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Healing Branch

 
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8/7/2016 8:37:06   
Carandor
Legendary Scribe of Lore


Healing Branch

«100% proc Magic Water spell-casting staff. Has a built-in Water spell, 2 healing spells and an MP healing skill.»

Location: Fern Bully
Type								G
Level	10	30	50	70	90	110	130	150
PowLvl	10	30	50	70	90	110	130	153
MPLvl	10	30	50	70	90	110	130	152

Price	79	235	1478	11517	92435	744821	6004574	48410333
Sell	39	117	739	5758	46217	372410	3002287	24205166
Type: Magic
Element: Water
Damage	3-10	5-15	6-20	8-22	9-26	10-29	11-32	12-36
BTH	1	4	6	9	11	14	16	19
SPECIAL
Rate: 100%
  • If Spells are Enabled (ie you can access Spells Menu) and have enough MP:
      You select one of the following. The four attacks are treated as spells, not Specials:
        Option 1: Fountain of Life*
          Hits: 3
          Type: Magic
          Element: Heal
          Damage	3-9	7-19	11-33	16-48	22-66	29-86	36-108	46-137
          Stat%	42.33	75.99	109.65	143.31	176.97	210.63	244.29	283.05
          BTH	Auto	Auto	Auto	Auto	Auto	Auto	Auto	Auto
          
          MPCost	63	118	183	257	340	431	532	653
          Note: Stat bonus to damage is INT/4 with an additional LUK*3/8 if a Lucky Strike occurs.

        Option 2: Purifying Surge$
          Hits: 3
          Type: Magic
          Element: Water
          Damage	3-9	7-21	11-36	16-53	22-72	28-94	36-118	45-149
          Stat%	41.5	74.5	107.5	140.5	173.5	206.5	239.5	277.5
          BTH	2	7	12	17	22	27	32	38
          
          MPCost	38	71	110	154	204	259	319	392
          Note: Stat bonus to damage is INT/4 with an additional LUK/2 if a Lucky Strike occurs.

        Option 3: Curative Waters†
          Cures Bleeds, Burns and Poisons†† (in that order, in the event you are inflicted with multiple effects) with levels <= PowLvl+20, assuming that you have enough power. The spell starts with 1.5 power.

          • Curing a Burn costs it (Burn power)/10 * (Burn Duration) /2.
          • Curing a Bleed costs it (Bleed Power) / ((100- Save DC)/100) /2.
          • Curing a Poison costs it (Poison power)/10 * (Poison Duration) /2.

          At the end, if there's any remaining power, then you gain a number of turns of Regeneration equal to [remaining power*5], rounded up. MPCost is equal to the cost of a [MPCost] * [turns of regen/5 - power remaining]/1.25.
          MPCost	63	118	183	257	340	431	532	653
          
          Regen	1-3	1-6	2-13	3-21	4-30	6-38	7-45	9-55
        Option 4: Draw Mana‡

          Heals the listed amount of MP.
          You also have a 10% chance to deal Lucky Strike damage equal to the following:

          Hits: 1
          Type: Magic
          Element: Water
          Level	10	30	50	70	90	110	130	150
          PowLvl	10	30	50	70	90	110	130	153
          
          Damage	0-0	0-0	0-0	0-0	0-0	0-0	0-0	0-0
          Stat%	166	298	430	562	694	826	958	1110
          BTH	2	7	12	17	22	27	32	38
          
          MPHeal	38	71	110	154	204	259	319	392
          Note: Stat bonus to damage is INT/4 with an additional LUK*3/8 if a Lucky Strike occurs.
  • If Spells are Disabled (ie you can't access Spells Menu) or you don't have enough MP to cast Purifying Surge:
      You use Draw Mana.
    **Restore your health with refreshing water! «» MP
    *$Unleash an MP-efficient blast of water on your enemies! «» MP
    *Cleanse Burn/Bleed/Poison, and grant yourself Regeneration if the statuses are weak enough! «» MP
    ††The curative waters cleanse you of your status effects!
    *Draw mana, restoring «» MP!

    DESCRIPTION
    This staff was made from the branch of a plant whose healing properties are beyond that of any other plant ever seen! It can grant its wielder increased healing capabilities and special healing spells!



    Numbers thanks to Lord Barrius and In Media Res.



    Analysis

    Spells starts out with:
    Level	10	30	50	70	90	110	130	150
    PowLvl	10	30	50	70	90	110	130	153
    MPLvl	10	30	50	70	90	110	130	152
    
    Damage	11-34	26-76	43-128	63-189	86-259	113-337	142-425	179-537
    Stat%	166	298	430	562	694	826	958	1110
    BTH	2	7	12	17	22	27	32	38
  • Fountain of Life takes a *0.85*0.9 damage penalty for auto-hit and always useful. With three equally powerful hits, each hit does *1/3 damage.
  • Purifying Surge deals 75% damage and costs 60% of a normal spell. With three equally powerful hits, each hit does *1/3 damage.

    All this has ALREADY been factored in to the above numbers.



    Updates

    August 1, 2014: the weapon was released.

    < Message edited by Carandor -- 12/5/2016 19:50:44 >
  • AQ DF MQ  Post #: 1
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