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Darkon (All Versions)

 
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7/11/2022 9:32:57   
  DemonicDarkwraith

ArchKnight DragonFable


Darkon
???

Location: Darkon, the Conductor, Swan Song, Darkon Appears!

Level: As player
Damage: Scaled
Damage Type: Melee
Element: ???

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/4
DEX: Level*5/4
INT: Level*5/4
CHA: 200
LUK: 0
END: 0
WIS: 0

Offense
Boost: 0%
Bonus: 20 + Level/5
Crit: 20

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: [100+DEX/40]%
DoT: [100+DEX/4]%
Crit: [175+INT/10]%

Defense
Melee: 20 * Level/90
Pierce: 20 * Level/90
Magic: 20 * Level/90
Block: 20 * Level/90
Parry: 20 * Level/90
Dodge: 20 * Level/90

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Shrink: 300
Immobility: 300

Attack Types (Phase 1)
Attack Type 1 - Powers up, dealing no damage. (Pop-up: Darkon: 'The curtain rises on our final performance.')
Attack Type 2 - Dashes and slashes his target for 2 hits of 100% ??? damage, amounting to 200% damage; applies one of the eight effects to himself in sequence, each for 99 turns inclusive:
  • 'Do' (+10% Boost)
  • 'Re' (+10 Bonus)
  • 'Mi' (+10% Boost)
  • 'Fa' (+10 Bonus)
  • 'So' (+10% Boost)
  • 'La' (+10 Bonus)
  • 'Ti' (+10% Boost)
  • 'Do, Impending Doom' (+10% Boost) - this status will remove the first 'Do' status. (Pop-up: Darkon: 'Take a bow. You have done well.')
Attack Type 3 - Swings his poleaxe for 1 hit of 100% Melee ??? damage; if this attack connects, increases Elegy of Madness counter by 1. (Pop-ups: The Elegy of Madness grows to <1-5>. The curtain falls at 6. / Darkon: 'And so the curtain begins to fall.')
Attack Type 4 - Summons an eldritch portal beneath his target for 9 hits of ~222.2% Melee ??? damage, amounting to 2,000% damage.

Attack Types (Phase 2)
Attack Type 5 / 5.1 - Powers up before swinging his poleaxe for 1 hit of 100% Melee ??? damage; applies 'The Harvest' to himself for 99 turns and will reapply this status on every subsequent turn. While affected by 'The Harvest', striking Darkon with a critical hit will cause him to instantly recover 25% of the damage dealt as well as reflecting 25% of the critical hit's damage to the target. (Pop-up: Darkon: 'Become one with the cycle.')
Attack Type 6 - Dashes and slashes his target for 2 hits of 100% Melee ??? damage, amounting to 200% damage; applies 'Child of the Empress' (+1X% Boost, where X is the number of times this attack is used while affected by 'The Harvest') to himself for 99 turns inclusive.
Attack Type 7 - Swings his poleaxe for 1 hit of 100% Melee ??? damage; if the attack's hit lands, increases Realm of Arcana counter by 1. If Realm of Arcana counter is 4, it will reset its counter to 0 and adds 2 turns of cooldown to all of its target's skills (excluding trinket skills and On-Demand weapon specials). (Pop-ups: Enter the Realm of Arcana: <1-4>. The Realm of Arcana bleeds through at 4. / Time warps around you as the Realm of Arcana bleeds through!)
Attack Type 8 - Swings his poleaxe multiple times for 5 hits of 50% Melee ??? damage, amounting to 250% damage.

Attack Types (Phase 3)
Attack Type 9 / 9.1 - Powers up before swinging his poleaxe for 1 hit of 100% Melee ??? damage; applies 'The Fool's Descent' (+[100-5Y] Bonus, +[100-5Y]% Boost, +[100-5Y] All Resist, where Y is the number of turns Darkon acts while affected by 'The Fool's Descent') to himself for 100 turns inclusive and will reapply this status on every subsequent turn.
  • The additional Bonus from 'The Fool's Descent' is not applied on the turn this attack was used.
Attack Type 10 - Dashes and slashes his target for 2 hits of 100% Melee ??? damage, amounting to 200% damage; applies 'Requiem for the Wicked' (+60 Health Resist) to target for 3 turns inclusive.
Attack Type 11 - Swings his poleaxe for 1 hit of 100% Melee ??? damage; applies 'The Last Symphony' (a [Z * (33A%)] damage Melee Null DoT effect, where Z is equal to the direct damage of this attack and A is equal to the number of times this effect has been applied) to target for 2 turns.
Attack Type 12 - Swings his poleaxe multiple times for 5 hits of 50% Melee ??? damage, amounting to 250% damage; applies 'Dirge of Astravia' (-5B Melee/Pierce/Magic Avoidance, where B is the number of times this attack has been used) to target for 4 turns inclusive.

