ur going to fail
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^yeah I took that into acount. I dont think the overkill on HP is a problem, but overkill on EP is, and thats y I said you can't for sample let your EP run up and be able to use max super charge with only 50 base EP. Static charge beats reroute because it is required to hit to gain EP. Your opponent could heal a lot of use buffs (FC, shields). If you block your opponent you won't gain EP to. That is y static charge is better. Reason HP doesn't matter is because I don't think no1 gonna gain over 10HP on first strike. BM fireball/bludgeon, maybe, but its worth it anyway, give CH a challenge. This really won't make any ONE class OP becuase if you give a OP skill (if this is considered OP, up to u) to a general population, it won't be OP. If every class got a skill that is +99def/res, it wouldn't be OP (compared to OTHER skills yes), but it wouldn't be a gaming winning skill considering that every1 else has it to.
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