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Healing with Field Medic

 
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8/5/2011 13:19:32   
Sipping Cider
Member

This skill is the best way to recover health and every class has it.
It is also the best skill to use in battle while you are level 1-5 (If someone heals and the other player does not, the one who heals wins 99% of the time), and arguably the best skill in the game over all.

I think this skill should be removed.

Why? If it were to be removed a lot of game modifiers could be removed such as agility and focus since heal looping would not be available. Every class would lose it so no class would be at a loss, except for ones that still try to heal loop but if agility were to be removed it would compensate for the field medic loss.


Discuss about:
Anything to do with Field Medic
What would happen if it were to be removed
And would you want it to be removed or changed in any way
Epic  Post #: 1
8/5/2011 13:24:21   
pokepwner
Member

Then how will people be able to heal?
AQ DF MQ AQW Epic  Post #: 2
8/5/2011 13:26:05   
Angels Holocaust
Member

It was already changed, to a 4 turn cool down.
Post #: 3
8/5/2011 13:26:47   
Sipping Cider
Member

quote:

Then how will people be able to heal?


With Boosters, Blood Lust, or Frenzy. Over all though, less healing would happen and battles would be more fast and build around other skills.

quote:

It was already changed, to a 4 turn cool down.


I am talking about yet another change to it or an end to it.

< Message edited by theSunguardian -- 8/5/2011 13:28:57 >
Epic  Post #: 4
8/5/2011 13:30:41   
alkenchurch
Member

I think it's a bad idea removing it entirely seriously it is enough having a 4 turn cooldown by removing it you will make all boss NPC like Titan, NW, Big Tuna, etc. unbeatable so no we don't need to remove it. It's part of the cycle of the game it's part of a strategy and survival of skill so removing it will be in no such need.
AQ Epic  Post #: 5
8/5/2011 13:33:11   
Elf Priest JZaanu
Constructive!


Mage class do not have health recovery. Also builds that are powered on strength or support will reign the game. It will be a difficult task of even more class balancing.

AQW Epic  Post #: 6
8/5/2011 13:34:34   
pokepwner
Member

quote:

With Boosters, Blood Lust, or Frenzy. Over all though, less healing would happen and battles would be more fast and build around other skills.


That only limited classes have access to.And continuously buying boosters will drain every non-var's credit supply since they don't have an inclass heal feature.As for fast-paced build, this will only make strength build more dominant.
AQ DF MQ AQW Epic  Post #: 7
8/5/2011 13:35:24   
Sipping Cider
Member

quote:

I think it's a bad idea removing it entirely seriously it is enough having a 4 turn cooldown by removing it you will make all boss NPC like Titan, NW, Big Tuna, etc. unbeatable so no we don't need to remove it. It's part of the cycle of the game it's part of a strategy and survival of skill so removing it will be in no such need.


Good point on the boss difficulty. However, they could be changed to be more fightable or they could become 2v1 and the bosses that are already 2v1 could become 3v1.
Epic  Post #: 8
8/5/2011 13:36:26   
goldslayer1
Member

u want to make BH OP?
wow.
AQW Epic  Post #: 9
8/5/2011 13:37:10   
IsaiahtheMage
Member

Oh yeah remove Field Medic so that only a few classes can use healing abilities. While others cant. Yeah that is a good idea. I mean removing healing would make some bosses nearly unbeatable. This is not a good idea. It is just a idea to make STR TLM and BH Oped. Their is no logic to balance at all in this.

< Message edited by IsaiahtheMage -- 8/5/2011 13:38:26 >
AQW Epic  Post #: 10
8/5/2011 13:39:19   
goldslayer1
Member

@isai
u mean BH.
str TLM wouldn't be so good even with frenzy
and bloodmage has bloodlust aswell
AQW Epic  Post #: 11
8/5/2011 13:40:49   
Sipping Cider
Member

quote:

Mage class do not have health recovery. Also builds that are powered on strength or support will reign the game. It will be a difficult task of even more class balancing.


quote:

That only limited classes have access to.And continuously buying boosters will drain every non-var's credit supply since they don't have an inclass heal feature.As for fast-paced build, this will only make strength build more dominant.



