Grace Xisthrith
Member
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This is awesome, I'm going to give feedback / potential criticism, but I just want to say this looks so cool, feedback doesn't mean I don't think this is great. I'd be super stoked if this came out tomorrow without any changes. 1: Magic and Ranged weapon: Currently we have Lovestruck Handcannon. I think that this weapon should be more different than just having an HP cost, or paying more resources in an ideal world. Some things to consider are having a bleed of a different save value (maybe +10 or +20, maybe -20, maybe +0), or having the weapon have partial trigger on bleed to reduce its cost or something. Just something to differentiate it from the highly similar weapons. The same applies the the ranged weapon with the other lovestruck weapon, the melee is different. 2: Shield: I saw a lot of negative feedback for Sovereign Horror Shield because it only used 5% melee to power its effect. This shield is functionally identical except it has a player controlled trigger and splits its effects between two sources instead of three. 5/3 compared to 5/2x1.5 ~~ this new shield will heal twice as much HP and SP, but it's about twice as much as 4 HP and SP, literally, so I suspect there may be negative feedback on this effect if it doesn't pump more than 10% melee into it. 3: Pet: We don't have a light bleed pet (except a 5 year old rare) but we do have Scarab, which gives 20 bleed potence and is pretty handy for bleed builds. I suppose I'd just want to keep that option in mind while making another light bleed pet, or have the focus more on the eating effect instead. 4: Misc: When you use multiple sources of bleed, the bleed save that the monster makes is always the best save for the monster, giving it the highest chance of success to win. So, if you use a +20 save bleed item (monster advantage) and a -20 bleed save item (player advantage), even if both inflicted .5 power giving you a total power 1 bleed, the monster would only need to resist the +20 save to resist and destroy the bleed. For this reason, unless every item in the set is -20 save, and most importantly the misc's passive effect itself, the -20 save imbue would accomplish nothing except lowering the power of the bleed, so it would be a net nerf. I'd advocate for keeping in mind bleed stacking mechanics to prevent lost value using the misc. Super cool stuff, very excited to see how the armor comes out, also a related question, but is there a plan to do instance based bleed like there has been with panic? Either way is fine, it would be nice to know if it'll ever happen. Now seems like a good time to ask given a big bleed set is coming out.
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