Giras Wolfe
Member
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1) I am a bounty hunter. 2) I HATE strength bounty hunters. Why? They have ruined this game for me. I have always been a dexterity and support bounty hunter. I love it. I have delightful 123 dexterity builds, elite and strategic high support builds and any combination of the two. But, our developers decided to nerf overpowered strength bounty hunters by adding high tech and support requirements to our passives, as you all well know. As the history of this game has shown us, strength bounty hunters will find a way to work around the requirement and continue being overpowered, just as support mercs were nearly unphased by the dexterity requirement on artillery strike. These stat requirements have had massive repercussions for balanced high dexterity and support builds. Dex builds are not overpowered because defensive stat builds never are. There's no consistent offensive or good crit landing/crit resistance/high deflection power. Bounty hunter support builds aren't overpowered because of the low offensive power. Our only attack is bazooka, whereas mages have the offensive factor of malfunction and mercs have artillery strike when using high support. Bh support builds only have a high win rate when used strategically and carefully, and they operate slowly. These new stat requirements have been a wrench in the gears of high dex and support bounty hunters. To make support builds, we have to draw a great deal of stat points from technology and strength to power the build. The tech requirement on bloodlust has made this nearly impossible, seeing as the support bounty hunter has a very passive technique and needs both passives maxed. That's 38 tech forced on us, so we cannot even make a three focus build properly, let alone two focus. This damages support bounty hunters and made us far less effective. Dexterity builds, however, were hit even harder by this requirement. Dexterity builds use 2-3 focus and stack points into dex, followed by a blaze-of-glory offensive then very little power whatsoever. Alternatively, we can save a multi shot or stun grenade for a powerful, unstoppable rage hit. A 38 tech/38 support requirements on our passives has ended several of these builds. What do we need to do? First of all, remove the requirements on our passives (and take the support requirement of Deadly Aim, that was pointless and random.) And before you start bawling about strength bounty hunters being overpowered again, listen to this: Second, put a 40 support requirement on massacre at level one, and have it scale by +1 support required per level. Logically, the requirement should scale up slowly because increasing massacre by level doesn't make it very much more powerful, especially considering the energy costs of high level massacre. This support requirement would do the job of the passive requirements quite nicely. Without massacre, strength bounty hunters are short lived and unreliable. Support is the stat they hate the most, tech was okay to increase because it improves smokescreen and resistance, but strength bounty hunters avoid support with a will because we use no support skills or weapons. If you like, put a 100 support requirement on massacre, I don't care. I'm willing to sacrifice this skill and all strength bounty hunter builds if we can get our passives back. In a word my plan is: Give us our passives and brutally nerf massacre instead. Discuss. Please do not bother to reply if all you have to say is "quit whining," "what are you talking about," or "get used to it." I thought we already have a similar one, so let's just use in one area instead: A Comprehensive Balance Discussion. Thanks. :) ~AVA
< Message edited by AVA -- 2/6/2011 5:33:34 >
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