Other information
  • Darkon begins the battle with 'The Journey Begins' (+80 All Resist) applied to himself for 99 turns, which is reapplied each turn and can only be removed upon transitioning to Phase 2.
  • Darkon has 3 Phases:
    • Darkon will remain in Phase 1 until he falls below 70% of his maximum HP, where he will be impervious to all sources of damage and enter Phase 2 on his next turn.
    • Upon entering Phase 2, he will remove 'The Journey Begins' and will remain there until he falls below 20% of his maximum HP, where he will be impervious to all sources of damage and will enter Phase 3 on his next turn. (Pop-up: Darkon: 'Prepare for the next act!')
    • Upon entering Phase 3, he will remove 'The Harvest' and set his HP to 100% of his maximum HP (unaffected by Health and All Resists). (Pop-up: Darkon: 'No, it can't end like this....')
  • Darkon will remove any negative Resistance status effect (including -All and -Immobility Resists) if he takes direct damage while affected by it (including the first hit of a -Resist effect). Status effects without a hit check will only allow the first hit that deals damage before being removed. (Pop-up: Darkon: 'Your tricks won't get past me.')
    • 'The Fool's Descent' status effect is ignored from this purge.
  • If the player have granted an extra turn during their turn, Darkon will apply 'Fool's Errand' (+75 Bonus, +75% Boost) to himself for 2 turns. (Pop-up: Darkon radiates power in reaction to your extra turn...)
    • If the player have granted another extra turn prior to 'Fool's Errand' expiring, 'Fool's Errand' will be reapplied to himself for 3 turns.
  • Darkon's skill rotation is dependent on his current Phase:
    • While in Phase 1, Darkon will use Attack Type 1 once before following the skill rotation; Attack Type 2 -> Attack Type 3 -> Repeat, and will use Attack Type 4 indefinitely if 'Do, Impending Doom' is applied; if Elegy of Madness counter is 6, he will use Attack Type 2 once before using Attack Type 4 indefinitely.
    • While in Phase 2, he will reset his current rotation and use Attack Type 5 once before cycling the skill rotation; Attack Type 6 -> Attack Type 7 -> Attack Type 8 -> Repeat.
    • While in Phase 3, he will reset his current rotation and use Attack Type 9 once before cycling the skill rotation; Attack Type 10 -> Attack Type 11 -> Attack Type 12 -> Repeat.


    < Message edited by DemonicDarkwraith -- 6/6/2024 16:06:38 >
  • DF  Post #: 1
    7/11/2022 9:34:30   
      DemonicDarkwraith

    ArchKnight DragonFable


    Darkon (Extreme)
    ???

    Location: Swan Song (Extreme)

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: ???

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level*5/4
    DEX: Level*5/4
    INT: Level*5/4
    CHA: 200
    LUK: 0
    END: 0
    WIS: 0

    Offense
    Boost: 0%
    Bonus: 20 + Level/5
    Crit: 20

    Damage Multipliers
    Non-Crit: [100+STR*3/20]%
    Dex: [100+DEX/40]%
    DoT: [100+DEX/4]%
    Crit: [175+INT/10]%

    Defense
    Melee: 20 * Level/90
    Pierce: 20 * Level/90
    Magic: 20 * Level/90
    Block: 20 * Level/90
    Parry: 20 * Level/90
    Dodge: 20 * Level/90

    Damage Reduction
    Non-Crit: 0%
    DoT: 0%
    Crit: 0%

    Resistances
    Shrink: 300
    Immobility: 300

    Attack Types (Phase 1)
    Attack Type 1 - Powers up, dealing no damage. (Pop-up: Darkon: 'The curtain rises on our final performance.')
    Attack Type 2 - Dashes and slashes his target for 2 hits of 100% ??? damage, amounting to 200% damage; applies one of the eight effects to himself in sequence, each for 99 turns inclusive:
    • 'Do' (+10% Boost)
    • 'Re' (+10 Bonus)
    • 'Mi' (+10% Boost)
    • 'Fa' (+10 Bonus)
    • 'So' (+10% Boost)
    • 'La' (+10 Bonus)
    • 'Ti' (+10% Boost)
    • 'Do, Impending Doom' (+10% Boost) - this status will remove the first 'Do' status. (Pop-up: Darkon: 'Take a bow. You have done well.')
    Attack Type 3 - Swings his poleaxe for 1 hit of 100% Melee ??? damage; if this attack's hit connects, increases Elegy of Madness counter by 1. (Pop-ups: The Elegy of Madness grows to <1-5>. The curtain falls at 6. / Darkon: 'And so the curtain begins to fall.')
    Attack Type 4 - Summons an eldritch portal beneath his target for 9 hits of ~222.2% Melee ??? damage, amounting to 2,000% damage.

