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this is tooken from the new idea suggestion thread, made by avantir. I would really like to people to DISCUSS this idea if it would work or not, if it would be fun etc. -5 vs. 5: These battles would be long and hard. Multis would still only hit two enemies. However, unlike normal battles, when a player ides, the next person to click the "5v5" button takes their spot. The battle would never end, but keep switching players. Also, when you die, you will receive a minimum of 12 Credits and 7 EXP, +10 Credits and 10 EXP for every 50% HP you took off of an enemy. Killed enemies result in a bonus +15 Credits and EXP. So if you kill one enemy, you will receive 47 Credits and 42 EXP. Also, instead of turns just switching between players, every 15 seconds each player will get a turn. There will be a minimum of 1.5s. between players turns. So exactly every seconds, you will get a turn, but in that time all of your allies and all enemies will have acted, or have been able to act, or are acting while your attack menu is available. -Assassination: Same as 5 vs. 5, except players don't get replaced. Additionally, one player on each team is randomly selected as the target of assassination. If they die, the other team wins. -2 vs. 1 PvP: Basically just 2 low levels fighting against one higher level (Example; 2 level 16s vs. 1 level 32) -Last Man Standing: This battle style would consist of at least 4 players, all of whom are enemies. They all fight each other, and the last one alive wins. Note that all players who lost get rewards based on how many players they killed (Similar reward system to 5 vs. 5). < Message edited by Avantir -- 3/13/2011 16:44:33 >
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