goldslayer1
Member
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here are some suggestions i am making for epicduel. and i would like some feedback on what u guys think about it. what Amulet/Rings are, is its basically a small boost on things and doesn't need to be activated, but rather just be equiped. Sleight of hand - reduce Sidearm cool down by 1 turn Tactical Mask - poison has no effect on you HardLine - reduce Auxiliary cool down by 1 turn Hacker - Increase connect chance by 5% on all attacks. Scout - Increase block chance by 5% Hardened - 5% of damage u deal turns to HP (for all attacks, also stacks with bloodlust, super charge, surgical strike, and frenzy) Steady Aim - increase damage of unblock-able attacks by 10% (does not include massacare, super charge, or surgical strike) Ninja - Increase agility by 10 points War Medic - Reduces cool down of field medic by 1 turn Real Steel - Reduce cool down of robot by 1 turn there are many more amulet/rings abilities that can be made aside from this list. these amulets/rings can be put ingame thru, shops (both varium and non var depending on how important and how big the affect of the ability is) for example war medic would be varium. along with real steel, hardline, and sleight of hand. and steady aim. some would be credit only while some varium. another great way to implement these are thru quests. that required a certain amount of battles (say 500-1000 battles? not the challenge version but just random battles), or a certain amount of tokens. so tell me, what do u think about this suggestion? do u see this as something good? explain why. what else could u suggest to add more amulet/rings abilities?
< Message edited by goldslayer1 -- 11/25/2011 5:13:36 >
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