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When The Level Cap Is 34

 
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8/14/2011 19:14:19   
LatinLover/Martini
Member

When the level cap is 34... dont you think its gunna be pretty hard for level 34's to npc? The only npc's that you could face would be
Normal Npc's:
Electro Hazard
Overload Guard
Gamma Guard
Valery
Administrator 11

Achievements Npc's:
Titan
Nightwraith
BigTuna
Slayer
Charfade
Caden

Boss NPC's:
George Lowe
Adminisstrator 12
Armor Hazard



Dont you think that they should make more npc's that evel 34s could npc off of before they raise the gap?
AQW Epic  Post #: 1
8/14/2011 19:17:06   
endtime
Member

No. This game is supposed to be PvP, not PvBoringE. It would be great if a 1v1 win rate could actually show a player's true ability.
AQW Epic  Post #: 2
8/14/2011 19:18:12   
DeathGuard
Member

I don't, I've got some difficulties with that normal npcs except valery but I like challenge and I think it is fine the way it is. Anyways it will take some time to lvl up.
AQ DF AQW Epic  Post #: 3
8/14/2011 19:19:51   
One Winged Angel1357
Member


well more skill coming into play at higher levels is all i got to say
AQ DF AQW Epic  Post #: 4
8/14/2011 19:22:09   
aqwshadowking14
Member

I'm a little confused about the Achievement NPCs because you can fight any NPC no matter what level, just that 1s that are 5 levels away from you give you rewards. But all Achievement NPCs and Boss NPCs don't give you a win on your record anyways.
AQ DF AQW Epic  Post #: 5
8/14/2011 19:52:45   
Ashari
Inconceivable!


^ Actually you do get wins and losses from most Achievement NPCs. Only the ones that are marked as Bosses (George Lowe, Armor Hazard, Admin 11) don't count toward your battle record.

Valery, Admin 12 and Electro Hazard aren't hard NPCs to fight even now. Even Overlord Guard is pretty easy for a level 33 and he's an achievement NPC. The only big loss I see for NPC farmers at level 34 is Bio Hazard since it was pure offensive NPC so you could easily 3- or 4-turn it. I don't think it's a bad thing, people have been getting away with easy NPC wins since Beta. Now they'll just be a bit of a challenge.

< Message edited by Ashari -- 8/16/2011 1:53:34 >
AQ DF MQ AQW Epic  Post #: 6
8/14/2011 19:53:37   
edwardvulture
Member

They should make a new level 29 one.

< Message edited by edwardvulture -- 8/14/2011 19:54:44 >
AQ DF MQ  Post #: 7
8/14/2011 20:02:07   
Fay Beeee
Member

I mostly agree with this one Ash but Admin 11 was not easy for my build and almost impossible for some.

I prefer to try and beat them with my regular 1v1 build.

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Epic  Post #: 8
8/14/2011 20:03:28   
king1121
Member
 

you forgot lawman to npc :/
Post #: 9
8/14/2011 20:07:50   
IsaiahtheMage
Member

I agree. On top of that we Non-Varuims dont have any lvl 33 weapons. How can you bring lvl 34 into this? The only people that would have lvl 34 weapons would be Varuims. That would make the gap even bigger. So first Non-Varuims need decent lvl 33 weapons and we need more high level NPCs I mean normal NPCs. Not NPCs like Valery,Lawman or Admin 12 who are all nearly boss-level NPCs.

AQW Epic  Post #: 10
8/14/2011 20:10:05   
LatinLover/Martini
Member

They also need more level 34 weapons before they raise it.... otherwise all there is gunna be is delta weapons
AQW Epic  Post #: 11
8/14/2011 20:27:52   
Ubear
Member

I just think they should add more level 33 stuff before even raising the cap. They're raising it too fast in my opinion

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AQ Epic  Post #: 12
8/14/2011 20:32:21   
Drakadh
Member

I like the cap getting raised, but I cant use anything that suites that lvl xD my stuff are just lvl 32 xD

