Kalanyr
Legendary Sidhe of Order
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Personally, I think the actual formulas should be going in the appendix. The main entry should just consist of the outcomes in the most final form they can be, I'd even advocate going so far as to have specials in a Base/Random numerical layout instead of %, at Level X , in a table for things like class armors where X has different values. Perhaps every 10 levels for things that scale over 0-150, or similar. Essentially the player should have to do as little as possible to actually use this information. However I do like having the formulas available for those who want them, but I don't think its necessary standard information, and it should probably be exiled to a Maths Appendix (ie a 2nd post in the thread). ETA - I'd disagree with Hedning on the Level 5 skill. Since its a standard status effect, that should just be a link to the post on standard status effects, after presenting the relevant calculatable numbers, there's very little to be gained from duplicating the information and a reasonable amount to be lost (updating everything with a poison would kind of suck if we changed the poison effect, if poison was redetailed in every entry). ETA2: The saving mechanic is not that complicated, its Level, Major Stat, Minor Stat, vs Level, Major Stat, Minor Stat. This is a pretty normal mechanic, its basically rolling a dice with a bonus against a target number. In most cases at least 4 of those numbers should be more or less constant. Monster Level, Monster Major Stat and Minor Stat don't usually change in any given battle, so a monsters standard save Difficulty/Save Bonus could be put in a table at the end of the entry. Likewise Player Level is probably constant or capable of being put in a relatively simple table too, we don't usually give players things that scale on player level, they usually use Item Level which is constant. Often the item is completely constant and doesn't use Player stats at all and generally speaking the items with the most confusing formulas are these because you aren't intended to use the formula you're intended to use the final Difficulty produced, I don't expect you to care about what the virtual stats are, or how they are derived just the final Difficulty number, which has 0 variables.
< Message edited by Kalanyr -- 5/10/2010 0:17:59 >
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