goldslayer1
Member
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@rayman 95 + 20 hp more (which would be 10 enhancements) would be 115 and yes it is affected by agility. (altho they said they were removing that supposedly. but it wouldn't make a difference if they did) agility was supposedly a patch. which wouldn't be much of a problem if they left field medic on support, but only allow field medic to be used X amount of times per battle. (like only once or twice per battle) this way support would still be considered a decent stat. the way field medic is set up, it only favors tanks that can regain energy. (like cyber hunter, or tlms) it no longer gives any advantage to support, who aren't tanks. thats why cyber hunter was OP and they eventually nerfed static (TBH tho, adding plasma armor wasn't necessary, if it wasn't for plasma a static nerf would have never happened) which wasn't needed. quote:
It would affect it, just like how other stats affect other skills, defences, etc. This is quite logical. :P And speaking about HP enhancing, Agility would definitely have to stay but I really want it Level scaled so we're not forced into 95 HP at every single Level throughout the game, or 110 HP at tops. Yes it's whole different topic but it links to it quite fairly. :) actually, i been thinking more into this, and it should theoretically allow players to use the full advantage of skills. for example, ill use deadly aim. lets say i have some stats in support, while having 32 base support. if i changed those support enhancements to hp/ep and grab the base points and put them into support, it would allow me to use a higher lvl deadly aim. but at the same time, having the same amount of hp i would have had before and the same support. the end result is more customization in builds.
< Message edited by goldslayer1 -- 5/14/2012 12:27:50 >
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