Good points with the support and strength classes being more dominant. However, my response to that is with the new balance update I think this would not be a problem since you can have skills that improve your damage while still having high defenses.

quote:

only a few classes can use healing abilities


Yet how good is healing only a few health with blood lust and frenzy?

< Message edited by theSunguardian -- 8/5/2011 13:42:28 >
Epic  Post #: 12
8/5/2011 13:41:31   
IsaiahtheMage
Member

@Gold Oh yeah of course. It can only be used every 4 turns and bloodlust last the whole round. So yeah this would make STR BH and BM Oped.
@thesungaurdian Having high defences and decent damage does not make up for High damage and HP regen per turn.

< Message edited by IsaiahtheMage -- 8/5/2011 13:43:27 >
AQW Epic  Post #: 13
8/5/2011 13:45:54   
Sipping Cider
Member

quote:

Having high defences and decent damage does not make up for High damage and HP regen per turn.



But more blocking, great robot damage, plus other skills doing more damage that improve with technology/dexterity might.
Epic  Post #: 14
8/5/2011 13:48:56   
goldslayer1
Member

quote:

Oh yeah of course. It can only be used every 4 turns and bloodlust last the whole round. So yeah this would make STR BH and BM Oped.

u forget that bloodlust works for EVERY attack not just primary. u need good primary damage for frenzy while bloodlust u dont.
AQW Epic  Post #: 15
8/5/2011 13:49:41   
IsaiahtheMage
Member

quote:

But more blocking, great robot damage, plus other skills doing more damage that improve with technology/dexterity might.


They can still use their gun. Robots are gonna get creamed next week. Also this will detsroy the possibility of more builds. It will make this game fulll of STR and Tank Builds. Totally boring.

@Gold Good point.

< Message edited by IsaiahtheMage -- 8/5/2011 13:50:30 >
AQW Epic  Post #: 16
8/5/2011 13:51:28   
Sipping Cider
Member

As for blood lust being to powerful, lets say you are fighting someone with 100 health. Even with maxed out blood lust it should not give you more than 20 health back throughout the course of the game while a defense matrix that is attacked twice could save you that much health.

Still, Tanking might be good if you have boosters.

< Message edited by theSunguardian -- 8/5/2011 13:55:05 >
Epic  Post #: 17
8/5/2011 14:52:00   
Hiddenblade
Member

i agree with what Jzannu said
Post #: 18
8/5/2011 15:15:01   
EDTechMaster2.0
Banned

 

I have seen battles ending with the victor having a few hp left. The amt of HP regained no matter how few can decide the winner of the match. Field Medic is still needed because bosses a bit hard without them. One alternative is that all classes must have a skill which enables the player to regain hp like bloodlust or frenzy.

< Message edited by EDTechMaster2.0 -- 8/5/2011 15:17:50 >
AQW Epic  Post #: 19
8/5/2011 15:39:08   
phycocat18
Member

You want to remove Field Medic. Are you insane? Boss npcs would not be possible to beat. Just sounds like yet another troll that wants something they can't win against changed.
AQ DF MQ AQW Epic  Post #: 20
8/5/2011 19:04:42   
Wraith
Member
 

^Reminder: Boss NPCs would also not have FM.

I see this as a huge nerf.

In an average 2vs1 battle, I use 3-4 boosters and heal up to 4 times. Boss NPCs heal once at most.

Titan/BT/etc heal with a 2 turn cooldown. Normally I can deal 40-50 DMG easily in 2 turns, LOL.

It would be a buff against regular boss NPCs, but a nerf against level B NPCs.

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AQ DF AQW Epic  Post #: 21
8/5/2011 19:11:31   
Ubear
Member

Getting rid of a stat that is useful to every class? No thanks i don't like that idea at all

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AQ Epic  Post #: 22
8/5/2011 19:20:50   
DeathGuard
Member

I reject this idea, it will bring more unbalance and flaming in forums/ingame. Not supported.
AQ DF AQW Epic  Post #: 23
8/5/2011 20:25:09   
Yo son
Member

lol, if this happens, the reroute is useless, and BM and BH will pwn so hard it wont even be funny.
Post #: 24
8/5/2011 20:32:53   
MrBones
Member

One of the worst idea I heard in while.

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Epic  Post #: 25
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