madman 13
Member
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· What your favorite type of quests were The kind that you don't need to repeat. Repeating once or twice maybe, but when you keep going back over something to extinction just to advance the plot, it kills it for me. DF works because you only need to grind when you're trying to get a certain item to drop, and that's usually a merge item to rank up a class. In those cases, the grinding is fine because you get a reward each iteration, and every time you do it brings something new. in AQW's reputation quests, on the other hand, I have only ever reached rank 10 once. The repetition of the same things without any changes for a long time gets to me quite quick. So in short, you want quests which take longer than one battle to do, but don't need repeating. AND DEFINITELY NO RNG. Even with the persistance bonus, that thing is one of m y most hated enemies Favourite type of Mecha the kind with specials that complement each other, or mechanics which add more depth to battles. The EHMs became favorites very quickly for their unique features. Also, ones which can be customised in all kinds of ways for different things, easily. Animation wise, Dynamic movement. I like mecha which feel like they're not just standing there when they fight. also Animations that are fun to watch and have a lot of detail In terms of looks, metal and complex is better. I like the way they tend to be themed, but would prefer them to look like mechanical versions of whatever they represent. like on Westion, the mecha looked almost too cowboy and not enough machine (J6 like mecha would have felt in place there), whereas on Zargon, the Superbots felt much better, because they were more obviously robots (). However, this does have exceptions; the vampire mechs felt just right because the organic or mystic elements felt like they were due to the mecha being merged or linked to their pilots, and the way Runehawk seems to get more glowy and aetheric with each passing design feels more like an evolution of them than industrial would. In short, make the mecha look like futuristic versions of whatever stereotype they represent Not doing mecha with beards, I must stress, is important, as well. And on a side note, April/maypril fools mecha should look like fools. I dearly regret not getting the first one. The second I loved. Third and forth just feel like silly jokes rather than actual April Fools celebrations (an old toy and an internet meme?). Loki as a cosmic prankster was a step back in the right direction, but not quite. Oddly, none of the other holiday releases have had this trouble except Halloween, which seems to have also graduated to unrelated characters that just look a bit scary (I don't mind the mecha themselves, just this odd loose theme.) Storyline wise The Setting needs develloping, The shadowscythe just seem to be monsters falling from the sky and roaming before retreating, when you could have infected planets with bits of bio-mechanical SHS corruption growing out of them in territory they have taken over already, or the like, to give an impression of them consuming rather than merely wrecking. Also, more factions; It seems unrealistic that every single planet is on your side, when there could be worlds which are looking out for themselves, or fighting both, or trying to profit from it in some way, or even groups that almost religiously wish for the Shadowscythe to assimilate them, and try and call it a good thing. Only right now, it feels like everybody already had deals or trades with each other, and you just asked them for help, which seems unrealistic. Gark was a step the right way then, but not far enough. And maybe have more unusual species and less humans. More memorable and deep NPCS, would be a big plus, especially doing something other than giving orders. Lisa aboard the starship is a good example, because whenever she appeared she seemed to be offering ways to help out, not just giving instructions or selling stuff. More of her would be nice for that reason, and she could possibly keep track of a list of storyline goals for you, to help keep it on course and less confusing. And there could be more like her, who act as though they're your equal partner or assistant, instead of always superior. On Necryptos, Han just ranted from a safe distance, whereas Safira, when she appeared, never made demands, she just helped you because you had a common goal (eg "I'll send you a device to merge the bloodstones. That might help if you plan on dealing with Myracinya"). Having your character doing things for their own ends with the help of allies (even off screen), rather than just acting as the bottom rung of the ladder doing all the work for everyone, feels better. Also, side strands would be nice. Not as in "the war effort sends you here to do this", or "Warlic has a bad feeling about this". More just doing things because you want to do them. Necryptos was good because you just went there and got a goal, but you didn't feel like doing this was to advance some greater cause, it was just for the sake of doing it. One possiblity would be finding a bounty hunter (J6, or maybe the minigun wielding cyborg on Gark, or the like) who offered to teach you the tricks of the trade, and sold you stuff for bringing in bounties And loosen up on the liniarity a lot. Locking all the planets until a suitable story line point avoids plot holes, but it's driven me away from this game so often, and I really think it does more harm than good. I don't have the patience to keep fighting my way to Slugwrath just to send new characters into space, and every time I've started playing since the planets were locked, the fact that they were locked led me to quit.
< Message edited by madman 13 -- 1/18/2013 19:35:38 >
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