Stabilis
Member
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When I was posting in my latest thread, I was thinking about the future, and what it could do in relation to ED's balance. Most content in the game is quite durable, whether it be artwork or equipment. Although, I can imagine that most forms of content won't meet the present reality and thus bend balance about. What I'm talking about is things like requirements, focus, stat limits, agility, encumbrance, enhancements, skill points, prices, and equipment statistics. Requirements: over time, requirements will continue to grow... as they always have been. At some point in the game, requirements will be ridiculous numbers (requires 70 strength, 80 technology). The issue here of course is on the freedom to customize. After giving majority of the stats to requirements, there will be few left to administer to what you want. Stats become, whatever the set of equipment is to match. Focus: over time, focus will continue to grow in levels, level 6, level 7, etc. Eventually, stats for focus will be so extreme and levelled off that any equipment can be used with it. Focus could either be OP or UP, according to what path it takes. If equipment develops constantly the same way it does right now, focus players will be fantastic tanks with robots, dominating most players with considerable vulnerabilities where as focus players display little to none. What may happen to focus players, is a fault in there health capacity or energy levels. How many focus players choose 110+ health? This may render them vulnerable to any form of damage or energy loss. Stat limits: over time, players will achieve vast numbers of stat points per level. If you've ever looked at stat progressions at the wiki, you will see limits to the growth of stat points. For example, all 4 stats stop changing past 200. If that progressive scale isn't changed over time, it may just force people over to the above focus predicament. If the progression is simply added to, higher levels of stat points will eventually become lower valued as 9 strength points just to increase 1-2 points of damage range isn't worth it. Agility: over time, if players choose to increase their health capacity, they will meet the blade edge of agility. When players go to increase health to 160, they will lose 5 points to both defense and resistance. This is a big number in contrast to 95 health... 65 points lower, but takes 6 less points of damage per hit. Who do you think wins a longer battle? 50 health at 30 defense or 50 health at 24 defense? It just chases most people away from larger health numbers. Encumbrance: this feature may be more difficult to explain. Over time, when the level cap rises, the difference in ability between players becomes smaller. Even right now, lv 30s can still have an easy challenge with 34s because they can administer the same great gear with small differences in skill and stat points. When, for example, a lv 46 battles with a lv 50, the lv 46 can use the lv 50's gear at 16 less stat points, 4 skill points, and 4 base points off equipment. The "gap" of encumbrance is getting smaller in time, but it may be destructive for the most experienced players when they are challenged with daily wins or Juggernaut battles. Enhancements: over time, enhancements will count up to 10 for ANY item and that limit may even be raised accordingly. Enhancements are troublesome... they are incorrectly priced as an add-on and do nothing to negate the stat quarrels which occur when some player ruins gameplay with incredulous numbers for strength or support and gets everyone affected by the proceeding update (field medic). It only becomes more of an issue in time. Skill points: over time, skill points will accumulate and more skills will be required. As of now, ED has 12 skills for each class and that equals 120 skill points to contain. But does that mean we have to work toward filling our skill palate up until we can masterfully use all skills? When (and if) we do reach level "121" we can use all 12 skills at max level. These skills would have already been overused by then so staff will impartially NEED to create more skills for example lv 30s and extended. Prices: over time, varium prices will be constantly growing and much too expensive for the average gamer to enhance. A $50 PACKAGE MIGHT ONLY BUY 3-4 ITEMS FULLY ENHANCED... OR WORSE. This money goes to nothing all too entertaining but for equipment, which is a necessary means of upgrading for a player. Perhaps instead of raising the level cap we could introduce new features to gaming? Sorry... I didn't want to make a suggestion but real-life occurrences are quite limiting to my ability to put money into expansions of a video-game. Equipment stats: Over 9000 (over time). Adds to the stated stat points limit issue.
< Message edited by greenrain13 -- 1/23/2012 13:04:49 >
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