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RE: =AQW= New Class Suggestions

 
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1/9/2024 8:18:22   
Etherealness
Member


Dual-purpose class for Nulgath's birthday

Nulgath's birthday is an important date for the AQW community, and it is always a time of celebration and new releases. For the next birthday, I propose the creation of a dual-purpose class, based on the Umbra Class from AQInfinity.

The idea of the class is that it would have two distinct modes: Skew and Polish. Skew would be a mode focused on dealing area damage and status effects, while Polish would be a mode focused on support and buffing.

Skew: In Skew mode, the class would use abilities to deal area damage and status effects. Some possible abilities include:

Shadow Slash: A skill that deals area damage and applies a bleeding effect to enemies hit.

Dark Vortex: A skill that pulls enemies to the center of a dark vortex, dealing damage and applying a slow effect.

Shadow Nova: A skill that explodes in a wave of darkness, dealing damage to all nearby enemies.

Polish: In Polish mode, the class would use abilities to support allies and buff them. Some possible abilities include:

Shadow Heal: A skill that heals nearby allies.

Shadow Shield: A skill that creates a protective shield around nearby allies.

Shadow Haste: A skill that increases the attack speed of nearby allies.

I believe this class would be a valuable addition to AQW, as it would be unique and offer players new gameplay options. The class would be released on the next Nulgath's birthday, as a gift to the community.

Recommendations: To make the class even more interesting, I suggest the following recommendations:

Add an automatic mode switch, so players can easily switch between Skew and Polish.

Add abilities that allow players to combine the two modes, to create new gameplay strategies.

I believe these recommendations would make the class even more fun and versatile.
Post #: 26
1/14/2024 9:38:23   
Crimson King
Member

Instead of re-releasing classes just as generic "dark" or "shadow" versions of rare classes, create new designs, animations and own lore but with same skills effects. Bellow are some suggestions.

Vindicator of they: Dimensional Champion of Nulgath, farmable in tercessuinotlim (nation need more classes);

Artifact Hunter: DemonHunter, hikari's faction;

Undead Goat: Infernal class, infernal faction rep or a simple UNDEAD class, using doomwood rep.

and so on.
Post #: 27
2/10/2024 1:35:25   
Malakai
Member
 

ArchNephilim


End Game Nulgath Nation class.

Class can be obtained from Quest via Nulgath the Archfiend.

Class suggested Enhancements is Wizard, Luck.

To access class quest you will need the following requirements.

Rank 10 Lord Of Order
Rank 10 Necromancer
Rank 10 Archfiend
Rank 10 Void Highlord
Rank 10 Chaos Avenger
Rank 10 Dragon Of Time
Unidentified 13
Abyssal Contract
Must be level 100
Evilwar, Darkwar, Finish Void Chasm, Originul, ArchPortal, Fiendshard quests,
Fiendpast, OblivionTundra & new upcoming quests


Quest Description : --

Well, well, well... Hero of Lore, Dragon of Time! You were my minion once—but no longer.
Today, you face a challenge to prove if the legends about you are true. Will you rise to the
occasion or falter under the weight of my expectations? I, Nulgath the Archfiend, shall grant
you the chance to wield the power bestowed by Fiend Primordial. This is your moment to ascend!
Will you become an Archfiend of unrivaled might... or an Angelic General with power even
Dage would envy? AHAHAHAAA! But power does not come freely. I will train you mercilessly,
and you will earn your place in my hierarchy. Your first task? Prove your worth by defeating me—
10 times at my regular strength and 10 times at my full, ultra power. Only then will you begin to
understand the burden of true power!

Onwards & Upwards!



