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Non-Varium vs Varium Equipment

 
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7/17/2012 16:03:07   
  WhiteTiger

Majestic Feline of AQ3D & ED


I appreciate the ongoing initiative that the developers are trying to balance non-varium and varium players with the pushing of new, stronger equipment. Although I agree that the gap is better than it was before, it is still a near impossible task for a non-varium player to stand a chance against a varium player. I am aware that this is most likely a shot in the dark but it's worth a try.

For the sake of keeping my comparison as fair as possible, I have chosen to compare equipment items that are comparable in level and rarity. Please note that this will only give you an understanding of the gap at a certain degree as varium equipment (usually armor) is often a higher level than non-varium equipment, resulting in more damage/defense, stat modifiers and enhancement slots.



Comparison

LR = Limited-Rare
SR = Seasonal-Rare
R = Rare

Score is roughly calculated by: Damage * 4 + (Stat Mods + Enh. Slots)

Primary Weapons:
Hero's Heart Set (LR)               Wraith Pikes (SR)
34 Damage              +0           34 Damage
+22 Stat Mods          +4           +26 Stat Mods
7 Enh. Slots           +1           8 Enh. Slots

Score: 136+29                       Score: 136+34

Secondary Weapons:
Mecha Cannon (R)                    Super Mecha Cannon (R)
35 Damage              +0           35 Damage
+17 Stat Mods          +3           +20 Stat Mods
6 Enh. Slots           +2           8 Enh. Slots

Score: 140+23                       Score: 140+28

Auxiliary Weapons:
Carrotic Collider (LR)              Lagomorph Laser (LR)
38 Damage              +1           39 Damage
+16 Stat Mods          +4           +20 Stat Mods
6 Enh. Slots           +2           8 Enh. Slots

Score: 152+22                       Score: 156+28

Armors:
Bio Hazard Husk (R)                 Space Warrior (LR)
8 Def/Res              +0           8 Def/Res
+16 Stat Mods          +0           +16 Stat Mods
5 Enh. Slots           +3           8 Enh. Slots

Score: 32+21                        Score: 32+24

Current Advantage:
 +1 Damage
 +0 Def/Res
 +11 Stat Mods
 +8 Enh. Slots

 Score: 23 
 ~4.75 level advantage

Although a 4.75 level gap may seem exceptionally great compared to the 7-10 level gap before, but if a level 30 and level 35 had the all of the same equipment, do you think the level 30 would stand a chance? Probably not, unless their build is superior and luck in their favor occurs. One can not rely on luck to win battles because it is a random occurrence and with the more stat mods that varium players have, they are able to obtain far more of each stat, meaning luck will, more likely than not, be on their side.

Also, remember that I took items of the same rarity and of the same level and I'm taking into consideration that both players are fully enhanced. What that means is that you are not getting an accurate representation of the current state of the gap, so here's what it looks like with all of the best varium vs non-varium equipment (still both fully enhanced but it's still a better representation).

Best Equipment Comparison:
Energy Rapier (SR) vs Infernal Slayer (LR)
Mecha Cannon (R) vs Super Mecha Cannon (R)
Carrotic Collider (LR) vs Lagomorph Laser (LR)
Bio Hazard Husk (R) vs Heavy Mechachillid Armor (R)

Advantage:
 +2 Damage
 +2 Def/Res
 +15 Stat Mods
 +10 Enh. Slots

 Score: 41
 ~6.25 level advantage

Now, if that level 30 was no match for the level 35, a level 29 would have an even less chance. That is also why you are unable to face players 5 levels higher/lower than you in random battles. I am aware that this is not a very accurate level comparison with all those skill points, encumbrance, etc... but you get the general idea.

Also, keep in mind that this assumes both players are fully enhanced, which is generally not the case with non-varium players so the gap can be as large as ~12 levels, although most likely as large as ~7-9 levels.




With all this said, I can't just leave it here because this is a suggestion thread, which leads into my proposed solution to this problem. The following figures below are the advantage that a varium item will have over a non-varium item.

