Memory of a Nightmare
Member
|
I'm a bit split when it comes to the eight Elemental armors in Yulgar's Beginner shop. (Shining plate in Paladin shop) Having them updated in the same way the shields were, I mean. It would grant everyone easy access to top-resistance armor at any level. (As they would also range from 0 to 130.) (Small Edit here: Not really, the 25 level gap is pretty big) Sounds great. It would also fill all Resistance gaps (Like Fire or Water?) quickly if we got one new armor per week. Would it, however, be too easy and make other armors obsolete? Maybe not if... - They would be regular armors, no bonuses here. - They would only give Resistance to one element. If you carry seven armors + no-drop you have no room for other ones. (Example would be Wizard Robes for Mages) - No lean. Neutral offense and defense. Without variation the game is no fun. - Similar art and animations. Same as above, if all armors basically look and move the same way just with different colors and decoration it would be boring to use nothing else. You see what I mean, yes? Ways of preventing players of using nothing but these easily accessible, probably quite cheap armors. I actually managed to convince myself while writing that it might not be a bad idea. Now I totally support the idea of remaking the Basic Elemental armors! By the way, here are some items that meant a lot to me back in the old days. It would be fun to see them revamped. Advanced Chain Axe Super Pzycho Sabre (Especially Level 70 version!) Big 100K (The art is already there... Probably needs a new name after Sweep though) Water Dragon Blast (I used this all the time on my old Mages. Spells are equipment, right?) Ice Dragon Spirit (This one too!) Well, three weapons and a spell... Two spells.
< Message edited by Memory of a Nightmare -- 4/19/2012 17:35:34 >
|