Items required
Abyssal Contract
Unidentified 13 0/13
Voucher non-mem of Nulgath
Voucher of Nulgath
Lord of Order class 0/1
Necromancer 0/1
Archfiend 0/1
Void Highlord 0/1
Chaos Avenger 0/1
Dragon of Time 0/1
Gluttonous Maw 0/1
Totem of Nulgath 0/100
Blood Gem of the Archfiend 0/100
Nulgath defeated 0/10
Nulgath the Archfiend defeated 0/10


Item Reward: --
ArchFiend Angel Overlord (Class)


I'm impressed, Hero! You have exceeded my expectations. It is now your time to rise as
an ArchFiend General and wield a fractional power of Primordial Fiend. Wait... what is this? Your aura—
it’s glowing with an immense brightness. This... this is Angelic! Your hero’s divine essence is merging
with Primordial Fiend’s power. They... they are impossibly complementing each other! You are no longer just
an ArchFiend General. No, your newfound strength demands a greater title. From this moment forth, you
shall be known as the ArchNephilim! With this unparalleled power, even Dage—‘The Evil’—
will tremble in envy! AHAHAHAHAAAA!


---------------------------------------------------------------------------------------------------------------------------------

Rank 1: Auto-Attack (Skill 1) : --
(1.5 cooldowns)

Physical

Close range. Single target


(If you move then, I shall strike you down!)

Your battle blade pet benefit from 350% more than your weapon damage.

--Critical chance is 65% of the time.
--(Based on rank 1 skill summon/switch mechanic)

--OverNephilim Blade: Applies ArchFiend Mark (DoT), dealing 500 damage per tick, stacking up to 5 times (max 2,500 damage). The DoT persists even after switching blades.

--Celestial Blade of Nephilim: Applies ArchAngel Mark (HoT), healing you for 10% of your maximum health over time. The HoT persists even after switching blades.
.



---------------------------------------------------------------------------------------------------------------------------------

Rank 1 (Skill 2) : (Breathing Souls)
(Cooldown 8.2 seconds)
(Drain 20% of your health)

Magical
Medium Range, up to 3 targets/


(I can taste the fear in your soul, MINION!)

Summon either the ArchAngel Blade battle pet or the ArchFiend Blade battle pet. If a target is selected and the ability is used again, it applies Soul Drain to the target with a hit that deals 50% weapon damage. Additionally, Breathing Souls heals you for 10% of your overall health over time. Soul Drain fades out after 8 seconds. Note: using skill will switch blade pet/buff

--Both blades are added in your temporary inventory
--OverNephilim Blade Effect: Applies Soul Drain, increasing output damage by 15%.
--Celestial Blade Effect: Heals you for 10% of your maximum health over time.
--Effects persist even after switching blades.


---------------------------------------------------------------------------------------------------------------------------------

Rank 2 (Skill 3) : (Fire of Primordial Fiend)
(Cooldown 15.5 seconds)
(Cost 20% of health)
Magical
Long Range, up to 6 targets.


(Now I understand how Nulgath operates!)

Strike your enemy with fractional power bestowed by Primordial Fiend, dealing Armageddon damage, stunning your target for 2 seconds, and applying DoT for 4 stacks for the entire duration the monster is alive. If Soul Drain is applied while OverNephilim blade is out then, the target receives a burning soul DoT. However, If Celestial Blade is out then you are damage immune for 10 seconds.

--Rank 10 Unlocks: OverNephilim Blade Effect: Applies a DoT for 4 stacks, dealing 6,250 damage per tick, up to a max of 25,000 damage. Celestial Blade Effect: Applies immunity for 10 seconds.
--Effects persist even after switching blades.
--Deals 450% weapon damage.



---------------------------------------------------------------------------------------------------------------------------------

Rank 3 (Skill/Buff 4) : Over-Powered Blade
(Cooldown 10 seconds)
(Drain 30% of health)
Magical
self.


(I wander over the realm. I can be anywhere when shadow exist!)

Your battle blade pet is linked to you, increasing your output damage by 50%. OverNephilim Blade Effect: If Soul Drain is active then, Permanently increases your endurance by 50% (applies once). Celestial Blade Effect: Boosts all stats by 5% to 15%. Additionally it replenish 75% of your mana.

--Effects persist even after switching blades.
--Boosts all stats by 5% to 15% (only applicable when the battle blade pet is equipped).
--If Soul Drain is applied it permanently increases your endurance by 50%
--Returns 75% of your mana


---------------------------------------------------------------------------------------------------------------------------------

Rank 4 (Passives) : (ArchFIend Blood Boil)
Increases Damage & Haste by 15%

Rank 4 (Passive) : (ArchAngel Heroic Soul)
Increase Endurance by 200% & 60% damage reduction on all resistance stats

---------------------------------------------------------------------------------------------------------------------------------

Rank 5 (Skill 5) : Primordial Fiend's Witness
(Cooldown 25.5)
(Cost 100 Mana)
Magical
Infinite Range, Single animation to hit all targets in room.