Proposed Solution

Primary Weapons:
+1 Damage
+2 Stat Mods
+2 Enh. Slots

Secondary Weapons:
+1 Damage
+1 Stat Mods
+1 Enh. Slots

Auxiliary Weapons:
+1 Damage
+1 Stat Mods
+1 Enh. Slots

Armors:
+1 Def/Res
+1 Stat Mods
+1 Enh. Slots

Total Advantage:
+3 Damage
+1 Def/Res
+5 Stat Mods
+4 Enh. Slots

Score: 25
~2.5 level advantage

Rare Items:
Limited/Seasonal Rare: +1 Enh. Slot
Rare: +1 Stat, +1 Enh. Slot

If all rare items (unrealistic): Max ~4.5 level advantage
If all limited/seasonal rare items (more realistic): Max ~3.25 level advantage

Wait, before you claim that this is an absurd, preposterous and outrageous solution, please take some time to read my reasoning. I mean, you've read through and stuck with it so far, so what's another few sentences? Also, if you're a varium player that thinks this has nothing to do with you since you have varium, it still does and by continuing to read, you will find out how.



I think it is a mutual agreement that generally non-varium players do not stand a chance against varium players of the same level. Forget the few rare battles where a non-varium player has won because of luck, anomalies are irrelevant to the big picture. What this has caused is an increase in players with varium and a decrease of players without varium. That means the advantage you should be getting by battling non-varium players is barely visible since most players you are facing have varium. This makes the advantage of varium appear to be small even though in reality (as I have shown here) it is quite massive.

The best solution to this would be to get an increase in non-varium players to the point where the non-varium population at the level cap far exceeds the varium population. But if players are constantly losing to varium players and are tired of having little to no chance of winning, they will not continue to play and the non-varium population will continue to shrink. The best way to incentivize non-varium players to continue to play would be to give them a higher chance to win without destroying the advantage of having varium.

Even though this may seem to be a step in the wrong direction temporarily, it is a great step for progressing forward. If you're asking why this is, then you are still not understanding the big picture but not to worry, continue reading! If the non-varium population increases, you will naturally see more non-varium players in random battles. That means you're facing more non-varium players and the varium advantage is smaller but clearly visible in the majority of battles. On the other hand if the non-varium population decreases, you will naturally see less non-varium players in random battles. That means you're facing less non-varium players and the varium advantage is larger but only visible in the minority of battles. Now do you understand how less gap = more non-varium players = more advantage overall?



To everyone that has taken the time to read through this suggestion, I thank you and be sure to treat yourself to a cookie. If you haven't read through the suggestion, I would highly suggest you at least read the bolded parts before commenting below. This is a very delicate topic in EpicDuel and I would appreciate it if you fully understood my suggestion before poking holes into it. If you do not understand and require more clarification, I would gladly answer your questions if you PM me or post below. Suggestions, comments and criticism are welcome.

< Message edited by WhiteTiger -- 7/18/2012 15:17:15 >
AQW Epic  Post #: 1
7/17/2012 16:46:11   
boss men v 2.0
Member
 

If this is so bad just do some offers and get some dam varium xD also If Non-Varium players were able to stand a chance against varium players, what would be the point of having varium. there is a reason varium items are better than non variums. Because you have to Pay with real money to get them.
Post #: 2
7/17/2012 17:06:26   
Ranloth
Banned


So what you're saying is to make the advantage between Non-Varium and Varium equipment smaller and preferably fixed to lower the amount of unfair fights as well as luck input and being forced to spend Varium to compete. Looking at small picture, it's like saying it's bad for ED because of lower profit from Varium but it's actually the opposite; if players can fight well with current power without Varium then gaining advantage to win more by paying and being satisfied even more would bring actually more profit as well as fairer fights which are also part of customer's satisfaction. Lastly, players would aim for LTS/LQS items due to having advantage over normal items which could bring more profit if they are Varium but also so would Credit items since they'd also get that advantage and Non-Varium players could be satisfied enough to buy Varium to get advantage but not forced to buy it to compete, exceptions could be unfair match-ups but that can be done by fixing scaling in fights so that isn't really an issue.

