Blood Mage Revamp Field Medic ------- Blood Bolt ------- Dialysis
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Hemorrhage Bloodlust Migraine
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Blood Magic Leech Paralysis
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Blood Shield Exsanguinate Debilitate
==Blood Bolt==
Renamed version of firebolt. Artwork gains a more red-ish color.
==Dialysis==
Cleanses the body. Similar to the special of the Assault Bot.
==Hemorrhage==
Damage over time. Intimidate animation.
==Migraine==
AoE. Either new animation or red plasma rain.
==Blood Magic (PASSIVE)==
Half of the energy used is instead drained from your health, however the amount of health used is more than the amount of energy that would be required.
The higher you rank the skill, the energy:health ratio becomes lower.
Example:
On a skill that costs 30 energy
Level 1: +56% (15 energy and 23 health)
Level 2: +50% (15 energy and 23 health)
Level 3: +44% (15 energy and 22 health)
Level 4: +38% (15 energy and 21 health)
Level 5: +32% (15 Energy and 20 health)
Level 6: +24% (15 energy and 19 health)
Level 7: +18% (15 energy and 18 health)
Level 8: +12% (15 energy and 17 health)
Level 9: +6% (15 energy and 16 health)
Level 10: +0% (15 energy and 15 health)
==Leech==
Renamed version of assimilate. Identical function, New skill icon.
==Paralysis==
Overload renamed and with red art.
==Exsanguinate==
Draws massive amounts of blood from the enemy dealing incredible damage.
Uses same cost and numbers as massacre. New artwork having something to do with drawing blood from the enemy.
==Debilitate==
Lowers all opponents stats by a small amount. Cyber Hunter Revamp Field Medic ------- Spark Blitz ------- EMP Grenade
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Technician Static Charge Defense Matrix
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Discharge Malfunction Plasma Cannon
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Plasma Grenade Shock Infusion Stealth Camo
===Spark Blitz===
Same animation and numbers as double strike. Blue sparks come from the enemy on contact with the weapon.
New skill icon.
===Static Charge===
Becomes passive with the 2% less than the numbers of bloodlust (tentative).
===Discharge===
Uses a slightly more electric looking version of the Plasma Rain animation. AoE attack.
New skill icon
===Shock Infusion===
Same numbers and animation as massacre. All red in animation is replaced with bright blue, possibly more electric looking.
===Stealth Camo===
Shadow arts, new skill icon.
===Plasma Cannon===
Moved from blood mage over to cyber hunter. Tactical Mercenary Revamp Field Medic ------- Precision Strike ------- Personal Shield
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Sabotage Technician Tactics
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Shock Absorb Frenzy Carpet Bomb
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Harrier Atom Smasher Toxic Grenade
===Precision Strike===
Lowers block chance on your attack.
NON PASSIVE
Block chance reduction increases with cost and level
===Personal Shield===
Maxes out at +40% energy resistance (Armor is not factored into this, only the average of your inherent resistance)
Can be switched out for defence at the cost of a turn
PASSIVE
===Shock Absorb===
Damage taken is converted to both energy and health.
Maxes out at 14% Energy | 14% Health.
NOTE: The energy and health gained is not added until YOUR TURN.
===Carpet Bomb===
Renamed version of artillery strike
===Harrier===
Surgitcal strike replacement. Animation similar to artillery strike
===Sabotage===
Support Nerf
===Tactics===
Support Buff
< Message edited by Xendran -- 7/15/2011 18:35:59 >
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