frogbones
Banned
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quote:
It is possible to consider luck as a factor in battle when planning a build. However there is a limit to how much negative luck any build can take. In a game of mathematical precision and control, boosters are a method to counter the uncertainties of the RNG. Some enjoy risk; others prefer to tread the safer path. Hence I don't think boosters are a sign of weakness - they are rather tools to give players a greater advantage over the RNG and a sign of caution, more than anything else. Again, the premise of the thread assumes a fair fight: same level, Varium vs. Varium, and zero or equal "luck factors." That fact nonwithstanding, eventually this "luck" evens out; over the course of time, I run bad just as much as you run bad. Also, think about this little tidbit: These days when two level 34s fight, the damage given and recieved can vary, on minimum, by 8 damage per strike, gun, or aux attack. (I.e., I can attack and hit my low range value, and the defender can hit his high def/res value.) quote:
I don't quite understand the distinction between Field Medic and boosters in the context of this discussion. If the issue is whether one has boosters or not, you can simply view your opponent's character page and judge whether (s)he is likely to boost. Everyone has at least a level 1 Field Medic. As to the suggestion that I should view the character page of every player that I battle to see whether they have boosters ..... ummm, no thanks? So what if they do? I'm not playing any differently. And anyone who tells you they do play differently if they know someone has boosters is lying. quote:
I emphathise with those who detest booster-users in an otherwise equal and enjoyable match, where luck factors are limited or equally distributed. Yet if one should look at it from another perspective; if using boosters is something expected, like using a gun or a robot. Something that isn't an underhanded deus ex machina but rather an expected part of one's arsenal. In that light, boosters aren't a sign of weakness. These days, I do expect every Tac Merc to boost. IMO, boosting is just a continuation of the mentality of players who class hopped to Tac Mercs. Easy wins, no regard for the "big picture," just win no matter what. (Heh, kinda reminds me of the dirty ol' Raiders teams. RIP Al Davis.) So yes, I always expect boosters, I always feel they cheapen a fight, and I'll always view them as weak--the antithesis of strategy, if you will. Just my $.02
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