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3/23/2012 14:13:03   
Stabilis
Member

In the past, a player had suggested that new models of weapons be designed for the evolved classes. Mods and Archknights of EpicDuel were very keen to share their opinion.

Well, we are deep into Delta now, and I believe that the topic is still fresh to discuss. Which types of new equipment would you prefer seeing in EpicDuel? Also what kind of weapon would you say each evolved class should have?

EDIT: This is only to add variety to the game. Expenses and stats can be managed.




I would like to see the following:

•Boots
•Belts
•Gloves
•Accessories (trinkets and jewelry)
•Headwear (scarves and glasses... helmets cover hairstyles, so no)
•Armoury (elbow pads, knee pads, and vests)

For Blood Mages:

•Scythes

For Tactical Mercenaries :

•Halberds (they are heavier than Pikes)

For Cyber Hunters:

•Knuckles




Remember discussion and be reasonable (giving Cyber Hunters Whips when they have Massacre )!!!

< Message edited by Depressed Void -- 3/23/2012 17:40:49 >
AQ Epic  Post #: 1
3/23/2012 14:15:32   
Basicball
Member

no new equipment types needed, we already have enough to blow 50 bucks on a fully enhanced, top of the line Varium Set

_____________________________

AQ DF MQ AQW Epic  Post #: 2
3/23/2012 14:17:35   
8x
Member

I think it's fine as it is, we don't need stuff like boots, belts, gloves... ED is fun because it's not like other AE games. And I don't want to waste more money on new class specific weapons.
Epic  Post #: 3
3/23/2012 14:19:20   
Stabilis
Member

Varium and financial discussion does not go here!

Here is where you can suggest your opinions for artwork and item balance to hopefully improve this game.
AQ Epic  Post #: 4
3/23/2012 14:47:52   
Ranloth
Banned


I'm not being "Mr. Obvious" but finances do indeed tie with it as it costs more Varium to get advantage and widens the gap if non-Varium have harder time getting it + weaker OR none at all.

I wouldn't mind it as an add-on, so visual item. Nothing more. As making it actual items means re-writing whole system to enable more items, changing balance again as this would make skills stronger than they are + gap + make a bigger hole in balance. If it's just a visual item for looks then adding it to Customization Screen would be great someday, but if actual item then I'm no for it as it's bigger advantage for payers and I do not wish to spend a lot on a game every few months.
AQ Epic  Post #: 5
3/23/2012 15:06:33   
PivotalDisorder
Member

I only support new equipment if they come with enhancement slots. I seriously need more stats.

but

enhancement prices would mean you would need 2-3 10k packages to fully gear and enhance them, provided you have enough credits too.
Post #: 6
3/23/2012 15:34:37   
Stabilis
Member

quote:

no new equipment types needed, we already have enough to blow 50 bucks on a fully enhanced, top of the line Varium Set


No one is pushing you to purchase a thing in EpicDuel. In fact, if evolved classes ever received a unique class specific Primary, it would not be developed to overpower the current class specific weapon just because we have a trend for weapon to level statistics. We will not develop a weapon that is beyond the current expectations.

If you would like to suggest a new look, do so, otherwise there is no sense in rambling about the cost of an item that does not even exist.

quote:

I think it's fine as it is, we don't need stuff like boots, belts, gloves... ED is fun because it's not like other AE games. And I don't want to waste more money on new class specific weapons.


You do not have to waste any of your money on new weapons. Consider these suggestions like your average newly developed weapon, compare your reaction to the reaction you had when the Kurz Elite was released. It was only a new level 33 Sidearm with great stats and lower damage. Suggesting new types of items is nothing more. New equipment slots, however, would be a different case. We would probably start off with credit only models and eventually develop into varium models.

quote:

I'm not being "Mr. Obvious" but finances do indeed tie with it as it costs more Varium to get advantage and widens the gap if non-Varium have harder time getting it + weaker OR none at all.

I wouldn't mind it as an add-on, so visual item. Nothing more. As making it actual items means re-writing whole system to enable more items, changing balance again as this would make skills stronger than they are + gap + make a bigger hole in balance. If it's just a visual item for looks then adding it to Customization Screen would be great someday, but if actual item then I'm no for it as it's bigger advantage for payers and I do not wish to spend a lot on a game every few months.


These do not have to be an item of advantage. As I have now just stated, new equipment would take some time for implementation, of course we could start with universal copies with only a credit fee so every player can enjoy. I would like to add that although weapons and armour make up a part of the battle system, it is not the only engine running. Stats, skills, and levels make up the majority of the power balances in EpicDuel. The most significant thing to consider is the synergies and talents of the human players themselves. About spending see above.





Please post your opinions and suggestions regarding the main topic, what equipment would you like to see in EpicDuel? This can be for artistic purposes only but also combat.