And I'm lvl 33 O.o


~LA
AQW Epic  Post #: 13
8/14/2011 21:03:12   
redxtra
Member

one thing i hope is that there will be more non varium weapons in the shop for lvl 30-34 when the lvl cap rises.
AQ DF MQ AQW Epic  Post #: 14
8/14/2011 22:52:54   
LatinLover/Martini
Member

possible level 32 armors for both varium n non varium?
AQW Epic  Post #: 15
8/14/2011 23:37:11   
rej
Member

don't forget the lawman. he'll be a viable farming npc until level 38

< Message edited by rej -- 8/14/2011 23:38:39 >


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AQ DF MQ AQW Epic  Post #: 16
8/14/2011 23:50:38   
edwardvulture
Member

@Isaiah How do you consider valery a boss-level npc? (lol)
AQ DF MQ  Post #: 17
8/15/2011 0:00:48   
PivotalDisorder
Member

if you introduce beatable high level NPCs for non variums, the variums will just farm those instead.

all equipment and enhancements need a rating, so then you could just tweak NPCs to scale with your rating
much like the new scaling that is being added to abilities in the next balance update.


< Message edited by Jehannum -- 8/15/2011 0:01:09 >


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Post #: 18
8/15/2011 0:33:18   
nico0las
Member

The fact that someone is going to farm wins of an NPC is their problem Eventually, they won't be able to anymore, and then, they'll realize winning in 1v1 is VERY different.
It's their problem, and if they wish to risk their gameplay abilities on an NPC, that is entierly their problem.
I defeated Lowe without a frost weapon, and honestly, I was unimpressed. The only truly irritating NPCs are The armor Hazard, and Administrator 11 because you have to keep your partner alive as well.
I can tell you, though, I liked nps like big tuna. I died easily 20 times to Tuna, whereas I lost 3-4 times to Lowe. The only threat he poses is health, because a good focus build and you lose no Health.
The NPCs COULD be a bit tougher, but the ones used to farm are easy. Lawman, Electro hazard, Slayer.... Slightly harder ones are nice.

Reading my post over, I realize that Lowe WAS hard. I just lost more to Tuna.


< Message edited by nico0las -- 8/15/2011 0:39:14 >
MQ AQW Epic  Post #: 19
8/15/2011 0:43:05   
zelemania
Member
 

NPC'ing is supposed to be easy and safe way to get wins mostly as a non-varium because you can't compete in normal fights... We need either new NPC or increasing Shadow Guard level.
Post #: 20
8/15/2011 0:49:07   
Dax
Remember The Name


Defeating the Lawman, Admin 12 and Valery all in 5 turns or less should be possible with the correct build. I used both level 33 npcs while leveling the previous two times the cap was raised. It will be more difficult at level 34 then 33, but it is still very doable. Another farming npc when the cap is raised to 35 would be nice however.
MQ AQW Epic  Post #: 21
8/15/2011 2:17:57   
Midnightsoul
Member

as we lvl up, we should be getting more exp. it takes quite a while to lvl up...
DF AQW Epic  Post #: 22
8/15/2011 2:27:20   
Master Volcon
Member

^ No, leveling is the best part because you have something to do.

After you level it gets boring. The game was the most fun when you were leveling from 1 - level cap

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AQW Epic  Post #: 23
8/15/2011 7:02:16   
King FrostLich
Member

quote:

I agree. On top of that we Non-Varuims dont have any lvl 33 weapons. How can you bring lvl 34 into this? The only people that would have lvl 34 weapons would be Varuims. That would make the gap even bigger. So first Non-Varuims need decent lvl 33 weapons and we need more high level NPCs I mean normal NPCs. Not NPCs like Valery,Lawman or Admin 12 who are all nearly boss-level NPCs.



Not only give non varium lvl 33 weapons, they should also buff up the Back to School weapons when it comes because Independence weapons were only buffed by stats and the Back to School event is when Graphite Gun(currently the most powerful f2p energy zooka)comes back. So I believe they should do these things for non variums:

1.) Give everyone new level 33 weapons(most of them non varium)
2.) Buff up the Back to School event since only 3 non varium weapons will come this year AND the independence weapons(buffed by stats and damage by 1 or 2 points)
3.) Add more features.... etc.

< Message edited by King FrostLich -- 8/15/2011 7:04:07 >


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Epic  Post #: 24
8/15/2011 9:02:28   
.Nikzat.
Member

Well it should be a big gap betwen varium's and non-varium's.
Becuase we pay real money they dont so varium people should have much cooler and better wepons.
If non-variums whant to be cool as variums are then they have to pay money or earn points that takes so much time.

~Nikzat

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Epic  Post #: 25
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