drekon
Retired ED Guest Artist
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To be fair, it's important to acknowledge that ALL aspects of the game is subject to abuse. So, try not to silence this idea just because it has potential for abuse. Personally, I think the concept is great, with the addition of Nailboss' idea of adding an achievement. It just needs to be refined a bit further. How about this... System Controlled: Players gain +3 rep points for logging on every 24 hours. Players gain +10 rep points for defeating Boss NPCs (One time ONLY!) Players gain +1 rep point for every win achieved without critical damage. (Optional, but a fair rule.) Players gain +1 rep points every 24 hours they are with a faction. Players lose -10 rep points every time they "leave" a faction. (Not removed from it) (Note: This will be a good deterrent for faction hoppers seeking easy achievements.) Players lose -3 rep points each time they call others "noob", "nub", or any other insulting word or phrase. Players lose -1 rep point for being inactive every 24 hours. (Note: Logging in doesn't count as being active. At least not for factions. Players' activity log only updates after getting a win. So if you logged in today you get +3 points, but if you don't get a win you lose -1 point.) Player Controlled: Players can be awarded up to +5 rep points (max) daily from other players. Players can give up to +5 rep points daily, but only +1 rep point (max) to one player. (This can be done for any reason the player chooses, but presumably for getting help with something or just because a player was kind to them. Limiting the number of rep points that can be given to any one player is key to preventing abuse. An example of this would be if a player asked where to find a weapon, and you helped him/her locate it, that player can "choose" to reward you with +1 rep point for your help.) (Edited: This "rewarding" feature could be in the form of thumbs up for easier use.) I spend a lot of time helping players with their builds without a reward. It would be nice to be rewarded for my time and effort. Achievement: Players with 5,000 rep points will be awarded with a "Community Player" achievement worth +2,500 rating points. (Other names for this achievement could be "Nice Guy", "Nice Girl", "Community Helper", etc.) Note: Players who gain this achievement may feel it's now okay to taunt other players or start faction hopping, so it's best to allow this achievement to be removed if the player's rep points fall below 5,000 due to deductions. Also, since players can continually receive rep points even after getting the achievement, a tier system could be implemented. Upon achieving the rep point requirements for additional tiers, players will get additional achievements. This may raise some concerns about players getting too much rating points from this new system, but it depends on how you view it. Please note that it could take months to complete the first tier (5,000 rep points). In that time, players will be giving back to the community in many ways. (logging in, being active(factions will benefit from this), helping others, and most importantly building a more respectful community) I think this is well worth the rating points. If the admins feel otherwise, then consider using a system similar to the current Ranking system, but instead of upgrading ranks based on wins, upgrade reputation based on rep points. I would like to know what my fellow players and mods think about this refined concept. If you see areas that can still be abused, please point them out. Feel free to share any additional ideas. It's good that we initiate discussions like this. I have a strong feeling that a system like this could help make Epic Duel a much more friendly, respectable, and active community.
< Message edited by drekon -- 3/4/2011 18:25:45 >
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