< Message edited by Depressed Void -- 3/23/2012 15:35:47 >
AQ Epic  Post #: 7
3/23/2012 15:51:18   
Basicball
Member

quote:

If you would like to suggest a new look, do so, otherwise there is no sense in rambling about the cost of an item that does not even exist.


I was simply awnsering the folowing question (as posted i your first post)

quote:

Which types of new equipment would you prefer seeing in EpicDuel?


so, again, I would not like to see any type of new equipment. If new types (like gloves, belts, rings, ...) got added, the game would simply become to expensive for a lot of players.

quote:

Varium and financial discussion does not go here!


I am not discussing prices, i am simply stating it as an argument - my reson, if you wish - not to add it.
AQ DF MQ AQW Epic  Post #: 8
3/23/2012 15:56:51   
Stabilis
Member

quote:

The game would simply become to expensive for a lot of players.


This is completely controllable! Unlike luck, equipment can be serviced by the player community, recommended, and formatted by Titan/Rabblefroth before ever initiating statistical values such as damage for weapons. Equipment does not have to be overpowered or expensive at all. In fact we can change that easily. That is why I want all of you to drop this complaint and move on with what your preferred design of gear would be.
AQ Epic  Post #: 9
3/23/2012 17:02:22   
Wootz
Member

For Hunters:
Blades that are oriented backwards! <3
AQW Epic  Post #: 10
3/23/2012 17:07:48   
8x
Member

@Depressed Void
Why do you create a thread if ur just going to shoot down our opinions? If you think your idea is soo good, then just post it in suggestions forum/thread and don't bother posting here.

< Message edited by 8x -- 3/23/2012 17:17:20 >
Epic  Post #: 11
3/23/2012 17:22:30   
Stabilis
Member

quote:

8x: we don't need stuff like boots, belts, gloves


I cannot defend my own post? Should I sit down, strapped to a chair while I get slapped with negative responses (negative meaning the opposite of yes)?

I do not know if you are stung by the fact that I can and do argue back, but it appears hypocritical to me to be countered with labels of hypocrisy.

Do not take this all too hard, after all it is hypothetical. ArchKnights what do you think?

< Message edited by Depressed Void -- 3/23/2012 17:26:15 >
AQ Epic  Post #: 12
3/23/2012 17:25:53   
Chosen 0ne
Banned


If they made scythes and whatnot, then they would have to make a bunch because there are low level'ed bloodmages, and tlm's too. So no.
DF AQW Epic  Post #: 13
3/23/2012 17:30:28   
Stabilis
Member

quote:

If they made scythes and whatnot, then they would have to make a bunch because there are low level'ed bloodmages, and tlm's too. So no.


They have to? Why is that? We could make level 34 weapons and up only (counting encumbrance... level 30s can use level 34 gear), making evolved class weapons exclusively to the high levels, but still, stats do not change.




@: BasicBall, 8X, Trans, Chosen One,

Are you at a loss of creativity? Come on, you can top my artistic ideas surely. None of you have suggested any weapon or armour ideas. Your move.
AQ Epic  Post #: 14
3/23/2012 17:32:38   
Chosen 0ne
Banned


My question is, would tlm's still be able to use clubs? Will Bm's be able to use staffs? Will ch's be able to use claws?

Because if that answer is no, then yes; They would have to make those weapons for every level.
DF AQW Epic  Post #: 15
3/23/2012 17:34:00   
Stabilis
Member

quote:

My question is, would tlm's still be able to use clubs? Will Bm's be able to use staffs? Will ch's be able to use claws?


Yes, I am simply suggesting a simplicity of more variety.
AQ Epic  Post #: 16
3/23/2012 17:37:50   
Chosen 0ne
Banned


You might wanna make that part clear in the 1st post then.

Because now I support this, although, I do not want there to be belts, boots, etc. Reason being, we allready have to much stat points, and putting special abilities over them is a to overpowered.

Also, if we were to add special abilities to those items, when your in battle, the button's showing your powers would fill up to much.

Another reason why I think equipment would get out of hand, is because of the limited space for inventory.

Also, you would have to add buttons to your inventory, and that space is already getting a bit cramped.
DF AQW Epic  Post #: 17
3/23/2012 17:44:40   
Stabilis
Member

quote:

I do not want there to be belts, boots, etc. Reason being, we allready have to much stat points, and putting special abilities over them is a to overpowered.

Also, if we were to add special abilities to those items, when your in battle, the button's showing your powers would fill up to much.


So far I have not said what said belts/gloves/boots do so I do not or ever have condoned making such equipment pieces change the combat.

quote:

Another reason why I think equipment would get out of hand, is because of the limited space for inventory.

Also, you would have to add buttons to your inventory, and that space is already getting a bit cramped.


