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RE: Flash Q&A thread 3

 
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5/4/2007 17:03:50   
SirSchmoopy
Banned Multi


flsg its teh same thing, theyre both buttons


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Post #: 126
5/4/2007 17:09:51   
flsg
Member

OMG...I want to help too much since there's almost 0 person who uses flash on this forum now...lol
send me your files
AQ  Post #: 127
5/4/2007 20:19:43   
SirSchmoopy
Banned Multi


Omg everything i do is somehow wrong! whts wrong wit dis? onClipEvent(load)if(Key.isDown(Key.BACKSPACE)(destroyObject.theTear);}

< Message edited by SirSchmoopy -- 5/4/2007 20:30:58 >


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Post #: 128
5/4/2007 20:54:37   
petermaxo
Member

flsg: How can I send you a fla?
sir shmoopy: try this: onClipEvent(load)if(Key.isDown(Key.BACKSPACE)){(destroyObject.theTear);}

< Message edited by petermaxo -- 5/4/2007 20:56:13 >
AQ DF  Post #: 129
5/4/2007 21:02:19   
SirSchmoopy
Banned Multi


Thanks! i guess i really am retarded after all! yay!

< Message edited by SirSchmoopy -- 5/4/2007 21:05:28 >


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Post #: 130
5/4/2007 21:03:30   
SirSchmoopy
Banned Multi


omg, nothing works for flash 8 basic omg! heres my file but it might not work (how to i put em on computer cuz sumhow this link doesnt work)

< Message edited by SirSchmoopy -- 5/5/2007 7:33:47 >


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Post #: 131
5/6/2007 17:56:55   
Myhos
Member

Heya Sir...schmo...blah...anyhow you would have to send the flash file via e-mail to one of us if you want to show the file....ANYHOW does anyone have Flash CS yet? *drool* I MIGHT be able to get it this week :)

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AQ DF  Post #: 132
5/7/2007 6:43:19   
SirSchmoopy
Banned Multi


how do i send a flash file?

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Post #: 133
5/7/2007 10:13:24   
Myhos
Member

E-Mail! You attach it in a e-mail and send the fla file, you can't send files on the AE forum
AQ DF  Post #: 134
5/7/2007 17:06:19   
petermaxo
Member

Okay, I managed to reduce the problem. Now, the code is only broken if I include the string which attaches the player. anyone know what is going on? (I fixed it, but I am still curious.)
AQ DF  Post #: 135
5/7/2007 20:22:25   
SirSchmoopy
Banned Multi


But i dont kno any1s emails tho!

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Post #: 136
5/7/2007 20:57:19   
EragonZZZZ
Member


quote:

ORIGINAL: flsg

OMG...I want to help too much since there's almost 0 person who uses flash on this forum now...lol
send me your files


*coughs*
AQ  Post #: 137
5/7/2007 22:41:19   
ponycoltraine
Member

is there anyway too increase quality on flash animated GIF's?

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AQ  Post #: 138
5/8/2007 11:15:12   
Myhos
Member

Not that I am aware of, if you want to have it saved as a gif you must save the entire animation as a jpeg seq. then convert every individual pic to a gif then get a gif compiling program

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AQ DF  Post #: 139
5/9/2007 16:49:11   
flsg
Member


quote:

ORIGINAL: EragonZZZZ


quote:

ORIGINAL: flsg

OMG...I want to help too much since there's almost 0 person who uses flash on this forum now...lol
send me your files


*coughs*
lol sorry... but you weren't online for a long time(or is it just me)
AQ  Post #: 140
5/9/2007 20:41:21   
petermaxo
Member

Does anyone know how to use GIF animations in flash?
AQ DF  Post #: 141
5/9/2007 21:26:26   
Myhos
Member

Flsg: He wasn't posting for a while here thats all, Peter Maxo: I think you might need to find something which can separate animated gifs into several still gifs, I'm not sure if Flash lets you have gifs that are animated, it most likely just imports them as still images...Let me check if Flash CS3 allows it or not...


Edit: Flash CS3 allows you to import gifs into it, I'm not sure about Flash 8 or Flash MX

< Message edited by Myhos -- 5/9/2007 21:29:37 >
AQ DF  Post #: 142
5/10/2007 16:02:17   
SirSchmoopy
Banned Multi


How to i put 2 motion tweens in one thing. it always either puts em together or 1 doesnt work. kiinda like a sword fight, i need 2 motion tweens for 2 objects, but i can't

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Post #: 143
5/10/2007 18:58:20   
Myhos
Member

...Well for EACH INDIVIDUAL object that you want to move you need it on a seprate frame other wise it won't work out they way you wanted it to
AQ DF  Post #: 144
5/11/2007 21:21:41   
SirSchmoopy
Banned Multi


how tho how?!?!

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Post #: 145
5/12/2007 8:22:10   
petermaxo
Member

just so everyone knows, it is possible to expor gifs into flash, but it sores them as some amoun of bitmap images.

Edit: also, does anyone know how to make a flash animation 'wait' for a set amount of time before trying to do anything, like to, once someone presses a button, the scene changes, pauses, and then an animation starts.

< Message edited by petermaxo -- 5/12/2007 16:17:26 >
AQ DF  Post #: 146
5/13/2007 15:03:24   
Myhos
Member

eh thats a timer function and those are really annoying, when possible you might want to try do the same useing frames and what not but the code is:

if(FUNCTION LIKE KEY IS DOWN OR WHAT NOT){

_root.timerDelay = timerX+5000;
}

then somewhere else you put:
if (timerX>timerDelay) {
gotoAndPlay(YOUR FRAME); (put what ever function or action you want this is just an example
}
AQ DF  Post #: 147
5/13/2007 20:11:49   
petermaxo
Member

thanks. also, is it posible to measure real time in a flash mvie, i.e., to make something happen if the computer's clock reads past 6:00?
AQ DF  Post #: 148
5/14/2007 14:32:41   
*Whatshisname*
Member

Flash help!
Ok, I'm a complete novice at Flash, as we've just started using it at school for a project.
Anyway, I've found two sets of codes, one for a flash-light type highlighting thing, the other changes the cursor to an image. Now, I've been trying to 'combine' them, but to no avail - the cursor works fine and dandy, but when I drag the oval over to highlight some of the image, it leaves behind the cursor image. So, I was wondering, would you help me?

Flashlight thing:
on(press){startDrag(this);
	}
on(release) {stopDrag();
}


Cursor change:
onClipEvent(load)
{
Mouse.hide();
this.startDrag();
AQ DF  Post #: 149
5/14/2007 15:51:26   
Myhos
Member


quote:

ORIGINAL: petermaxo

thanks. also, is it posible to measure real time in a flash mvie, i.e., to make something happen if the computer's clock reads past 6:00?


Yea you see for flash the # 5000 = 5 secs so if you want it to be 6 minutes just tweak the #:

60*6= 360 so then..

_root.timerDelay = timerX+360000;

I hope that helps

but if you want it to be for the entire movie you might need it to be a global funtion
AQ DF  Post #: 150
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