Void
Monster: Oikea Hetki 150
Problem: When i start the battle, it stuns me, which is supposed to happen unless i get a saving roll, but then, before my guest an pet get to attack, it always hits me with i's "summoning skill" on avarage about 5 time, killing me in the first turn. Is this supposed to happen, where i can't even get in an attack edgewise befor i die. Also, i am able to fight this creature at my level, i just can't get in an attack edgewise. Also, after i die, and go back to the void, this monster appears again, and i have done this 5 times, why does this keep happening?Thank you for reading and reasponding to this problem, and if it woudn't be to much of a problem, could you PM me to tell me if it is a glitch, bug, or actually supposed to happen. Thanks again!!!

That's intended. *PMs with more details* ~IMR

< Message edited by In Media Res -- 2/9/2013 22:03:36 >
AQ DF MQ AQW  Post #: 1271
2/10/2013 3:51:40   
whackybeanz
Times Silent Keeper


Is Hirroo's claw attack supposed to heal itself for MP based on damage dealt? Currently it doesn't do so.

Apparently not. Huh. ~IMR

< Message edited by In Media Res -- 2/10/2013 18:41:14 >
AQ DF MQ  Post #: 1272
3/5/2013 4:07:23   
Noley
Member

Twice in a row now, I have reached the end of the Taladosian Set Quest, and as I confront the final Boss (Sacragon) I have experienced an unending "Monster Loading..." bug. It's a bit depressing because I really need to get my shield for my new build..


The Example:
http://i50.tinypic.com/2ag9bbb.png

It's working for me. Try clearing your cache? ~IMR

< Message edited by In Media Res -- 3/5/2013 11:24:06 >
AQ  Post #: 1273
3/5/2013 4:12:33   
Noley
Member

quote:

Is Hirroo's claw attack supposed to heal itself for MP based on damage dealt? Currently it doesn't do so.

Hirroo's claw attack is just simply a mana drain; it doesn't heal his MP in return.

_____________________________

AQ  Post #: 1274
3/6/2013 5:48:55   
Rafiq von den Vielen
Member

Eh, I'm not sure, but I think the Zzott monster (and the Zzzzzzzzott probably too) has somewhen lost one of its attacks. I recently found out about Zardwars, where I got to battle a Zzott, it had two different attacks: The two hit attack it has in AQ too, but also a 1-hit attack that I have, in AQ, not seen a Zzott deliver in quite a long time.

I remember the Roc had a similar thing when the Hunting Roc monster was released. Can this be looked into? :)

Ha, yeah, there was! It's got its zap back now. Thanks! ~IMR

< Message edited by In Media Res -- 3/9/2013 9:11:11 >
Post #: 1275
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