KhalJJ
Member
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*editing to add - refreshing to see a relaxed take on the multi-element spellboosting point, and interesting too - ty to RobynJoanne. For context, these are rewards for essentially paying 1000$+ . That is how much these items actually cost. Firstly, it is undeniable that pushback/player feedback caused these changes to happen when they happened (ie. promptly, which as an aside, functionally means they *may never have happened otherwise* due to current overwork). I’m not sure arguments really even have to be made here, but in case: - how would staff even know it was a problem? If they don’t clock it sufficiently in the 5 months before release to enable them to act on it in time, they were never going to anyway, without the wider player feedback. - To further outline the point, to use warcaster as a pertinent example of this, only warcaster was changed at that point in time (GBI), certainly because of all the hot air around it, despite the fact that I specifically brought up 4 other weapons in the same category, at the same time, and none of those were changed at the time (because there was no further discussion around them) and only one has been changed since (Carnax Cneeboard, to my knowledge) presumably because I kept making a fuss about them (PM-ing staff), and even now it is presumably still *wrong* in some people’s/staff’s? view, given it has the same change as warcaster (extra SP cost for off-element), it hasn’t been changed further or even discussed further, because no one is making a big enough noise. I think this is workable for most items/problems - noise is a useful proxy for importance of the problem, and when you have such limited time/resources this can be a fine method, and this has been demonstrably the case for many many items/releases over the past years. It is however completely unacceptable for giftmaster items. - Cataclysm specifically was communicated as having no balance issues, to the respective donor, pre-release. Again the explanation for this is that that communication was a mistake, but this feeds into the arguments above. You can argue that this player feedback helped, in a correct manner, to find bugs or faulty balance interpretations, at which point this becomes somewhat circular, and leads into the points I make below, but namely that staff's take on balance should hold more weight than player's, extra care should be taken for these high value items, and if any new balance standards are created for these, even more caution should be shown, with a commitment to not roll this back without heavy consideration (ie. more than the few days it took for Wrath to be changed) Secondly, onto the giftmaster item miscommunications, for full context going over the the 2024 issues here: If we take the staff response at maximum best faith reading: (quoted from Discord as I did not find an official forums response) - Gwen’s item was the source of some controversy, and ultimately it was stated to have been released in an erroneous state (pending changes to base item not applied), but allowed to remain as released. - it was stated “The old discussion on changes slipped Kam because he was working late” (quote from staff) - And “in September (2024), Hollow said they were considering nerfs but hadn't decided” (quote from Gwen) - then released in January - So they had ~4 months to quality check, and discuss with Gwen over her item, communicating over any expected changes, and clearly communicate this within the team+discuss known issues, but it came down to Kam forgetting on the day of release due to overwork. Okay, so ultimately just a catastrophic communications error/staff over-work issue. This year, the official response states that “Early on Saturday, the confirmation that the gifting contest items were ready for release was erroneously sent out early, while discussion about balance concerns and other errors in the WIP versions was still actively in progress” Best case, and taken at face value, I struggle to comprehend what is going on behind the scenes. This is a beyond unacceptable mistake to make in the context - the same mistake, happening to the *same person*, again. - Why is there still no effective quality control for the most high profile, high value process? Okay, staffing is the answer, but this doesn’t suffice given the situation last year and the clear lack of any sufficient changes being made. - How has it possibly been allowed to happen again *to the same donor*? - Why are these internal discussions occurring at that stated time, 2 days post usual release time? Given the extent of time before hand, and the necessity of making a decision on these known issues before the item is actually coded? - Who has the final say as to releases going live? Suggested check for future: “Kam/coder, have you double checked with *EVERY* member of staff regarding the balance of your item? If no, it CANNOT BE RELEASED. if you answer yes, we are not changing this post release. (notwithstanding bugs in implementation deviating from the items info sub, shared with donor)” - if this means the release is delayed, this is definitely still preferable imo, for Giftmaster releases specifically. This is my best attempt to be constructive. I’d also point out that currently “Rewards released in a state that is not representative of what a deliberate finished product would have looked like” doesn’t add weight to any conclusions or arguments, as this is (currently) the case with every release due to staff overload, which they have my sympathy for. It is particularly sad, given the potential positives (eg. Teryle updating GSS) that the best option is for giftmasters to keep their items private. In the absence of improved staff communications/protocols, I would strongly advise any future giftmasters not to take the risk. Tldr; 1) It is inarguable that changes occurred due to player feedback, on some level 2) better release control is needed for these events, see my suggestion above 3) Kneejerk changes in this context are extremely damaging - a few days to decide to change wrath after a creation period of 5 months is not acceptable 4) Giftmasters are currently incentivised not to share their items - I would currently recommend this, but I'd like this to change
< Message edited by KhalJJ -- 2/2/2026 10:23:07 >
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