Stabilis
Member
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quote:
no new equipment types needed, we already have enough to blow 50 bucks on a fully enhanced, top of the line Varium Set No one is pushing you to purchase a thing in EpicDuel. In fact, if evolved classes ever received a unique class specific Primary, it would not be developed to overpower the current class specific weapon just because we have a trend for weapon to level statistics. We will not develop a weapon that is beyond the current expectations. If you would like to suggest a new look, do so, otherwise there is no sense in rambling about the cost of an item that does not even exist. quote:
I think it's fine as it is, we don't need stuff like boots, belts, gloves... ED is fun because it's not like other AE games. And I don't want to waste more money on new class specific weapons. You do not have to waste any of your money on new weapons. Consider these suggestions like your average newly developed weapon, compare your reaction to the reaction you had when the Kurz Elite was released. It was only a new level 33 Sidearm with great stats and lower damage. Suggesting new types of items is nothing more. New equipment slots, however, would be a different case. We would probably start off with credit only models and eventually develop into varium models. quote:
I'm not being "Mr. Obvious" but finances do indeed tie with it as it costs more Varium to get advantage and widens the gap if non-Varium have harder time getting it + weaker OR none at all. I wouldn't mind it as an add-on, so visual item. Nothing more. As making it actual items means re-writing whole system to enable more items, changing balance again as this would make skills stronger than they are + gap + make a bigger hole in balance. If it's just a visual item for looks then adding it to Customization Screen would be great someday, but if actual item then I'm no for it as it's bigger advantage for payers and I do not wish to spend a lot on a game every few months. These do not have to be an item of advantage. As I have now just stated, new equipment would take some time for implementation, of course we could start with universal copies with only a credit fee so every player can enjoy. I would like to add that although weapons and armour make up a part of the battle system, it is not the only engine running. Stats, skills, and levels make up the majority of the power balances in EpicDuel. The most significant thing to consider is the synergies and talents of the human players themselves. About spending see above. Please post your opinions and suggestions regarding the main topic, what equipment would you like to see in EpicDuel? This can be for artistic purposes only but also combat.
< Message edited by Depressed Void -- 3/23/2012 15:35:47 >
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