kingmark345
Member
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Yeah, I agree with Voidance and Luna --> Adding enhancements to Sidearms and Auxilaries would widen the gap between varium players, and non-varium players and greatly overpower the two types of guns (especially auxes because they're already the strongest weapons in the game). Imagine a level 29 wielding a level 33 aux (one of the bunny-zookas) and a really good gun too (one that gives excellent stats, but is in the range for the player to use), the player's stats would be outstanding; maybe something like 40 +50, but that doesn't matter because of the new update, but the player can lower his/her original stat point from 40 to 30 (ish), conserving the 10 (ish) stat points as extra for health. The player would be really strong, strong enough to beat many level 31s and above. If the player was a merc, he would have the build of a regular level 32, just with lowered gun/aux/primary weapon attack strength, but that wouludn't make a difference if the players build used only his/her skills (multi, bunker... (e.t.c.)) What would be the point of leveling up anymore now? The player would be just as strong as any high level merc (with his build). Ofcourse, the player might be prone to certain moves like EMP Grenade, Atom Smasher (e.t.c)... The point is that the player would be incredibly OVERPOWERED, and this would be because his weapons would be OVERPOWERED too. So, if the sidearms and Auxes are going to be able to be enhanced, there should be some set-backs. Perhaps something like: Varium Enhancements -> 7 Credit Enhancements ->11 (or maybe not so high, but you get the point)
< Message edited by kingmark345 -- 4/22/2011 0:15:27 >
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