You summon the Primordial Fiend entity manifestation by opening a portal between realms, spawning a massive amount of blades, including the OverNephilim Blade and Celestial Blade of Nephilim. The manifestation strikes and devours the soul of your target enemy with immense cataclysmic power. It applies Kneel Before the ArchNephilim, Applies a guaranteed Blood Rage DoT that stacks up to 3 times for 15 seconds. Applies Quixotic for 4 seconds, reducing your target's outgoing physical and magical damage by 105%, and Stability for 25 seconds, which prevents Quixotic from reapplying. Additionally, it boosts your HoT and leech over time that lasts for 15 seconds from the target to heal self.

--Deals 1000% weapon damage.
--Applies Quixotic.
--Applies Leech Over Time
--Stability..



---------------------------------------------------------------------------------------------------------------------------------

Rank 10 (Passive & Additive) : (Champion Of Primordial Fiend)

(I have ascended as Nephilim of Primordial Fiend)

Reduce incoming damage by an additional 10%. Gain 100% additional endurance. OverNephilim Blade: Applies ArchFiend Mark (DoT), dealing 500 damage per tick, stacking up to 5 times (max 2,500 damage). The DoT persists even after switching blades. At max stack, the DoT becomes permanent at 2,500 damage until the enemy target dies. Additionally, Celestial Blade of Nephilim: Applies ArchAngel Mark (HoT), healing you for 10% of your maximum health over time. The HoT persists even after switching blades. All your hits exceed 100% to land on the enemy target. However, you can barely land Critical Strikes with your Auto-attack, 2nd skill, 3rd skill, and 4th skill, except for your 5th skill, which is your ultimate. OverNephilim Blade Effect: Applies a DoT for 4 stacks, dealing 6,250 damage per tick, up to a max of 25,000 damage that is permanent. Celestial Blade Effect: Applies Decay.


---------------------------------------------------------------------------------------------------------------------------------


Class specification: --[/u]

Auto-Attack
For this class, the Auto-Attack is physical, and this is where enhancements like Forge Enhancements or Awe Enhancements can be required for equipment. The Auto-Attack has special animations for battle blade pets when damaging enemy targets. The cooldown is logical for a basic attack that deals damage every 5.5 seconds. With the Rank 4 Haste passive increase, the cooldown becomes slightly faster, about 2.75 seconds. This Auto-Attack packs a punch!

Offensive Caster?!
These attributes are based on a single mechanic: Soul Drain. Soul Drain provides abundant buffs, ranging from damage reduction to extra damage against your enemies, as well as increased endurance percentage. The damage you deal will not only benefit your solo performance but also benefit your party or anyone in the room, showing them who the new Abyss General is. Soul Drain isn’t a consumable stack, but rather an attribute that is applied and will fade out if the player doesn't keep it active.

Enhancements for class specific
This class-specific enhancement does not rely on equipment and will largely benefit from Wizard Enhancements. However, you can still use Luck at certain points. That said, it is highly recommended to use Wizard Enhancements for class-specific benefits. You can use Luck for equipment to benefit from the critical chance needed..

In terms of Aura
If the Aura has a limited stack, it will loop at the final stack, and no further benefit will be gained. Other than that, there is no reapplication.



Mechanic
This class is not about spamming your abilities constantly, or you’ll quickly find yourself out of health. 75% of your abilities rely on your HP, so managing health becomes a crucial part of your strategy. Your 5th ability (Ultimate) uses 100% of your mana, so you’ll need to recharge your mana using your 4th skill to generate 75% of your mana and leave the rest for auto-attacks. Additionally, your 1st, 2nd, and 3rd skills help replenish your mana, as they don't consume any mana.

This class is not easy to use just because it deals a lot of damage. It will be a challenge to manage both health and mana efficiently, which is why I’ve provided these recommendations. I'm still studying it further, but these guidelines will help you succeed.

