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Dreadblight Aius, Gary, the First

 
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12/4/2023 19:42:00   
  DemonicDarkwraith

ArchKnight DragonFable


Dreadblight Aius
Elf

Location: Dreadblight Aius, Accursed Keeper, Accursed Hunt, Dreadblight Aius Appears!

Level: As player
Damage: Scaled
Damage Type: Magic/Melee/Pierce
Element: Ice

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/2
DEX: Level*5/4
INT: Level*15/8
CHA: 0
LUK: Level*5/8
END: Level*5/2
WIS: 0

Offense
Boost: 0%
Bonus: 15 + Level/5
Crit: 10 + LUK/10

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: [100+DEX/40]%
DoT: [100+DEX/4]%
Crit: [175+INT/10]%

Defense
Melee: 30 * Level/90 + LUK/20
Pierce: 30 * Level/90 + LUK/20
Magic: 30 * Level/90 + LUK/20
Block: 30 * Level/90 + LUK/20
Parry: 30 * Level/90 + LUK/20
Dodge: 30 * Level/90 + LUK/20

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Immobility: 300
Shrink: 300
Darkness: 10
Light: 10
Ice: 200

Attack Types
Attack Type 1 - Summons ice shards at his target for 4 hits of 50% Magic Ice damage, amounting to 200% damage; applies 'Icy Fletchettes' (a 50% Magic Ice DoT effect, -100 CHA/LUK) to target for 5 turns inclusive.
Attack Type 2 - Approaches and slashes his target for 1 hit of 200% Melee Metal damage, with -400 Crit; applies 'Hidecleaver' (-2X All Resist, +2X Health Resist) to target for 4 turns inclusive.
Attack Type 3 / 3.1 - Gathers energy before blasting his target with ice for 5 hits of 75% Magic Ice damage, amounting to 375% damage; applies 'Strength of Ice' (+200 STR/DEX/INT) to himself for 6 turns inclusive; applies 'Solid Freeze' to target, stunning it for 1 turn.
Attack Type 4 - Approaches and slashes his target twice for 2 hits of 200% Melee Metal damage, amounting to 400% damage, with -400 Crit; applies 'Hidecleaver' (-2X All Resist, +2X Health Resist) to target for 4 turns inclusive.
Attack Type 5 / 5.1 - Gathers energy before blasting his target with ice for 4 hits of 60% Magic Ice damage, amounting to 240% damage; applies 'Snowshroud' (+120 Block/Parry/Dodge Defense) to himself for 4 turns.
Attack Type 6 / 6.1 - Gathers energy before blasting his target with ice for 4 hits of 60% Magic Ice damage, amounting to 240% damage; applies 'Snowfall' (+200 STR/DEX/INT, Dreadblight Aius cannot take more than 50% of his remaining HP, rounded down, from any fatal direct attack and can only be defeated by DoT effects) to himself for 4 turns inclusive.
Attack Type 7 / 7.1 - Approaches and slashes his target thrice for 3 hits of 200% Melee Metal damage, amounting to 600% damage, with -400 Crit; applies 'Hidecleaver' (-2X All Resist, +2X Health Resist) to target for 4 turns inclusive.
Attack Type 8 - Performs a slashing combo for 5 hits of 200% Melee Metal damage, amounting to 1,000% damage, with -400 Crit; applies 'Hidecleaver' (-2X All Resist, +2X Health Resist) to target for 4 turns inclusive; transitions to Arms Stance by setting his Arms HP to 0. (Pop-up: Aius: 'For my people, I give everything I am!')
Attack Type 9 - Punches his target twice for 2 hits of 100% Pierce Ice damage, amounting to 200% damage.
Attack Type 10 - Punches his target four times for 4 hits of 100% Pierce Ice damage, amounting to 400% damage.
Attack Type 11 - Summons a wave of ice to his target for 4 hits of 50% Pierce Ice damage, amounting to 200% damage; applies 'Chilled to the Bone' (-100 Melee/Pierce/Magic Avoidance, -100 Block/Parry/Dodge Defense) to target for 4 turns inclusive.
Attack Type 12 / 12.1 - Summons a wave of ice to his target before punching his target for 12 hits of 100% Pierce Ice damage, amounting to 1,200% damage; applies 'Thousand Pummels' (-20 Bonus, -20% Boost, -20 Crit) to target for 4 turns.
Attack Type 13 / 13.1 - Regenerates his sword before summoning ice shards at his target for 4 hits of 50% Magic Ice damage, amounting to 200% damage; applies 'Icy Fletchettes' (a 50% Magic Ice DoT effect, -200 CHA/LUK) to target for 3 turns inclusive; transitions to Sword Stance by setting his Body and Arms HP to full HP. (Pop-up: Aius: 'My blade never rests. Not until my duty is done.')

