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Agree of Disagree.... Do You Think Tactical Mercenary Is Still On Top?

 
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7/14/2011 17:53:02   
LatinLover/Martini
Member

Agree of Disagree.... Do You Think Tactical Mercenary Is Still On Top?
AQW Epic  Post #: 1
7/14/2011 17:57:44   
TurkishIncubus
Member

Yes , Tac merc is best for now

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Epic  Post #: 2
7/14/2011 17:59:28   
5rr5
Banned


They're still OP, they didn't remove Hybrid or Reroute
AQ DF MQ AQW Epic  Post #: 3
7/14/2011 17:59:39   
DeathSpawn
Banned


Why did you make this thread?

Use some common sense and tell me if they changed anything that was even OP'd in the first place.
AQW Epic  Post #: 4
7/14/2011 18:02:01   
DeathGuard
Member

It still oped, sadly!
AQ DF AQW Epic  Post #: 5
7/14/2011 18:10:59   
TurkishIncubus
Member

BM Skill tree

Field Medic - Fireball - Hybrid
Plasma C. - Bludgeon - Plasma R.
Berserker - Intimidate - Overload
Asim - Super charge - Deadly aim

TLM Skill Tree

Field Medic - Double Str - Defense Matrix
Maul - Bloodlust - Smoke
Reroute - Blood Shield - Artilary
Surgical - Atom - Toxic

CH Skill tree


Field Medic - Frenzy - EMP
Tech - Static - Defense M.
Multi - Malf - Venom
Plasma G - Mass - Shadow Arts

I think this Skill trees are more logical but Never will happen :/
Epic  Post #: 6
7/14/2011 18:41:38   
Sinnedtragedy98
Member

@5rr5 Then where does Reroute go? Blood Mages don't need it, and Cyber Hunters already have Static Charge. And Hybrid can't go anywhere else either.

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AQ MQ AQW Epic  Post #: 7
7/14/2011 19:32:36   
elm street
Member

hahahahahaahaha plzzz give TLM blood lust and nothing will ever beat it.... wow

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Epic  Post #: 8
7/14/2011 19:33:59   
Mr. Black OP
Member

@turk
BLOODLUST AND REROUTE?!?!
Epic  Post #: 9
7/14/2011 20:47:51   
PumKing
Member

I would suggest that the best way to lvl the playing feild would to do the following

1. take away hybrid armor and replace with defense matrix
2. give poison grenade a wepone requirement (club)
3. increase the cost of all skills excluding technician, defense matrix, and feild medic so that reroute is required to pull off more than one powerful skill per match (just like the tech mages)

reroute is fine (it works with the story because they are civillian scientists) but the skills need to be raised accordingly, why do you think we no longer see caster mages?*

*retorical question, it is because the ammount of mp that would be requirered would need to be more than 48 (just doing a max skill like plasma bolt doesnt even leave enough for a lvl 1 feild medic) not to mention the fact that none of the tech mage skills (besides super charge, which is SO overpriced that no one uses it so it really doesnt count) ignorses no res and does not increase crit chance
Epic  Post #: 10
7/14/2011 23:02:12   
Giras Wolfe
Member

Why did they nerf Toxic grenade...? And since it only lasts two turns, its already "on par" with poison. A nerf of frenzy is justified, though nerfing the reroute's % would've been a better balance act. Another idea to toss around is replacing hybrid armor with a physical version of blood shield. (Because CH already has Def matrix and BM already has reflex boost.)

But the other two classes were improved, which should help with balance.

Nonetheless, for now tactical merc still has an edge, but we're not invincible.

< Message edited by Giras Wolfe -- 7/14/2011 23:05:04 >
AQ AQW Epic  Post #: 11
7/14/2011 23:19:03   
Baron Dante
Member

quote:

Nonetheless, for now tactical merc still has an edge, but we're not invincible.


This. I actually don't like how I see constant complaining about TlM being OP.

There is just no way to have all classes relatively different, while them being at a completely same level. The difference between TlM isn't too high at this point.
AQ DF MQ AQW Epic  Post #: 12
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