Yes, you will have your HoT (Heal Over Time), as if you were pocketing it. However, if you're a player who spams abilities constantly, it won't be as effective. Here's how you should manage your abilities:

1) Start with your 1st skill to spawn your battle blade pet.

2) Use your 1st skill again to apply Soul Drain to your target.

3) Then, use your 3rd skill to gain power and buffs. The HoT from your 1st skill will still apply.

4) Apply your 1st skill one more time. At this point, you may be at risk because you’ve used a significant portion of your health. Don’t worry, though — each hit from you or your battle blade pet will heal you.

5) Use your 1st skill again to keep Soul Drain up, then use your 2nd skill to apply a powerful DoT (Armageddon-like).

6) Continue healing by keeping Soul Drain active and using your 3rd skill again.

7) Afterward, use your 1st skill once more to maintain your buffs.

8) Finally, use your 4th skill to recharge your mana. Be cautious, as using the 4th skill will cause health loss, but it is essential for regenerating your mana.

Remember, balancing your HP and mana is key. If you spam abilities too much, you'll risk draining your health and mana too quickly, leaving yourself vulnerable. Use your battle blade pet’s healing to sustain yourself while you apply your abilities, and always keep Soul Drain active.

---------------------------------------------------------------------------------------------------------------------------------
To be continued...

< Message edited by Malakai -- 3/26/2025 23:48:08 >
Post #: 28
2/21/2024 17:50:53   
Ciddy
Member
 

Sinless Shotelai
Description: A thousand years of starless slumber, awakening long after those they knew had gone before them only to be once more a single grain standing against the never-ceasing tide of evil. Though it is the highest honor, why do they weep so bitterly, Hero?
Weapon Damage: 10%, 1.0 speed
Stat model: Dodge Melee
Recommended Enhancements: Thief
Special Effects:
Sinless Shotelai gain mana when they:
Strike an enemy in combat (more effective on crits)
Dodge any attack (restores HP as well)

Ludic Peck (auto-attack)
Rank Needed: 0
Mana Cost: 0 Mana
Mana Cooldown: 1 Second
Type: Physical
Range: A short-range attack that deals damage to 1 target.
Description: A playful strike, putting distance between yourself and the opponent. Each hit applies Bushcrow Stance, increasing your Dodge by 5% up to 8 stacks for 4 seconds. Also applies Punctured to the target, a DoT that deals 1% weapon damage for 6 seconds, stacking infinitely. Can’t crit.

Meandering Road
Rank Needed: 1
Mana Cost: 10 Mana
Mana Cooldown: 4 seconds
Type: Physical
Range: A short-range attack that deals damage to 1 target.
Description: Slip past the opponent's guard, delivering a moderate blow. Damage is increased by Bushcrow Stance stacks, consuming those stacks. Applies Punctured to the target for a number of stacks equivalent to the number of Bushcrow Stance stacks consumed. Can’t crit.

Giant-Killer
Rank Needed: 2
Mana Cost: 15 Mana
Mana Cooldown: 6 seconds
Type: Physical
Range: A short-range attack that deals damage to 1 target.
Description: A firm strike that circles around your haggard opponent, toppling them off balance. Consumes Punctured stacks on the target, applying an equivalent number of stacks of Throes to the target, decreasing Dodge and increasing incoming physical damage, outgoing damage, and Haste by 1% for 12 seconds, stacking infinitely. Can’t crit.


Lamb’s Mercy
Rank Needed: 3
Mana Cost: 20 Mana
Mana Cooldown: 12
Type: Physical
Range: A short-range attack that deals damage to 1 target.
Description: Viciously strike at your prostrate opponent, dealing strong damage. Cannot be used if the target has no stacks of Throes. Damage is marginally increased by Throes stacks on the target, consuming those stacks. Applies an equivalent number of stacks of Punctured to the target. Can’t crit.

Lily’s Poise
Rank Needed: 4
Type: Passive Ability
Description: How beautiful, a blade that cuts as gentle as the lily sways in the wind. Increases Dodge by 40% and Haste by 20%.

Coral’s Lustre
Rank Needed: 4
Type: Passive Ability
Description: How ugly, this coral red color staining the blade. When Bushcrow Stance is active, outgoing damage is increased by 5% for each stack.