Other information
  • X is the number of hits from Attack Types 2, 4, 7, and 8 that have landed while target was affected by 'Hidecleaver'.
  • During the battle, the player can click and target Dreadblight Aius' body and arms; Dreadblight Aius' body parts can only be damaged by direct damage and DoT effects and are equal to 30% of his maximum HP. (Pop-ups: You are now targeting Dreadblight Aius' [body/weapon]. / <x>/<y> [body/arms] HP remaining.)
    • Targeting Body:
        Applies 'Body Targeted' to himself for 100 turns.
      • While the body is unbroken, Dreadblight Aius permanently applies 'Armor of Frost' (+30% Non-Crit/Crit Damage Reduction) to himself.
      • Upon depleting body's HP to 0, Dreadblight Aius applies the following effects: (Pop-up: The target's body has been completely damaged!)
        • Dreadblight Aius applies 'Armor Broken' to himself, stunning him for 1 turn.
        • Removes 'Armor of Frost' status effect.
        • Removes 'Snowshroud' (if it is active) status effect.
        • If Dreadblight Aius is not in Arms Stance, Attack Type 6 replaces Attack Type 5 in the current Sword Stance rotation.
        • This is visually represented by Dreadblight Aius' ice armor breaking.
    • Targeting Arms:
      • Applies 'Arms Targeted' to himself for 100 turns.
      • While the arms are unbroken, if Dreadblight Aius misses or glances an hit, Dreadblight Aius applies 'Pursuit' (+5Y% Boost, +5Y Bonus, where Y is the number of misses or glances in the row) to himself for 99 turns inclusive. 'Pursuit' is removed if Dreadblight Aius lands a hit.
      • Upon depleting body's HP to 0, Dreadblight Aius applies the following effects: (Pop-up: The target's arms have been completely damaged!)
        • Removes 'Pursuit' (if it is active) status effect.
        • Dreadblight Aius will reset his current rotation and transitions to Arms Stance rotation.
        • This is visually represented by Dreadblight Aius' ice arms.
  • While in Arms Stance, Dreadblight Aius gains the following effects:
    • Upon landing a non-critical hit, Dreadblight Aius applies 'Focus' (+5Z Bonus, +10Z Crit, where Z is the number of times Dreadblight Aius landed a non-critical hit) for 99 turns inclusive. 'Focus' is removed if Dreadblight Aius has landed a critical hit.
    • Upon taking direct damage, Dreadblight Aius applies 'Agility' (+30A Melee/Pierce/Magic Avoidance) for 99 turns inclusive. 'Agility' is removed if Dreadblight Aius avoids a hit from any attack.
  • If 5 turns have passed since Gary, the First's defeat, Dreadblight Aius will revive him with 100% of his maximum HP. (Pop-up: Aius: 'The fight isn't over yet, squire.')
  • Dreadblight Aius follows the skill rotations;
    • While in Sword Stance, Attack Type 1 OR Attack Type 13 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 OR Attack Type 6 -> Attack Type 7 -> Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 OR Attack Type 6 -> Attack Type 7 -> Attack Type 8 -> Transition to Arms Stance rotation, with certain Attack Types used on certain conditions;
      • If Dreadblight Aius' body is completely damaged, Attack Type 6 replaces Attack Type 5.
      • Attack Type 13 will replace the first use of Attack Type 1 if Dreadblight Aius was in Arms Stance on the previous turn.
    • While in Arms Stance, Attack Type 9 -> Attack Type 10 -> Attack Type 11 -> Attack Type 10 -> Attack Type 12 -> Transition to Sword Stance rotation on his next turn.
  • Pop-up headline upon entering the battle:
    quote:

  • Aius: 'You are not the quarry I seek. But you are in the way.'


  • < Message edited by DemonicDarkwraith -- 8/2/2024 23:52:19 >
  • DF  Post #: 1
    12/4/2023 19:42:52   
      DemonicDarkwraith

    ArchKnight DragonFable


    Gary, the First
    Elf

    Location: Dreadblight Aius, Accursed Keeper, Accursed Hunt, Dreadblight Aius Appears!