Well, if people are filling up their inventory, it must be to collect rares, because I for one certainly do not have inventory issues. Rare collectors must purchase inventory, simple as that. Inventory is also universal for everyone, and only pertains to how much one person spends.
AQ Epic  Post #: 18
3/23/2012 17:57:54   
Chosen 0ne
Banned


I don't see why someone would buy them, if they dont do anything, and just take up space. Lol. It'll make the game lag to much anyways, something about bandwidth.
DF AQW Epic  Post #: 19
3/23/2012 18:12:32   
Stabilis
Member

quote:

It'll make the game lag to much anyways, something about bandwidth.


Umm, well, if the global bandwidth of EpicDuel is already small, then a change like this will be very minor, if the EpicDuel bandwidth is the same for all people anyhow. I hear the lag mostly comes from bugs when the program excessively runs through code that is null or unnecessary. Anyways I hear that Titan has an improved class for weapons and such to specifically load only a single copy of the objects in use, so adding more would not be a big strain at all.

quote:

I don't see why someone would buy them, if they dont do anything, and just take up space. Lol.


Maybe not the gear, but people should definitely purchase the weapons. If they go by the same format as our existing weapons, there is barely any change, so people would go for the newer weapons which look cooler. I should also mention that more weapons means more choices for builds.

< Message edited by Depressed Void -- 3/23/2012 18:13:32 >
AQ Epic  Post #: 20
3/23/2012 18:12:32   
Silent blood
Member

i dont support theres really not a need for that stuff
Epic  Post #: 21
3/23/2012 18:15:52   
Stabilis
Member

quote:

i dont support theres really not a need for that stuff


This is a similar case to the evolved classes, there was no need for them, but people wanted them anyways for more choices. There could be 2, 000 people supporting this idea and you do not know it.
AQ Epic  Post #: 22
3/23/2012 18:53:29   
PivotalDisorder
Member

Depressed Void. you keep arguing ideas I know you do not believe in, is it just for the hell of it? to suppress boredom?

I like you, you contribute more to the community than I ever could, so I don't get these ideas at all. making strike have a cooldown...
I don't really care how much reasoning you put into it, I know you don't agree that it'd actually a good idea and not a chance you
could ever convince me that having many more item types would benefit the game. or balance. I see you wrapped a credible idea
[new primaries for evolved classes] in a controversial and almost troll like idea that you know the staff will never go for, especially
as a supposedly minor change of adding enhancements to guns and auxes basically broke the game and sent it careening downhill.

what's up?
Post #: 23
3/23/2012 18:59:33   
PD
Member
 

I want invisible weapons for Bounty Hunters. Would be epicly weird.
Post #: 24
3/23/2012 19:12:06   
Stabilis
Member

quote:

Depressed Void. you keep arguing ideas I know you do not believe in, is it just for the hell of it?


I would like to get people's thoughts on what looks for gear people would like to see in-game.

quote:

making strike have a cooldown...


That is pretty high on my list.

quote:

controversial and almost troll like idea that you know the staff will never go for


Bah!

quote:

what's up?


I am pretty edgy right now.




LINK

quote:

Wiseman: I'm not sure if this thread is for suggestions or speculations, but I'll post anyway. :P

Three types of weapons/battle styles I'd like to see in ED.

1. Martial Arts: Fist Weapons - like the ones JZaanu mentioned in her last post.
2. Long Range: Rifles/Duel Welded Guns, Crossbows, Regular Bows (with futuristic looks).
3. Double Bladed: Swords with a blade coming from both ends.

Out of the new classes I would connect them like this.

Tactical Mercenaries - Martial Arts
Cyber Hunters - Double Bladed Swords
Blood Mage - Long Range (since regular Mages where good with guns, why not have BM be gun masters?)

Of course this is all just my opinion/speculation, so please don't take it too seriously. xP


quote:

Lectrix: I would prefer to see 3 more Classes branch off from the original Classes. I can't see a completely new Primary Weapon being designed, since we'd need hundreds of new ones to make sure that the new Class has the same number of Weapons as the other Classes. Of course, it never hurts to discuss.


quote:

Ashari: I'd love to see new types of weapons for Cyber Hunter, Tactical Merc and Blood Mage just so we could have new styles and artwork, but I don't think too many people would be happy having to buy a whole new set of weapons.

As for expanding our current selection, we are really lacking in Flails, Scythes, Tonfas, and Short Swords (hunters could duel wield 'em!).

For secondaries, EpicDuel's covered just about every type of gun, but an automatic machine gun would be very cool. Instead of the 1-2 shot guns we have now, something that fires off 5-10 shots would be nice. ^^


quote:

Practel (LoL): Ashari the machine guns would have to span a small number of damage between the 5-10 shots to get it to work I assume. Lots of coding etc to get the new animations for the new weps and classes.


AQ Epic  Post #: 25
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