Blade Psalm
Rank Needed: 5
Mana Cost: 40 Mana
Mana Cooldown: 24
Type: Physical
Range: A short-range attack that deals damage to 1 target.
Description: At the centre point of brutality and grace, your blade strokes briefly reach their most excellent, dealing massive damage to your opponent. Damage is greatly increased by Punctured stacks on the target, consuming those stacks. For each consumed stack of Punctured, a stack of Bushcrow Torpor is applied to you, decreasing Dodge by 1% up to 120 stacks for 12 seconds. Can’t miss but can’t crit.

Leonine Triumph
Rank Needed: 10
Type: Passive Ability
Description: Starting at rank 1, all skills have a 20% chance to apply Leonine Triumph, increasing DoT damage by 200% for 2 seconds.

-

Notes

-



  • Most of the skill damage values are left ambiguous because I have absolutely not a clue how much is considered too high or too low.
  • At the 24-second mark, Ludic Peck in conjunction with Punctured stacks without Leonine Triumph procs and Coral's Lustre should have dealt around an average of 58% weapon damage per second up till that point if the skills had been used properly. Comparably, to match the average auto-attack DPS of Yami no Ronin, for example, around 30 seconds of correct skill usage would have to have elapsed.
  • While it is true that the Sinless Shotelai could theoretically reach absurd DPS through Punctured stacks, as far as I can determine, that process would be too long and time-consuming to have any meaningful application beyond bosses with absurdly high HP.
  • That, in turn, is exactly what this class is designed to be. The Sinless Shotelai is supposed to be an extremely selfish boss-soloing class built around looping Punctured and Throes stacks, the latter skill of which actively harms non-dodge-based classes, to achieve boss-kill DoT or otherwise to drop Blade Psalm nukes on high HP bosses.
  • It lacks sorely against lower-HP bosses, as its kit takes far too long to meaningfully come online for most of combat, meaning that against low-mid HP bosses, other solo classes would consistently outperform.
  • Besides Leonine Triumph which is unstackable but loopable, the Puncture, Bushcrow Stance, and Throes auras are all stackable.


-

Acquisition

-


Reputation Requirements:
Sandsea Rep 10
Good Rep 10
Loremaster Rep 10

Rank Requirements
Warrior Rank 10
Rogue Rank 10


Minimum player level of 80 or something similar.

Perhaps a series of quests for acquisition, beginning from Loremaster Maya. The class is themed around the Aksumite/Abyssinian shotelai swordsmen, so I think framing it in-lore as the paladin-equivalents of an enclave of Celestials or ancient good empire situated in the region of the modern Sandsea.
The lore blurb for the class itself would probably play in here, maybe the Sinless Shotelai were swordsmen of this empire who willingly gave themselves to have their spirits preserved with necromancy so as to rise again to combat evil/chaos/whatever when the world is in need of them again?
Maybe the questline could center around finding the tombs of these swordsmen and resurrecting them, either through more archeology/ancient history-themed quests, or quests that strong-arming it by bringing in any one of the 200 million evil NPCs that can use necromancy.
Post #: 29
4/30/2024 4:21:05   
foxsnakerebel01
Member
 

ArchAngel class (or can be called Guardian Angel or Celestial)
(Offered by Aranx in /celestialarena)

Full Hybrid

ArchAngels gain mana when:

They dodge an attack
They are struck in combat

Auto Attack:
multi target
1.5 second cooldown
A defensive parry taught specifically to celestials. Deals damage based on Defense and END power. Undead take extra damage from Celestial radiating glory



Rank 2:Light Of Glory
15 second cool down
An infinite range status skill that applies to 5 friendly targets

Release some of the tension within your celestial being, shedding light to your companions, highlighting their weaknesses.

boosts each class's lowest stat by 25% and gives a large HoT.



Rank 3:Divine Inspiration
5 Second cooldown
An infinite range status skill that applies to 5 friendly targets

Your companions find a sense of honor fighting alongside you, increasing their determination and hope for a better future!