To add onto the previous paragraph, since the gap is static - or so I can read from your suggestion - it wouldn't have such a discrepancy (think that's correct word) as it does now where Varium gap is much bigger and gives too much of an advantage and vice versa, when Varium doesn't give noticeable advantage which can be lower Levels.

Suggestion is really well thought, I really do hope it catches attention of more people and even Devs since this does raise a valid point that could be in their benefit as well as player's benefit, big time. Hope this is good enough feedback from me. :P
AQ Epic  Post #: 3
7/17/2012 22:59:03   
  WhiteTiger

Majestic Feline of AQ3D & ED


@boss men v 2.0 Please read my suggestion before posting. Purchasing varium is not a viable solution because if everyone in ED has varium, then what's the advantage you're getting?

@Trans Thank you for your positive feedback and for taking the time out to read my suggestion. You were spot on with what I was trying to say. Customer satisfaction is a large part in determining the amount of continuing purchases of varium. In fact, I have seen games where their premium subscription is barely any more than playing for free, but plenty of players pay because they love how the game is progressing and would like to see it continue to prosper in the future.
AQW Epic  Post #: 4
7/17/2012 23:07:58   
Scyze
Member

WhiteTiger,

I do feel that this game is one-sided most of the time.
I was reading a review of a website of EpicDuel and it said that it was that Varium players had a massive chance of gaining the upper hand.

I just feel that they want players to purchase Varium so they get money. In-order to do this, they made it like the way it is.

I always [most of the time] before I go to sleep, ask my self a few questions. One of them is:
quote:

Why is every new Varium priced weapon more powerful than the Non-Varium items?




< Message edited by Malicious Neos -- 7/17/2012 23:21:16 >
AQ DF MQ AQW Epic  Post #: 5
7/17/2012 23:20:43   
  WhiteTiger

Majestic Feline of AQ3D & ED


@Malicious Neos I would like to hope that making the gap as large as it is today was mainly unintentional on the developers' behalf and was an overlooked aspect when balancing and adding new features to EpicDuel. Intentional or not though, this can only last temporarily because eventually people will realize that purchasing varium when there is a lack of non-varium players will not give them much of an advantage. Thank you for taking the time to visit this thread and read my suggestion though.

< Message edited by WhiteTiger -- 7/17/2012 23:21:14 >
AQW Epic  Post #: 6
7/17/2012 23:37:48   
sky222
Member

I think you're forgetting one thing...
From what I've seen, the requirements on varium weapons are usually higher than nonvar
It could just be me...but thats what I've noticed
Also, a 4.75 level gap between P2P and F2P sounds fair to me, (before anyone says anything I am a F2P too) it definitely isn't a guaranteed victory and a large enough skill gap will cause the F2P to win.
AQ DF AQW Epic  Post #: 7
7/18/2012 0:19:35   
King Coolz
Member

1.It possible to stand varnium player being a non-varnium player if you know how to make your skill(strategy right)
2.There a reason why varnium players get an advantage and that is why they pay cash to pay developer and to keep game up.
3.If varnium and non-varnium item were alike, why would I ever buy varnium?
4.Non-varnium players can do surveys if they really wanted varnium.
5. It sound more like a compliant post. (Post constructively - comments and constructive criticism are encouraged, whining is not allowed. )
6.This post belongs in the balance section. (Balance Section: http://forums2.battleon.com/f/tm.asp?m=20123647)

I hope I helped you think your way through think about think of how to balance varnium and non-varnium players.

Removed signature as per forum rules. ~TG

< Message edited by The Game -- 7/18/2012 15:08:39 >
MQ Epic  Post #: 8
7/18/2012 5:23:15   
Ranloth
Banned