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Ice

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level/4
    DEX: Level/4
    INT: Level/4
    CHA: -100
    LUK: -Level*5/4
    END: Level/8
    WIS: 0

    Offense
    Boost: 0%
    Bonus: 10 + Level/5
    Crit: 10 - LUK/10

    Damage Multipliers
    Non-Crit: [100+STR*3/20]%
    Dex: [100+DEX/40]%
    DoT: [100+DEX/4]%
    Crit: [175+INT/10]%

    Defense
    Melee: 5 * Level/90 - LUK/20
    Pierce: 5 * Level/90 - LUK/20
    Magic: 5 * Level/90 - LUK/20
    Block: 5 * Level/90 - LUK/20
    Parry: 5 * Level/90 - LUK/20
    Dodge: 5 * Level/90 - LUK/20

    Damage Reduction
    Non-Crit: 0%
    DoT: 0%
    Crit: 0%

    Resistances
    Shrink: 300
    Immobility: 300
    Water: 50
    Ice: 200

    Attack Types
    Attack Type 1 - Does not attack but prepares a potion (see other information), dealing no damage.
    Attack Type 2 / 2.1 / 2.2 - Gary uses a potion on his allies, dealing no damage but applying a Potion effect to his allies.
    Attack Type 3 - Approaches target and jump kicks it for 1 hit of 100% damage.
    Attack Type 4 - Throws his potions chest at target for 1 hit of 100% damage; recovers 50% of his maximum HP.

    Other information
  • Upon using Attack Type 1, Gary randomly prepares to use either a purple, teal, or red Potion. (Pop-up: Gary prepares to apply a <purple/teal/red> potion!)
  • Upon using Attack Type 2, Gary applies a Potion effect to Dreadblight Aius (and MechaYeti in Accursed Hunt) based on the Potion's color; if a Potion effect expires, applies a beneficial effect to Gary's allies:
    • Purple: Applies 'Purple Potion H1' (+10 All Resist, -10 Health Resist) to Gary's allies for 3 turns; if 'Purple Potion H1' expires, applies 'Absorbed Purple Potion' (+100 Crit) to Gary's allies for 2 turns inclusive.
    • Teal: Applies 'Teal Potion H2' (Redirect 25% of the incoming damage to Gary while his allies recovers 50% of the incoming damage) to Gary's allies for 3 turns; if 'Teal Potion H2' expires, Gary's allies will recover 5% of their maximum HP. (Pop-up: The Teal Potion redirects some of the incoming damage to Gary!)
    • Red: Applies 'Red Potion H3' (Reflects 25% of any damage taken back to attacker) to Gary's allies for 3 turns; if 'Red Potion H3' expires, Gary's allies will recover 5% of his maximum HP.
    • While affected by a Potion, if any of Gary's allies received the same number of hits between turns as displayed on the Potion (1 hit for Purple, 2 hits for Teal, 3 hits for Red), the Potion effect is purged at the start of his next turn, as well as applying a negative effect to Gary's allies based on the Potion's color: (Pop-up: Gary's potion has been dispelled from <Dreadblight Aius/MechaYeti>!)
      • Purple: Applies 'Purple Potion Nausea' (-20 Bonus) to Gary's ally for 4 turns.
      • Teal: Applies 'Teal Potion Nausea' (-10% Boost) to Gary's ally for 4 turns.
      • Red: Applies 'Red Potion Nausea' (-5 All Resist, +5 Health Resist) to Gary's ally for 4 turns inclusive.
  • Gary, the First follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Repeat.
  • Pop-up headline upon entering the battle:
    quote:

  • Gary: 'I dunno about this, boss...'


  • < Message edited by DemonicDarkwraith -- 8/2/2024 23:52:26 >
  • DF  Post #: 2
    12/4/2023 19:43:39   
      DemonicDarkwraith

    ArchKnight DragonFable



    Individual Dreadblight Aius Appearances: Sword Stance (Default) / Sword Stance with Body Damaged / Arms Stance / Arms Stance with Body Damaged
    Individual Gary, the First Appearance

    Also See (Gary, the First): Frozard, Chillxy, Gary (All Versions), Hollow Ice Elf, Ice Elf Warrior (All Versions)

    < Message edited by DemonicDarkwraith -- 5/5/2024 17:38:43 >
    DF  Post #: 3
    Page:   [1]
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