Gain 15% Defense and END for 10 seconds. Stacks to 3. Also heals intermediately and increases outgoing damage by 10%



Rank 4:
Passive: STR annd END increased by 10%
passive: INT and DXT increased by 10%


Rank 4:Valliant Intervention:
A medium range attack that deals damage to 2 hostile targets
10 second cooldown

Shed light onto your opponent's weaknesses while also harming them as they reflect upon their own wrongdoings.

Applies Self Aware which causes your opponent to deal 75% damage to themselves each time they lash out for 7 seconds.
stacks to 2.



Rank 5:Heavenly Judgement
A long range attack that deals 200% overall damage to 3 hostile targets
6 second cooldown

Introduce the consequences and judgement of sin upon your opponents.

Has 30% chance to apply quake, stunning target for 4 seconds
Applies weighted, reducing outgoing damage by 10% stacking to 4 and lasting 6 seconds
Applies Anxiety, reducing hit chance and increasing damage taken by 10%. Stacks to 2.



Rank 10 Passive: When ArchAngels HP lands below 15% they heal themselves and 4 companions 50% of their max HP. Resets after 25 seconds


Can be tweaked. If you decide to change the name to Guardian angel, release some offensive stats and fill with defensive ones.


The game is unbalanced between good and evil in terms of items, player affiliation, quests, and classes. We have the most powerful classes and the majority of weapons in the game being evil, with no light classes that can really match up to their power. All things should be balanced, and that's where this class comes in. I don't really mind what's changed about it as long as it's not nerfed in terms of power in comparisons to the main powerhouse evil classes like YnR, LR, VDK, VHL, and ArcInv. May it cost players an upward of 500 champion sashes from Aranx to get it. Don't make it easy or people will have no respect for how they got it and what its worth. If things in this game don't get more positive I will quit playing, after 12 years. The world is already dark, shine light where you can.
Post #: 30
1/3/2025 22:59:10   
Malakai
Member
 

Since Nulgath birthday is close. I want to suggest a class with specific animation & idea.
Note: I don't need to choose how the skilling work & I will leave this for the experts to choose.
Which is basically the devs. What I need is to suggest the class animation idea here.
Let me begin please!


A class specifically a actual Doom Knight Class with animation
based on his battle with alteon. Take a close look at this thread I made.
I will post also photos as reference to the idea. It is about time Nation
get a new class.


NOTE: (This is from Sepulchure vs Alteon fight at beginning of game story).


FOR BASIC ATTACK [Let us call it "Slash of the Doom Fiend"
https://i.imgur.com/p8f3UDv.jpeg
https://i.imgur.com/HBtKLQI.jpeg


For 2nd ability would be called (Fiendish DOOM Siphon)
https://i.imgur.com/PD8qtdr.jpeg
In the scene in sepulchure battle after sepulchure use that ability you
see skull piles. I noticed that detail & the skull can be the same skull I provided a
s piles left.



For 3rd Ability is (Fiend Void Stun of Doom)
https://i.imgur.com/SseMQea.jpeg


For the 4th Ability I would say (Imminent Doom Fiend)
[I don't have anything I made for this one. It could be just like Imminent Doom
from Legion Doom Knight class but Void FIendish style & skull on top based on skulls I provided].


For 5th Ability would be (Doom Fiend Final Strike)
https://i.imgur.com/M3G4fv0.jpeg

Since I was a kid when I played this game I never stopped watching this fight.
It was eye catching till this day. I want to emphasis that this is one of the parts I was like
Alteon is cooked. That is it! This should be a thing.


Please make this happen. I have no idea on what do choose for skilling in terms of skills
but animations I already gave ideas. Make this happen & this is a wish. To get extra ideas
I will leave the thread I made on twitter & I do heartily appreciate you reading it too!


https://x.com/FiendMalakai/status/1873626737398923617

https://x.com/FiendMalakai/status/1864386645669056596

Thank you so much for the opportunity & God Willingly this happens. Thank you!

Another Note: Thank you for your patience on viewing that again.
I am not good at this forum so excuse the oversized sections & oversized images. I appreciate it.


Jumping in to confirm that images should be posted only as links. Image uploads removed. ~Master Samak

< Message edited by Master Samak -- 1/6/2025 17:08:19 >
Post #: 31
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