1. It is possible, but if you look at unfair matching and variable gap between the two, it's really hard. Each Level apart means even bigger disadvantage for F2P player which means the Varium player has pretty much guaranteed win. What does F2P think? What's the point of playing if he can't win for free or even stand a chance thus not even trying to get Varium which is bad for ED as well as its players since they are affected by it as well.
2 and 3. Please do read suggestion, it's crucial since you seem to have skimmed through it. It's not about eliminating it but making it smaller which it should've been. Currently we're forced to get Varium or suck it up big time and lose in order to get what you want or just quit. Potential customers lost = no Varium, so your point about players not going to buy Varium anymore is somewhat not on place since it's actually the opposite; there are Promos, some not go for big amounts but F2P could start with small amount to get advantage and that's better than nothing.
4. Invalid. Not all countries even have this so it's not something to discuss really. If they have none, what can they do? And I live in UK and did some Free surveys before, they not all work and it was never enough for even one 10K Varium promo so I ended up paying.
5. It's not a complaint post. Read the suggestion carefully and what WT is suggesting about the gap and his fix + reasoning towards it which is hell of a lot constructive. He's looking at both side of the arguments in his suggestion and so should we, players, who give him feedback since he's open to it.
6. Not anymore. I spoke with SMGS few days back and currently this is fine here since this is still a Suggestion regarding ED not balance; balance is constantly changing with every fix being done, the gap depends on items which are constantly being released but they don't get changed every time to balance them.

Hope you don't mind, WhiteTiger, for answering the above questions. :P
AQ Epic  Post #: 9
7/18/2012 11:34:47   
One Winged Angel1357
Member


WhiteTiger in my three times of doing exactly what you are doing now I never thought about the fact of most cappers being varium so the edge might as well be null and void. Yes I agree with you if the gap were to be shrunk more then more F2P's would make it to the level cap and the varium edge would seem greater even though it is actually less whereas now the edge seems less until you are fighting a F2P and swamp them.

@King Coolz Im in America where there are many free surveys and I do them for other AE games, mostly DragonFable but im saving up for Guardian in Adventure Quest right now, and I can tell you first hand that on a good day I can make 60 points. While on a lucky day I can find a working survey and make in upwards of 300 points. So saying do surveys is a weak argument. Also the amount of points things cost has greatly increased, I know some Founders who used surveys to get FDMA(Founder Duel Master Armor) but the point value for the 10K package used to be a lot lower then it is now.
AQ DF AQW Epic  Post #: 10
7/18/2012 11:43:40   
  WhiteTiger

Majestic Feline of AQ3D & ED


@sky222 From what I see with the newest released Mecha Laser and Super Mecha Laser, the amount of skill points required for both weapons are the same. The sole differentiating factor is how they have been allocated and the difference with that is barely large. 

If you read my paragraphs, you would have read the sentences where I pointed out the ~4.75 level difference is with equipment of the same level and rarity, which sadly is not the current case. Due to the level of Bio Hazard Husk, I had to 'fairly' compare it to a varium armor at its level, which is far off from the best available armor. If you read my second comparison, you would have found out that the current level difference is ~6.25 but is often ~7 to 9, without full enhancements.

If you still think the approximate level difference is fair, think back to the last time you saw a level 30 defeat a level 35, or a level 27 defeat a level 35.

@King Coolz See the excellent response made by Trans.

@Trans No worries, your responses were great and it saved me the trouble of answering them.

@One Winged Angel1357 Exactly my point, Varium on Varium =/= Advantage. Thank you for taking the time to read my suggestion and for posting a response.
AQW Epic  Post #: 11
7/18/2012 12:23:32   
suboto
Member

If u want best ingame stuff do free offers or go buy ultimate game card like 80%+ of the capped people do after all varium buyers are who kep the game going. At first i was nonvarium then when i hit level32 when the cap was level32 i upgraded with varium buying it and doing free offers not that big a deal to be honest.
Epic  Post #: 12
7/18/2012 13:11:40   
Ranloth
Banned


This isn't about getting Varium or offers. They aren't available for everyone so what you say is that those without offers were played for suckers. It's completely not on topic which is regarding WT's suggestion so reading it would be good before you post feedback which WT has even mentioned, to at least read bolded parts before you start picking the post apart without reading the suggestion. :/
AQ Epic  Post #: 13
7/18/2012 14:04:50   
rej
Member

Not supported. This would shrink the varium gap TOO much. I have already encountered several non var players that are powerful enough to stand a chance against me while using my high % focus build. Something like this would let those players simply tear through weaker varium players.
AQ DF MQ AQW Epic  Post #: 14
7/18/2012 15:14:35   
  WhiteTiger

Majestic Feline of AQ3D & ED


@suboto Read the response made by Trans, along with my suggestion in full.