    Attack Types (Phase 2)
    Attack Type 5 / 5.1 - Powers up before swinging his poleaxe for 1 hit of 100% Melee ??? damage; applies 'The Harvest' to himself for 99 turns and will reapply this status on every subsequent turn. While affected by 'The Harvest', striking Darkon with a critical hit will cause him to instantly recover 25% of the damage dealt as well as reflecting 25% of the critical hit's damage to the target. (Pop-up: Darkon: 'Become one with the cycle.')
    Attack Type 6 - Dashes and slashes his target for 2 hits of 100% Melee ??? damage, amounting to 200% damage; applies 'Child of the Empress' (+1X% Boost, where X is the number of times this attack is used while affected by 'The Harvest') to himself for 99 turns inclusive.
    Attack Type 7 - Swings his poleaxe for 1 hit of 100% Melee ??? damage; if the attack's hit lands, increases Realm of Arcana counter by 1. If Realm of Arcana counter is 2, it will reset its counter to 0 and adds 2 turns of cooldown to all of its target's skills (excluding trinket skills and On-Demand weapon specials). (Pop-ups: Enter the Realm of Arcana: 1. The Realm of Arcana bleeds through at 2. / Time warps around you as the Realm of Arcana bleeds through!)
    Attack Type 8 - Swings his poleaxe multiple times for 5 hits of 50% Melee ??? damage, amounting to 250% damage.

    Attack Types (Phase 3)
    Attack Type 9 / 9.1 - Powers up before summoning an eldritch portal beneath his target for 9 hits of ~111.1% Melee ??? damage, amounting to 1,000% damage; applies 'The Fool's Descent' (+[100-5Y] Bonus, +[100-5Y]% Boost, +[100-5Y] All Resist, where Y is the number of turns Darkon acts while affected by 'The Fool's Descent') to himself for 100 turns inclusive and will reapply this status on every subsequent turn.
    • The additional Bonus from 'The Fool's Descent' is not applied on the turn this attack was used.
    Attack Type 10 - Dashes and slashes his target for 2 hits of 100% Melee ??? damage, amounting to 200% damage; applies 'Requiem for the Wicked' (+60 Health Resist) to target for 3 turns inclusive.
    Attack Type 11 - Swings his poleaxe for 1 hit of 100% Melee ??? damage; applies 'The Last Symphony' (a [Z * (33A%)] damage Melee Null DoT effect, where Z is equal to the direct damage of this attack and A is equal to the number of times this effect has been applied) to target for 2 turns.
    Attack Type 12 - Swings his poleaxe multiple times for 5 hits of 50% Melee ??? damage, amounting to 250% damage; applies 'Dirge of Astravia' (-5B Melee/Pierce/Magic Avoidance, where B is the number of times this attack has been used) to target for 4 turns inclusive.

    Other information
  • Darkon (Extreme) begins the battle with 'The Journey Begins' (+80 All Resist) applied to himself for 99 turns, which is reapplied each turn and can only be removed upon transitioning to Phase 2.
  • Darkon (Extreme) has 3 Phases:
    • Darkon (Extreme) will remain in Phase 1 until he falls below 70% of his maximum HP, where he will be impervious to all sources of damage and enter Phase 2 on his next turn.
    • Upon entering Phase 2, Darkon (Extreme) will remove 'The Journey Begins' and will remain there until he falls below 20% of his maximum HP, where he will be impervious to all sources of damage and will enter Phase 3 on his next turn. (Pop-up: Darkon: 'Prepare for the next act!')
    • Upon entering Phase 3, Darkon (Extreme) will remove 'The Harvest' and set his HP to 100% of his maximum HP (unaffected by Health and All Resists). (Pop-up: Darkon: 'No, it can't end like this....')
  • Darkon will remove any negative Resistance status effect (including -All and -Immobility Resists) if he takes direct damage while affected by it (including the first hit of a -Resist effect). Status effects without a hit check will only allow the first hit that deals damage before being removed. (Pop-up: Darkon: 'Your tricks won't get past me.')
    • 'The Fool's Descent' status effect is ignored from this purge.
  • If the player have granted an extra turn during their turn, Darkon will apply 'Fool's Errand' (+75 Bonus, +75% Boost) to himself for 2 turns. (Pop-up: Darkon radiates power in reaction to your extra turn...)
    • If player have granted another extra turn prior to 'Fool's Errand' expiring, 'Fool's Errand' will be reapplied to himself for 3 turns.
  • Darkon (Extreme)'s skill rotation is dependent on his current Phase:
    • While in Phase 1, Darkon (Extreme) will use Attack Type 1 once before following the skill rotation; Attack Type 2 -> Attack Type 3 -> Repeat, and will use Attack Type 4 indefinitely if 'Do, Impending Doom' is applied; if Elegy of Madness counter is 6, he will use Attack Type 2 once before using Attack Type 4 indefinitely.
    • While in Phase 2, Darkon (Extreme) will reset his current rotation and use Attack Type 5 once before cycling the skill rotation; Attack Type 6 -> Attack Type 7 -> Attack Type 8 -> Repeat.
    • While in Phase 3, Darkon (Extreme) will reset his current rotation and use Attack Type 9 once before cycling the skill rotation; Attack Type 10 -> Attack Type 11 -> Attack Type 12 -> Repeat.


    < Message edited by DemonicDarkwraith -- 6/6/2024 16:06:51 >
  • DF  Post #: 2
    7/11/2022 9:34:45   
      DemonicDarkwraith

    ArchKnight DragonFable


    Other information
  • Upon defeating any of the versions, a special pop-up message will appear. (Pop-up: The morning sun, it's finally here...)



    Thanks to Solanaceae for 'The Last Symphony' information.
  • DF  Post #: 3
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