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3 new tier 5 skills for advance classes

 
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7/13/2012 13:13:23   
Rui.
Banned

 

since we cant access the 3 new classes at start and have to pay for it there should be some advantage over regular classes. To make this balanced my suggestion is to add 3 same skills to all the new classes.. The progression of these should be till level 5 and not 10. Secondly only one skill can be accessed from those 3.

Passive Skill 1. Adds 1 damage to users aux and +2 support at level 1 and 5 aux damage and +10 support at level 5(max skill level)

passive skill 2. Adds +1 damage to robot and +3 tech at level 1 and +5 robot damage and +15 tech at level 5(max skill level)

passive skill 3. Adds +1 to primary weapon damage and improve boost by +3. At level 5 its +5 to primary weapon damage and +15 to energy or health boost.

Each class should have access to all the 3 passive but they can improve only one.

What do you think ?


< Message edited by Rui. -- 7/13/2012 13:19:01 >
Post #: 1
7/13/2012 13:31:55   
8x
Member

Not supported. Over powered skills and unfair advantage for advanced classes.
Epic  Post #: 2
7/13/2012 15:09:27   
Etrigan
Member

The 3 new classes aren't supposed to give an advantage. They were made for diversity.

< Message edited by Etrigan -- 7/14/2012 16:31:03 >
AQ DF MQ AQW Epic  Post #: 3
7/13/2012 15:27:32   
Rui.
Banned

 

its unfair that we spent time and money to be on par with old classes ?
This is like saying its unfair i got an opponent with an armour and i dont have it ?

Eventually you can change class by the time you hit level 28 or 30. Whatsoever not fair here ? When everyone has access to the same skills its all fair. Its just like buying an armour you want some extra defence or damage you upgrade !

What i am looking for is changes in the new skills anyone have any new ideas for common tier 5 skills ?
Post #: 4
7/13/2012 15:37:44   
8x
Member

Here are some suggestions for skills that wouldn't mess with the balance. Max for these skills is level 1 and requirement is level 30.
Swift Fingers: Gives 5% more credits per win.
Open Mind: Gives 5% more experience per win.
Lucky Charm: Gives 1 extra token per 3 1vs1 wins and gives 2 extra tokens per 3 2vs2 or 2vs1 wins.
Epic  Post #: 5
7/13/2012 16:07:24   
Rui.
Banned

 

nice i got some changes to your ideas
swift fingers rename to gold digger 1% of opponents credits added to yours
open mind steal 1% of opponents current level experience and add to mine
lucky charm 50% chance to auto gain fame from opponent upon win

gotta love non balance ideas
Post #: 6
7/13/2012 16:22:27   
Mr. Black OP
Member

^
How about no?
What happens when a level 34 loses? Does he go down to level 33? Some people have 100k+ credits so they would lose 1k+ on a loss which may be due to luck. I would rather have tokens than fame since after 1k fame getting more is useless.

8x's ideas are a lot better.
Epic  Post #: 7
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