@Trans Another great ninja response.

@rej A few experienced non-varium players having a chance at defeating some inexperienced varium players should always occur. Skill and experience isn't something that should be able to be purchased at any price but instead it should be gained throughout years of gameplay. If you think that a 6 to 9 level disadvantage (ie. Level 26-29 vs Level 35) is anywhere near fair and balanced, then I am afraid the greed of imbalanced easy battles have unfortunately clouded your vision. I am sorry my post was unable to allow you to see the light and the end of the tunnel.
AQW Epic  Post #: 15
7/18/2012 15:34:04   
suboto
Member

1st off i didnt say your a sucker for being nonvarium ( i said u can get free with offers or buy it) i mean would it really hurt to spend 20$ on a varium package? And also the seasonal rare +8armor for nonvarium is comeing this fall so get that u will be equal to a varium player with +8varium armor.

Lets not forget that nonvarium also has a permement nonrare +7 armor = to founder +7 armor

Posts merged, please use the edit button. --SMGS

< Message edited by SMGS -- 7/18/2012 15:41:59 >
Epic  Post #: 16
7/18/2012 16:11:38   
Ranloth
Banned


I didn't say that either, and I'm a Varium player. Played for suckers = those with no Varium due to lack of offers would be like slapped in the face with word "tough" and no easy way out. I'm not looking for arguments so if you want to carry it on, you're more than free to PM me since this is clogging up the thread with personal response (kinda). And not everyone find it secure to spend money online or can even afford it really, target audience of AE is kids so they don't have credit/debit cards at their disposal - well some do - and it's up to their parents & if they aren't allowed to use it then why should they get short end of the stick? Is that fair if they enjoy the game but it's unplayable? Is it good for ED, or rather AE, to lose potential customers? No, it's bad for the business since they will be disappointed in quality of the game and won't recommend it to other people which means another loss of potential customers which isn't good. Look at both sides of the suggestion; how it affects the players and how it affects ED/AE as a whole. :)

Also the non-rare Armor is Lvl 30, Founder Armor is Lvl 25 which means same power but 5 Levels advantage. Is that fair to get 5 Level advantage due to one item? And let's not forget, not all players have Founder Armor which can last up to Lvl 32 when it gets beaten by other Armors (such as LQS or Rare ones). You gave a point there towards WT's suggestion which means you do like it? ;) xD

Seasonal Rare +8 Armor.. right. First off, it's probably Bio Hazard Husk. Next, it's actually a Rare so it's not coming back thus making your point invalid here completely. 'Rare' tag means it's a permanent rare, otherwise it'd have 'Seasonal Rare' tag. But I analysed it and it seems like Lvl 27 F2P Husk with Rare status vs. Lvl 28 Varium Armor gave me this results:

Husk:
  • -2 less stats
  • +1 more enhancement slot
  • Available for limited time
  • Only for top players who can beat Snork
  • Spaced out stats

    Varium Armor:
  • +2 more stats
  • -1 less enhancement slot
  • Always available
  • Can be bought at Lvl 24
  • Focused stats

    Now, Husk is close, if fully enhanced then +1 stat difference but remember that Husk has the Rare status which does give it +2 more enhancement slots (I believe) as well as slight boost to stats. So you're giving players who can beat Snork, usually needs at least Level 30, Armor that's as close as Varium Armor in power but being also limited time one and now perma rare. Right. And Varium players can get it at least 6 Levels earlier and get most out of it at that Level + get focused stats for build of their own choice + variation at same price, and lastly being permanent addition to the game.


    I forgot to add. Those who say that Varium advantage would be too small: it's meant to be an advantage, not a major one that would make you dominate F2P completely but give you higher chances. Currently, we're forced to buy it to compete and vs. another Varium players, there's no advantage but Varium wasted. Any point in this?

    < Message edited by Trans -- 7/18/2012 16:16:08 >
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